Chaos is a fairly offense-oriented realm option, but you can still try to play it as support for melee, which will also help with the loot destruction You can also try to lure monsters away from other monsters' loot before you throw something item-destroying at them.
Holy Orb will be hard to rely on it to the same extent as Orb of Draining in V because it's more expensive than for V priests, and moreover otherwise identical to its V cousin while monsters are often stronger or have more HP.
Not entirely sure what the most OP priest combo would be, but death/sorcery would have to be up there, both of those are very strong realms and sorcery plays well as realm 2 because it has so much good stuff in the early books. Would go with Hera over Hermes if the choice is between those two, the speed bonus on Hermes demigods only develops at a rate of +1 per 10 levels which is too slow to help much in the early game.
Holy Orb will be hard to rely on it to the same extent as Orb of Draining in V because it's more expensive than for V priests, and moreover otherwise identical to its V cousin while monsters are often stronger or have more HP.
Not entirely sure what the most OP priest combo would be, but death/sorcery would have to be up there, both of those are very strong realms and sorcery plays well as realm 2 because it has so much good stuff in the early books. Would go with Hera over Hermes if the choice is between those two, the speed bonus on Hermes demigods only develops at a rate of +1 per 10 levels which is too slow to help much in the early game.
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