[Announce] FrogComposband 7.1.toffee released

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  • Sideways
    replied
    Originally posted by CyclopsSlayer
    Closed the game as I have hundreds of times before by closing the Main, Term 0, window. This last time I did that, when I relaunched the game it opened Term 1, 2, and 3 like normal, but Term 0 is gone.
    Tried force quitting, rebooting. Next I will try reinstalling over the old folder.

    Any clue how I get the game working normally?
    Running Win 10
    Does your frogcomposband.ini look normal, especially with regard to Term-0?

    Leave a comment:


  • CyclopsSlayer
    replied
    Closed the game as I have hundreds of times before by closing the Main, Term 0, window. This last time I did that, when I relaunched the game it opened Term 1, 2, and 3 like normal, but Term 0 is gone.
    Tried force quitting, rebooting. Next I will try reinstalling over the old folder.

    Any clue how I get the game working normally?
    Running Win 10

    Leave a comment:


  • debo
    replied
    Originally posted by Rudiment
    I find weapon with ego "Wild Weapon". What does it mean?
    It means you are about to have a lot of fun.

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  • Sideways
    replied
    Wild weapons have only one die, but lots of sides (so a weapon that's normally 3d8 will be 1d24 if it's wild). Wild weapons also give you random temporary buffs when you hit monsters; some of these can be very good and hard to acquire otherwise, like vengeance or invulnerability.

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  • Rudiment
    replied
    I find weapon with ego "Wild Weapon". What does it mean?

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  • Pete Mack
    replied
    Hmm. I know the old model of angband is to save on crash. But I think the new model to save on new level is better. Save on interrupt is OK, but not crash

    Leave a comment:


  • Sideways
    replied
    Originally posted by SethaWetha
    Not quiet sure where to report bugs, but I was playing as a Half-Giant Beserker and when I was fighting the Star Vampire in the vampire quest, I got:

    "You feel stupid for a moment, but the feeling passes, You feel stupid for a moment, but the feeling passes, You feel stupid for a moment, but the feeling passes, You feel stupid for a moment, but the feeling passes, You feel stupid for a moment, but the feeling passes, You feel stupid for a moment, but the feeling passes, You feel stupid for a moment, but the feeling passes, more-"

    and then my game crashed. My savefile is now 512 MB and crashes every time you load it. I don't know what other information to give, if you need any just ask.
    Thanks, the basic description and the fact it was a Star Vampire was enough for me to figure out what happened (it's the brother of a bug floatRand reported earlier; the context and the code are different, which is why I didn't catch it then, but the bug itself is the same). Very sorry to say that your savefile sounds irreparably lost.

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  • SethaWetha
    replied
    Not quiet sure where to report bugs, but I was playing as a Half-Giant Beserker and when I was fighting the Star Vampire in the vampire quest, I got:

    "You feel stupid for a moment, but the feeling passes, You feel stupid for a moment, but the feeling passes, You feel stupid for a moment, but the feeling passes, You feel stupid for a moment, but the feeling passes, You feel stupid for a moment, but the feeling passes, You feel stupid for a moment, but the feeling passes, You feel stupid for a moment, but the feeling passes, more-"

    and then my game crashed. My savefile is now 512 MB and crashes every time you load it. I don't know what other information to give, if you need any just ask.

    Leave a comment:


  • wobbly
    replied
    You would have had a device penalty from hasty which makes it a little worse. I can't remember how Klackons ar device skillwise but for big bruisers with +device look at ent & half-titan. There's also classes like paladin/weaponsmith/rogue which are also good at melee and have a better device skill. Otherwise equipment or working round bad device skill are all you can do.

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  • HugoVirtuoso
    replied
    Confusion status can worsen various magical device success rates as well

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  • Bostock
    replied
    Very little. All I can think of offhand is the Simplicity ego on devices (doesn't affect device skill per se but affects it for the given device) and stunning (reduces device skill).

    Regarding strategy, yes, definitely pick and choose a bit more on the unique kills, especially once you're CL 50 (or you know you'll be reaching CL 50 early). If you're playing with Easy Lore on, or have Probing, or you've just fought the given unique a lot, you can see their drops in the monster memory. No drops or few drops / non-good/exceptional drops = not worth fighting. (Unless you're really into reforging (which you probably aren't) and thus want the fame from the kill.)

    Leave a comment:


  • Blinkhog
    replied
    Thx for input everyone.

    Originally posted by Sideways
    ...
    In other words, you've found more than enough !healing and !*healing*, the problem is that you've used too many of them before J (and that, like clouded said, too many of them got destroyed). This might be a sign that you've picked the wrong fights or made tactical errors in the fights you did pick, but I suspect it's mostly that you've underused staff-healing. Doom Quest II gives a healing staff as a reward, so if you underused staff-healing simply because you didn't have a staff of healing to use, you can do that quest earlier next time.
    ...
    That's it, I burnt through potions too recklessly, not knowing how many I'd need to stockpile. I took pretty much every fight I thought I could win no matter how many consumables I needed to use. Using the old school "clear all the uniques" style but there are so many uniques in Frog there's no way to clear them in coffeebreak mode.

    If I was to redo it that would be the ticket I think, just playing less aggro and making sure to stockpile at least 50 heal and 10 uber heal.

    I did have a staff of healing from about DL50 or 60 I think but I couldn't use it reliably enough. Apart from innate skill, INT and device skill bonuses from equip, what else effects device skill?

    Leave a comment:


  • Sideways
    replied
    Your damage output is pretty good, combined with the decent resists (though like wobbly said, 2x rShards would be nice) and high AC I would expect something like 30-40 normal !healing and 4-5 !*healing* to be enough for J, a bit more if you got exceptionally unlucky with the summons.

    In other words, you've found more than enough !healing and !*healing*, the problem is that you've used too many of them before J (and that, like clouded said, too many of them got destroyed). This might be a sign that you've picked the wrong fights or made tactical errors in the fights you did pick, but I suspect it's mostly that you've underused staff-healing. Doom Quest II gives a healing staff as a reward, so if you underused staff-healing simply because you didn't have a staff of healing to use, you can do that quest earlier next time.

    Warrior is a bit odd in that it's strong in the early game, then a bit awkward in the late game because of the device problems, then strong again against J because J drains the charges out of melee characters' devices anyway.

    --

    http://angband.oook.cz/ladder-show.php?id=21997 was one of my coffee-break winners; while not a warrior, he relied on melee for damage and had the same device fail-rate problems warriors have. If you look at the statistics you'll notice he used less potion-healing than your guy, and the vast majority of the potion-healing he did use was in the J fight; he barely used !healing and !*healing* at all before the end fights. But he used staff-healing a lot more than your guy.

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  • HugoVirtuoso
    replied
    Yes, Tonberries are totally the way the go mega-melee-wise if you can overcome their caveats of Confusion vulnerability, and becoming slower and losing melee blows at higher clvls. I play them almost exclusively just for the damage output and resulting rapid EXP gain.
    Last edited by HugoVirtuoso; April 17, 2019, 11:22.

    Leave a comment:


  • clouded
    replied
    Originally posted by Blinkhog
    Are there builds in this game that can get 1000+ damage per turn?
    Yeah there are a few ways to get such high damage, for example tonberries with extra attack weapons, mana brand multiplying slaying brands, maulers with heavy weapons, riding with a good heavy lance. You can achieve it on a lot of classes if you get good luck with equipment (often including rings of power).

    Leave a comment:

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