[Announce] FrogComposband 7.1.toffee released

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  • Thraalbee
    replied
    Thanks! My bad, I thought skeletons worked for shots too. But of course not.

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  • Sideways
    replied
    Originally posted by Thraalbee
    I can create ammo - bolts and arrows - but not Shots. The S breaks the input sequence both in hjkl mode and not
    Very strange, I can't reproduce this problem. Are you adjacent to a pile of rubble to make the shots/pebbles from?

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  • Thraalbee
    replied
    I can create ammo - bolts and arrows - but not Shots. The S breaks the input sequence both in hjkl mode and not

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  • Bucephalus
    replied
    Er, no, but, some serious existential issues need to be addressed re: Infernal Deal and warriors of the dawn.

    I know you're not a theologian too, Sideways (unless you are, in which case, I don't know that), but I've been having a very difficult time with this.

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  • Sideways
    replied
    Thanks. Did I miss any other dramatic bug reports yesterday?

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  • Gwarl
    replied
    discussion with bostock has revealed that this fundementally breaks confusion as a bug. you can map your arrow keys to `n instead of ;n and walk around and bump things perfectly well while confused.

    probably best to just add longwalking to the list of actions you can't take while confused.

    as a historical note you have always been able to walk in whatever direction you wished while confused even in poschengband, since whenever whoever imported the function from xband. not sure how many variants it goes back. but the problem was aggravated when I made some changes in early composband which allowed players to attack monsters during longwalking.

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  • Gwarl
    replied
    Originally posted by Bostock
    I've set up a longwalk-attack keymap
    I weep for ;*t

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  • Bostock
    replied
    Longwalk-attack working even when confused

    I've set up a longwalk-attack keymap (in light of my targetting settings it's "[,"), and out of curiosity I tried it when confused today. I was able to flawlessly navigate to my victim and attack them. Tried the same thing manually, worked too. All on the angband.live version.
    Last edited by Bostock; May 9, 2019, 21:17.

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  • Sideways
    replied
    Congratulations!

    Not sure why your dump wouldn't upload (it looks normal; I'd try uploading it myself, but I don't dare in case it turned out to work after all, in which case the character would be successfully uploaded under my name).

    The most common upload error is if you try to upload a .txt dump, or some other non-HTML dump; but since your dump clearly is a HTML one that can't be the problem, unless you dumped it as both .txt and .html and accidentally tried to upload the text version.

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  • Bostock
    replied
    I don't know about mindcrafters specifically, as I haven't played them yet, but mage builds overall tend to have very good endgames. You don't have as much max damage as a typical warrior, but you're very much on par once you consider that your damage output is multiplied (i.e. downgraded) by a 95% or even 100% success rate rather than warriors' typical 60-70% hit-rate for AC 200 (the AC for the final boss). (60-70% figure taken from the THAC200s for my last four winners to have meleed the J.)

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  • wobbly
    replied
    All those mages sound good. However for armagedon/not-sorcery consider chaos/other realm as that will give you teleport other, destruct & recharge.

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  • Blinkhog
    replied
    Originally posted by HugoTheGreat2011
    Append the winning character dump on here and maybe rodent/Sideways can determine why uploading it doesn't work
    Here it be

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  • HugoVirtuoso
    replied
    Append the winning character dump on here and maybe rodent/Sideways can determine why uploading it doesn't work

    Leave a comment:


  • Blinkhog
    replied
    So I finally managed to get a win in coffeebreak mode after my failed warrior with this paladin

    (the dump from after retiring wouldn't upload, said invalid variant or something)

    Was very fun.

    I want to try with a magical character, but I'm not sure if any are viable.
    In between melee builds I tried mindcrafters, which I got to CL50 but found with only 300/turn damage from powers that won't work on later dungeon levels let alone the final boss.

    I was thinking maybe armageddon/life or armageddon/nature mage, or armageddon high mage? I haven't found the fourth spellbook for armageddon yet but I'm assuming it contains some high damage spells? Like if I can't dish out at least 700 damage/turn then I think the serpent is unkillable.

    Or maybe device master? If there are multipliers for device damage then the damage output there could be okay too.

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  • CyclopsSlayer
    replied
    Originally posted by Sideways
    Does your frogcomposband.ini look normal, especially with regard to Term-0?
    Here is the Term 0 settings. That X,Y location, is the window WAY offscreen?

    [Term-0]
    Font=Lucida Console
    FontWid=0
    FontHgt=-27
    FontWgt=400
    Bizarre=1
    TileWid=16
    TileHgt=27
    NumCols=80
    NumRows=36
    Maximized=0
    PositionX=-32000
    PositionY=-32000


    Edit: Reset Position to 0, 0 and the main is back. No clue how it got moved there.
    Last edited by CyclopsSlayer; May 1, 2019, 23:33.

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