Beta version of PWMAngband 1.2.0 released

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  • tangar
    Knight
    • Mar 2015
    • 971

    #76
    Just a thought.. I wonder, is it possible to add mouse support to sdl, as it's in Angband? In Angband it give you possibility to move on click.. But I suppose the most interest could be 'look' support - so when you hover mouse on object - it show what is it.. Could be good tutorial-like gameplay for newbies.

    It's just a topic for discussion, not rfe or something.
    https://tangaria.com - Angband multiplayer variant
    tangaria.com/variants - Angband variants table
    tangar.info - my website ⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽
    youtube.com/GameGlaz — streams in English ⍽ youtube.com/StreamGuild — streams in Russian

    Comment

    • tangar
      Knight
      • Mar 2015
      • 971

      #77
      Farming, scrolls of life and magical food
      https://tangaria.com - Angband multiplayer variant
      tangaria.com/variants - Angband variants table
      tangar.info - my website ⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽
      youtube.com/GameGlaz — streams in English ⍽ youtube.com/StreamGuild — streams in Russian

      Comment

      • tangar
        Knight
        • Mar 2015
        • 971

        #78
        Originally posted by PowerWyrm
        The best way to do this would be the same as MAngband: use a script that reads server dumps and display them on the website.
        Several days ago I've sent a email to MAngband and TomeNET devs considering their wesbite scripts and didn't get an answer. It seems them do not wish to share :E

        I'll try to get into such scripting myself.. I'll try to find similar PHP scripts and reassign it for this job. Could be interesting task for coding rookie
        https://tangaria.com - Angband multiplayer variant
        tangaria.com/variants - Angband variants table
        tangar.info - my website ⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽
        youtube.com/GameGlaz — streams in English ⍽ youtube.com/StreamGuild — streams in Russian

        Comment

        • PowerWyrm
          Prophet
          • Apr 2008
          • 2941

          #79
          "3) gold"

          Nevermind, I fixed that. People starting without kit now start with an amount of gold equal to the value of that starting kit. Here you get your customized starting gold per class. Just start with "birth_start_kit = false" when creating a new character.

          "Deep Nights"

          also this spell works in town at night too.. --> hmm it shouldn't, if it's the case, I'll fix that
          what's the useful purpose of this spell effect? -> PvP (rogue class in PWMangband is more PvP oriented and has many features of the old PernMangband like this one)

          "mouse support"

          ... is no way adapted to real-time brutal game like this. A misclick would kill your character easily.
          PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

          Comment

          • tangar
            Knight
            • Mar 2015
            • 971

            #80
            Nevermind, I fixed that. People starting without kit now start with an amount of gold equal to the value of that starting kit. Here you get your customized starting gold per class. Just start with "birth_start_kit = false" when creating a new character.
            Thanks, but I wanna give new player fixed amount of gear (different for each class; defined at class.txt) and also a bit of gold. 'birth_start_kit = false' make you start with torch and food ration for each class, not customizable.

            what's the useful purpose of this spell effect? -> PvP
            Then this spell should remove light charges from other players torches only if this players are hostile, to protect newbies from harass.
            https://tangaria.com - Angband multiplayer variant
            tangaria.com/variants - Angband variants table
            tangar.info - my website ⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽
            youtube.com/GameGlaz — streams in English ⍽ youtube.com/StreamGuild — streams in Russian

            Comment

            • tangar
              Knight
              • Mar 2015
              • 971

              #81
              We are moving to a new server... game wouldn't be available for a few hours

              --
              UPDATE
              server is up; but to play you should push ctrl+m and enter IP there:
              137.135.204.184
              Last edited by tangar; January 30, 2019, 13:43.
              https://tangaria.com - Angband multiplayer variant
              tangaria.com/variants - Angband variants table
              tangar.info - my website ⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽
              youtube.com/GameGlaz — streams in English ⍽ youtube.com/StreamGuild — streams in Russian

              Comment

              • tangar
                Knight
                • Mar 2015
                • 971

                #82
                Website moving to another hosting. To play with auto-connection to our server, download new clients:
                setup client: https://mega.nz/#!Pf5gya4S!qIFAFi48c...Ez3CPanGQaZ1b4
                7z archive client: https://mega.nz/#!vC4gTSAL!-8due5-2t...q40S5r9wmtTVSs
                https://tangaria.com - Angband multiplayer variant
                tangaria.com/variants - Angband variants table
                tangar.info - my website ⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽
                youtube.com/GameGlaz — streams in English ⍽ youtube.com/StreamGuild — streams in Russian

                Comment

                • tangar
                  Knight
                  • Mar 2015
                  • 971

                  #83
                  DONE.

                  We moved.. again http://angband.online/we-moved-again/
                  https://tangaria.com - Angband multiplayer variant
                  tangaria.com/variants - Angband variants table
                  tangar.info - my website ⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽
                  youtube.com/GameGlaz — streams in English ⍽ youtube.com/StreamGuild — streams in Russian

                  Comment

                  • PowerWyrm
                    Prophet
                    • Apr 2008
                    • 2941

                    #84
                    Originally posted by tangar
                    We are moving to a new server... game wouldn't be available for a few hours

                    --
                    UPDATE
                    server is up; but to play you should push ctrl+m and enter IP there:
                    137.135.204.184
                    For regular PWMAngband client users:

                    - open mangclient.ini
                    - uncomment the "host" line in the [MAngband] section
                    - put "host=137.135.204.184"
                    - save the file

                    Once you start the client, you should be automatically redirected to angband.online server.
                    PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

                    Comment

                    • PowerWyrm
                      Prophet
                      • Apr 2008
                      • 2941

                      #85
                      Originally posted by tangar
                      Then this spell should remove light charges from other players torches only if this players are hostile, to protect newbies from harass.
                      Done. In next version, only hostile players will have their light empty.
                      PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

                      Comment

                      • tangar
                        Knight
                        • Mar 2015
                        • 971

                        #86
                        Fun D

                        Players are interested about houses:
                        1) "is it possible to increase amount of houses per char (atm its 2?) to 5, for example"

                        Lets think about pros/cons of this... As we have 1 char/acc restriction it shouldn't be a problem.

                        Also I suppose it's also would be fun to restrict player to be able to have only 1 house per location (so wealthy player woundn't buy all Hobbiton houses for himself to live in luxury place).

                        2) add possibility to paint house doors with potions to be able to distincs them

                        3) there is a storage-house in Carn-Dum. Player reported that currently it's off use (?) Would be fun to make it possible to buy it for some quite big money (to make it endgame-like royal estate), so it would be yet another little 'goal' for player at certain stage of the game - to get money for this particular house. 500k? 1kk?
                        Last edited by tangar; January 31, 2019, 09:36.
                        https://tangaria.com - Angband multiplayer variant
                        tangaria.com/variants - Angband variants table
                        tangar.info - my website ⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽
                        youtube.com/GameGlaz — streams in English ⍽ youtube.com/StreamGuild — streams in Russian

                        Comment

                        • PowerWyrm
                          Prophet
                          • Apr 2008
                          • 2941

                          #87
                          Painting house doors is already in the game. Try a potion at a door, it should change to the type corresponding to the color of the potion. WARNING: this also changes the type of house, so if you throw a green potion, the only things you will be able to store are items you usually find in the Temple. By default, every house is a "black market" type (you can store anything and sell for BM price). Throw a "yellow" potion to change to "Home", which is the less restrictive.

                          As far as houses go, the 2 house restriction is 1) to ensure players don't buy all the big houses and 2) to stay fair regard of no-wilderness when you just have your home in town. This will force players to "manage" their houses: buy a small one, then later on buy a bigger one, then later on buy a second big one.

                          Moreover, you have the "enlarge" house feature from MAng, so once you have no more space in your houses, you can go to the General Store and buy House Foundation Stones and a Scroll of House Creation to enlarge your house!
                          PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

                          Comment

                          • tangar
                            Knight
                            • Mar 2015
                            • 971

                            #88
                            Thanks for info, I'll add it to FAQ Considering 2 houses - yep, it's fun. I like this restriction, makes player make decisions, not just buy everything he see.
                            https://tangaria.com - Angband multiplayer variant
                            tangaria.com/variants - Angband variants table
                            tangar.info - my website ⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽
                            youtube.com/GameGlaz — streams in English ⍽ youtube.com/StreamGuild — streams in Russian

                            Comment

                            • tangar
                              Knight
                              • Mar 2015
                              • 971

                              #89
                              How to put item on sale in house? Guide doesn't state this info (Mang too), should be obvious, but I've tried some ways (@S, S & etc) and other player too.. No idea

                              Originally posted by PowerWyrm
                              WARNING: this also changes the type of house, so if you throw a green potion, the only things you will be able to store are items you usually find in the Temple. By default, every house is a "black market" type (you can store anything and sell for BM price). Throw a "yellow" potion to change to "Home", which is the less restrictive.
                              There are some problem with this concept. It's looks pretty cool at first glance, but actually it's kinda problematic to multiplayer.

                              The idea of coloring houses is to make one house distinctive from another one. When we have a lot of players and a lot of houses on server - it's hard to find particular house to buy something, thats why players asked about painting. Eg. one player yell in 'trade' chat in discord that to the north of Hobbiton he sell a magical Dagger. There are loads of houses there, how to find right one? Colors helps us.

                              But if we restrict *house types* by coloring and in 'green' house you could put only potions.. it would make all people just paint houses to 'yellow' to be able to store there most if the items. It doesn't make sense at all.

                              Every player got 1 char. Every player needs a storage to place spare items there are sell some of them. They are various types (weapons, pots & etc), no point to restrict it. It make sense to sell them in any house (purpose of player store - make it easier to sell, when two players are in different timezones and it's hard to them to meet each other in person for trade).

                              Please could you consider to remove such restrictions. I would propose such stuff:

                              1) leave in place possibility to change store type 'icon' aka door type (BM, armoury, alchemy, temple) - it's really cool feature, which eg. TomeNET doesn't have. Add possibility for player to customize this icon at will, it would be kinda 'house sign' (btw I proposed it at TomeNET forum @ 2016 lol https://www.tomenet.eu/phpBB3/viewto...7&t=852&p=2564 ). To customize it - player could 'apply' certain item type on it (except potion):
                              - weapon to make weaponsmith
                              - armour - for armoury
                              - provisioner items (torch, flask) - for '1'
                              - food - tavern
                              - ring - BM
                              - amulet - XBM
                              - bible (book o holy prayers) - temple
                              - spellbook for library
                              - scroll for alchemy

                              OR just add a 'house' menu to be able to change sign for some gold throught it.

                              2) add possbility to _colorise_ house signs by potions

                              So there would be only one /real/ type of house, all other stuff would be decorative... I suppose it's alright if all houses would sell items at 2/3 of BM prices (so it would be 2x from common shop price), so players would rather buy stuff from other players, than from BM; good for game economy.
                              Last edited by tangar; January 31, 2019, 12:01.
                              https://tangaria.com - Angband multiplayer variant
                              tangaria.com/variants - Angband variants table
                              tangar.info - my website ⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽
                              youtube.com/GameGlaz — streams in English ⍽ youtube.com/StreamGuild — streams in Russian

                              Comment

                              • tangar
                                Knight
                                • Mar 2015
                                • 971

                                #90
                                1) Do we have admin console? I found info about it @ \src\server\control.c
                                I need to know what to do if we would have some troublemakers on the server (to kick/ban) cause & menu doesn't have such options.

                                There is some info about TN console: http://www.tomenet.eu/phpBB3/viewtopic.php?t=749 , is it relevant for PWMA?

                                2) Where I could take state of the server to create server status? MAng and TN got special metaserver API I suppose; do we have something like this, even if it's raw?

                                I'm not sure, but maybe the easiest way is to analyze .txt file which would contain '@' info (could be updated every time when new player enters/exist the game); then it would be easy enough to take this values via PHP.

                                Or maybe it's possible to create a script which would connect server and send query to check online?

                                3) At the same time it would be fun to port staff from the game to discord channel. MAng got it (donno how). TN got it bridged to IRC, code could be found:
                                \src\world\world.c
                                /* Integrate server-directed chat */
                                case WP_IRCCHAT:
                                /* only relay all for now */
                                if (ccl->authed && ((ccl->authed>0) || secure.chat)) {
                                char msg[MSG_LEN], *p = wpk->d.chat.ctxt;
                                client_all = client_chat = client_ctrlo = 0;
                                /* strip chat codes and reinsert them at the beginning */
                                if (*p == '\374') {
                                client_all = 1;
                                p++;
                                } else if (*p == '\375') {
                                client_chat = 1;
                                p++;
                                }
                                .......
                                It's definitely not critical stuff, just to think about it
                                Last edited by tangar; January 31, 2019, 13:21.
                                https://tangaria.com - Angband multiplayer variant
                                tangaria.com/variants - Angband variants table
                                tangar.info - my website ⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽
                                youtube.com/GameGlaz — streams in English ⍽ youtube.com/StreamGuild — streams in Russian

                                Comment

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