Beta version of PWMAngband 1.2.0 released

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  • tangar
    Veteran
    • Mar 2015
    • 1004

    #91
    players report /bug

    sometimes rings do not IDentify even if you know all the runes on it; and it would identify only after you drop it in the ground and pick up

    // I also remeber having something like this
    https://tangaria.com - Angband multiplayer variant
    tangaria.com/variants - Angband variants table
    tangar.info - my website ⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽
    youtube.com/GameGlaz — streams in English ⍽ youtube.com/StreamGuild — streams in Russian

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    • PowerWyrm
      Prophet
      • Apr 2008
      • 2986

      #92
      Flavored items don't ID themselves until you know the flavor. You have to ID by use. It's the case for consumables (scrolls, potions, wands..), but also rings an amulets. For scroll, you read. For potion, you quaff. For rings and amulets, you equip them. If they still don't ID, then they have an activation and you also need to activate them.
      PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

      Comment

      • PowerWyrm
        Prophet
        • Apr 2008
        • 2986

        #93
        New PWMAngband 1.2.0 beta 4 released!

        Few fixes and rebalancing issues.

        List of changes:

        - Revert AUTO_DUMP server option to automatically transfer death dumps to the client
        - Kick out starving players only if their disturb_faint option is true
        - Make players without birth_start_kit set start with an amount of gold at least equal to the value of the items they don't get
        - Fix description when looking at a player and pressing 'r'
        - Make Deep Nights only empty the lights of hostile players
        - Give players starting food/light for free no matter if birth_start_kit is set or not

        Client has been updated. Players must get the new client to play on beta 4 servers.

        Files are available for download at the usual location: http://powerwyrm.monsite-orange.fr
        PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

        Comment

        • tangar
          Veteran
          • Mar 2015
          • 1004

          #94
          Great Thank you!

          New PWMAngband 1.2.0 beta 4 released! http://angband.online/new-pwmangband...ta-4-released/
          Mapping and Phial of Undeath: http://angband.online/mapping-and-phial-of-undeath/

          I'm too sleepy to implement all the stuff right now; I've updated server, but would look into starting equipment tomorrow.
          Last edited by tangar; January 31, 2019, 21:36.
          https://tangaria.com - Angband multiplayer variant
          tangaria.com/variants - Angband variants table
          tangar.info - my website ⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽
          youtube.com/GameGlaz — streams in English ⍽ youtube.com/StreamGuild — streams in Russian

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          • tangar
            Veteran
            • Mar 2015
            • 1004

            #95
            /bug

            1) some weapons and armour can not be put on sale till you would wear and take it off. Eg:


            a) it's fully identified.
            b) but you cant post it on sale.
            c) if you would wear it at youself and take off - you could post it on sale


            2) after a purchase gold dissapears. it do not appear on the floor (plenty of space)
            https://tangaria.com - Angband multiplayer variant
            tangaria.com/variants - Angband variants table
            tangar.info - my website ⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽
            youtube.com/GameGlaz — streams in English ⍽ youtube.com/StreamGuild — streams in Russian

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            • tangar
              Veteran
              • Mar 2015
              • 1004

              #96
              /bug

              we got:
              Code:
              # Option: allow people to drop true artifacts above their base depth.
              ARTIFACT_DROP_SHALLOW = false


              It's source:
              Code:
              name:'Evenstar'
              base-object:amulet:Jewel
              graphics:":d
              info:40:3:25000
              alloc:2:30 to 70
              flags:HOLD_LIFE | SUST_CON | SUST_WIS | REGEN
              values:WIS[2] | RES_DARK[1] | RES_COLD[1] | RES_NETHER[1]
              act:RESTORE_LIFE
              time:150
              desc:A plain white jewel, given by Queen Arwen to Frodo Baggins before his
              desc: return to the Shire.
              player found this artifact @ -1450, but now he can not drop it, even @ -1750

              Could it happen because I've recently changed 'phial of undeath' and some ID become messed up? But I didn't change anything in 'Evenstar'. Now 'udeath' is:

              Code:
              name:of Undeath
              base-object:light:Phial
              graphics:~:y
              info:5:10:0
              alloc:0:5 to 100
              power:0:1d1:0:0:0
              flags:NO_FUEL | ESP_UNDEAD | NO_ACTIVATION | FREE_ACT
              values:LIGHT[3] | STR[-4] | INT[-4] | WIS[-4] | DEX[-4] | CON[-4] | SPEED[3]
              curse:siren:100
              curse:teleportation:100
              desc:It appears like the Phial of Galadriel at first - but wait! It
              desc: is a cursed phial created by an evil wizard to lure adventurers
              desc: into wielding it unknowingly.
              https://tangaria.com - Angband multiplayer variant
              tangaria.com/variants - Angband variants table
              tangar.info - my website ⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽
              youtube.com/GameGlaz — streams in English ⍽ youtube.com/StreamGuild — streams in Russian

              Comment

              • PowerWyrm
                Prophet
                • Apr 2008
                • 2986

                #97
                "some weapons and armour can not be put on sale till you would wear and take it off"

                Not a bug. Wearable items aren't fully identified until you wear them. Intended.

                "after a purchase gold dissapears. it do not appear on the floor (plenty of space) "

                You mean from player shop? Oh crap, if that's the case, then something broke horribly. I need to check that.

                "player found this artifact @ -1450, but now he can not drop it, even @ -1750 "
                Evenstar is a level 40 artifact, you cannot drop it below 2000ft.
                PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

                Comment

                • tangar
                  Veteran
                  • Mar 2015
                  • 1004

                  #98
                  Originally posted by PowerWyrm
                  "player found this artifact @ -1450, but now he can not drop it, even @ -1750 "
                  Evenstar is a level 40 artifact, you cannot drop it below 2000ft.
                  Damm it makes player to hold OOD artifact for long time.. and if it's heavy and not needed it could be a problem.

                  Is it possible to rework 'ARTIFACT_DROP_SHALLOW' and make depth at which this artifact was found - default one? So even 40 lvl art could be dropped earlier if it was found as OOD item at lower depth. If it's too much efforts (we have more critical issues) - np, I'll just turn this option off.
                  Last edited by tangar; February 1, 2019, 22:44.
                  https://tangaria.com - Angband multiplayer variant
                  tangaria.com/variants - Angband variants table
                  tangar.info - my website ⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽
                  youtube.com/GameGlaz — streams in English ⍽ youtube.com/StreamGuild — streams in Russian

                  Comment

                  • tangar
                    Veteran
                    • Mar 2015
                    • 1004

                    #99
                    Mysterious girls and Farmer Maggot
                    https://tangaria.com - Angband multiplayer variant
                    tangaria.com/variants - Angband variants table
                    tangar.info - my website ⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽
                    youtube.com/GameGlaz — streams in English ⍽ youtube.com/StreamGuild — streams in Russian

                    Comment

                    • tangar
                      Veteran
                      • Mar 2015
                      • 1004

                      /rfe

                      1) add possibility to move ctrl+w map (it's huge and you see only part of it.. to check other regions you need to move across the sector). TomeNET recently made new map interface

                      2) add admin char features:
                      - to have enlightment at level
                      - to be able to teleport to player (would be fun to have 'next' button - which allow to move from one play to another fast, to check cheating)
                      - to teleport all players to closes town (for server restart)
                      https://tangaria.com - Angband multiplayer variant
                      tangaria.com/variants - Angband variants table
                      tangar.info - my website ⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽
                      youtube.com/GameGlaz — streams in English ⍽ youtube.com/StreamGuild — streams in Russian

                      Comment

                      • tangar
                        Veteran
                        • Mar 2015
                        • 1004

                        Locations: http://angband.online/faq/locations/

                        Powerwyrm, do you have a map of the world? I wanna create non-spoiler map of the world with names, but without precise points on the map. So if you have full map saved as a picture, please could you share it. If not, I'll make some screenshotting with admin char to do it, but it won't be easy (cause map isn't movable and I have to fly around the world)
                        https://tangaria.com - Angband multiplayer variant
                        tangaria.com/variants - Angband variants table
                        tangar.info - my website ⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽
                        youtube.com/GameGlaz — streams in English ⍽ youtube.com/StreamGuild — streams in Russian

                        Comment

                        • tangar
                          Veteran
                          • Mar 2015
                          • 1004

                          Detection magic rebalance http://angband.online/detection-magic/
                          https://tangaria.com - Angband multiplayer variant
                          tangaria.com/variants - Angband variants table
                          tangar.info - my website ⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽
                          youtube.com/GameGlaz — streams in English ⍽ youtube.com/StreamGuild — streams in Russian

                          Comment

                          • tangar
                            Veteran
                            • Mar 2015
                            • 1004

                            /rfes

                            1) Assign 'escape any pending input request' before all macroses and actions by default. Now it's very common problem when you push the same button @ 'bubble' mode several times and die cause you can not break queued actions.

                            2) Do not close the game after death; but to return back to character screen (was recently implemented in TomeNET). Player shell die a lot and it's quite annoying to run client again and login every time (especially if you use addon, like I'm struggling at my streams)

                            3) Add auto-retaliation inscription, to use it at ranged weapons or magic books.

                            4) Add possibility to define disturb_faint as 'false' be default in client .ini config files; because new players do not understand what happenin, why they become kicked from the game. If it would be moved to .ini file, then it would be possible to assign false by default in Angband Online client.
                            It would be awesome if there would be added new config.ini file which would contain default in-game (birth options & etc) settings for all clients (sdl, classic, gcu) - then in future, when new V-system (to create user client config files on-fly, at first run on the game, to automatically assign correct term-windows based on user's resolution) would be implemented and we would remove default .ini files from distr package - there would be an option to make pre-defined customization for client.
                            Last edited by tangar; February 3, 2019, 09:14.
                            https://tangaria.com - Angband multiplayer variant
                            tangaria.com/variants - Angband variants table
                            tangar.info - my website ⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽
                            youtube.com/GameGlaz — streams in English ⍽ youtube.com/StreamGuild — streams in Russian

                            Comment

                            • tangar
                              Veteran
                              • Mar 2015
                              • 1004

                              Originally posted by PowerWyrm
                              New PWMAngband 1.2.0 beta 4 released!
                              - Make players without birth_start_kit set start with an amount of gold at least equal to the value of the items they don't get
                              - Give players starting food/light for free no matter if birth_start_kit is set or not
                              ALARM! It's produced a cheat.

                              I've just tested and found that now when you start a character with birth_start_kit=false you start with 2700 g or even more, because I've changed prices for consumable items to make them rare and more hard to get via Black Market; player are intended to find certain consumable items in the dungeon, not to buy them ezpz in town.

                              To solve problem with starting gold, once and for all, lets make it in this way: add new constant "player:nogear-gold" which would assign certain amount of gold for 'birth_start_kit=false' mode. Also it would be cool to unbind amount of starting gold from value of items for 'birth_start_kit=true' as I've noted there
                              Last edited by tangar; February 3, 2019, 10:32.
                              https://tangaria.com - Angband multiplayer variant
                              tangaria.com/variants - Angband variants table
                              tangar.info - my website ⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽
                              youtube.com/GameGlaz — streams in English ⍽ youtube.com/StreamGuild — streams in Russian

                              Comment

                              • tangar
                                Veteran
                                • Mar 2015
                                • 1004

                                Let's drink! http://angband.online/lets-drink/
                                https://tangaria.com - Angband multiplayer variant
                                tangaria.com/variants - Angband variants table
                                tangar.info - my website ⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽
                                youtube.com/GameGlaz — streams in English ⍽ youtube.com/StreamGuild — streams in Russian

                                Comment

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