New race: Black Numenorean
Beta version of PWMAngband 1.2.0 released
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https://tangaria.com - Angband multiplayer variant
tangaria.com/variants - Angband variants table
tangar.info - my website ⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽
youtube.com/GameGlaz — streams in English ⍽ youtube.com/StreamGuild — streams in Russian -
/rfe
idea from Repne: make a tavern as a place where you do not loose hungery points, light and turn counts overall. So it would be possible to come there and check resistances & equipment in calm state.. Also put your character afk without fearhttps://tangaria.com - Angband multiplayer variant
tangaria.com/variants - Angband variants table
tangar.info - my website ⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽
youtube.com/GameGlaz — streams in English ⍽ youtube.com/StreamGuild — streams in RussianComment
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1) You don't consume food while in town
2) You don't consume light when in town during the day
3) The tavern has "safe floor" (means you cannot be harmed -- even if you play on a full PvP server), and mobs cannot enterPWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!Comment
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Great, thanks I'll put it to 'FAQ'https://tangaria.com - Angband multiplayer variant
tangaria.com/variants - Angband variants table
tangar.info - my website ⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽
youtube.com/GameGlaz — streams in English ⍽ youtube.com/StreamGuild — streams in RussianComment
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1) added +1 gb RAM to server to fix lags.
2) Hunger managment: http://angband.online/hunger-managment/
3) now we use only Gervais tileset (cause it's too hard to support all of them). Soon we would produce tiles for it and would be happy to share it with V-core. Shtukensia (recently she made stream @ AO https://www.youtube.com/watch?v=scs-JVEtqmw ) is an artist and she would contribute in this field.https://tangaria.com - Angband multiplayer variant
tangaria.com/variants - Angband variants table
tangar.info - my website ⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽
youtube.com/GameGlaz — streams in English ⍽ youtube.com/StreamGuild — streams in RussianComment
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Careful with all the changes, you have to be aware of every impact in the game. As all text file say in the intro:
# Do not modify this file unless you know exactly what you are doing,
# unless you wish to risk possible system crashes and broken savefiles.
Example: added trap of hunger
You need to be aware to:
1) add the trap to trap.txt
2) be sure the effect is correct (for example: look at !Salt Water that has the same effect)
3) add the trap in every graf-xxx.prf file (should be gervais in your case)PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!Comment
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Also please revert the "no gold at start" change. This is a death sentence to classes that need to buy items and have no need for the junk you get at start, since the "no selling" option is on. Remember there is also a "start with no items" option that allows you to get gold and choose what you want at start (the game allows you a starting gold pool and simply deduces the cost of all your starting items). Half of the time I start with this and I wouldn't clearly play on a server that forces me to punch drunks and merchants for hours until I get enough cash to buy a torch and a starting spellbook to actually play. And have to possiblity to buy a WoR. And couldn't even stairscum 50ft to get started. You get the idea...PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!Comment
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Considering trap of hunger: yep, I did exactly this 3 things and everything works as intended. The problem is that players are not happy with hack which kick you when you become faint
/rfe
add a client option (for advanced players, turned off by default): do not show deceased character screen on login, but to recreate new incarnation of previous character at once after death automatically (so char would have name with roman numbers IX, X, XI..). As we are going to die _a lot_ this option would be very handy in long perspective - it would safe a time and also you won't forget to reincarnate with roman number (I do it all the time... so I don't know correct number of my 'Tangars' lol.. other players forget it too quite often I suppose).
msgt(p, MSG_NOTICE, "You are getting faint from hunger!");
/*
* If the player is at full hit points,
* destroy his connection (this will hopefully prevent
* people from starving while afk)
*/
if (p->chp == p->mhp) p->starving = true;
break;https://tangaria.com - Angband multiplayer variant
tangaria.com/variants - Angband variants table
tangar.info - my website ⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽
youtube.com/GameGlaz — streams in English ⍽ youtube.com/StreamGuild — streams in RussianComment
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"I suppose it's something in player-timed.c"
Yes the "starving" variable is what tells the game to kick starving players. IF you remove that line, you won't get the kick, but continue to starvePWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!Comment
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Cool Please could you add an option in PWMA to be able to supress this. I don't wanna touch souce code, I'm too silly newbie for this task yet And also I would like to base the game only at PWMA source (hope to see it soon @ github, then maybe I'll be able to contribute something when I'll learn stuff a bit)https://tangaria.com - Angband multiplayer variant
tangaria.com/variants - Angband variants table
tangar.info - my website ⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽
youtube.com/GameGlaz — streams in English ⍽ youtube.com/StreamGuild — streams in RussianComment
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Ok guys, sad news: I had to revert the AUTO_DUMP feature. Looking at the code, it's impossible to transfer so much data as a death dump to the client when the server wipes the connection due to death. This was crashing the client with many errors: "unknown packet", "socket error", "rollback too big". And in the end you wouldn't get the dump anyway...
So from now on use the old feature: once the character is dead, reconnect, select the deceased char and use the option to get a death dump.
The best way to do this would be the same as MAngband: use a script that reads server dumps and display them on the website.PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!Comment
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Cool Please could you add an option in PWMA to be able to supress this. I don't wanna touch souce code, I'm too silly newbie for this task yet And also I would like to base the game only at PWMA source (hope to see it soon @ github, then maybe I'll be able to contribute something when I'll learn stuff a bit)PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!Comment
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1) Auto-dump How TomeNET devs deal with it?
2) Starve option: great D
3) gold:
Also please revert the "no gold at start" change. This is a death sentence to classes that need to buy items and have no need for the junk you get at start, since the "no selling" option is on. Remember there is also a "start with no items" option that allows you to get gold and choose what you want at start (the game allows you a starting gold pool and simply deduces the cost of all your starting items). Half of the time I start with this and I wouldn't clearly play on a server that forces me to punch drunks and merchants for hours until I get enough cash to buy a torch and a starting spellbook to actually play. And have to possiblity to buy a WoR. And couldn't even stairscum 50ft to get started. You get the idea...
Maybe you could help to assign more 'pure' gold for new chars? (V customization enhancements could appear in long time I afraid)
Right now starting gold constant depends on price of items with which player starts. It makes customization for different classes much harder.
Temporary solution could be to create special 'starting' items and make their value as 0.. But then this items would be 'for free' in Black Market. Is there a possibility to exclude item from sale somehow? If so - I'll make 'newbie' items and would return gold right now.
p.s.
At the same time people who watched my stream (when I started without gold) was very happy to start without gold, with limited resources. So it's yet another point of view at this problem. Maybe some classes should start almost naked (like warrior), at the same time weak classes could have some extra stuff.Last edited by tangar; January 29, 2019, 11:06.https://tangaria.com - Angband multiplayer variant
tangaria.com/variants - Angband variants table
tangar.info - my website ⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽
youtube.com/GameGlaz — streams in English ⍽ youtube.com/StreamGuild — streams in RussianComment
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spell: Deep Nights
effect: DEEP_NIGHTS
desc:Unlights the current dungeon level.
THis spell removing turns from other player's light. it's interesting mechanics, but it could be used to harrass newbie player. something should be done.. maybe this spell should only influence caster's light.
also this spell works in town at night too.. (newbies torches go down).
p.s.
does darkness influence stealth? what's the useful purpose of this spell effect?https://tangaria.com - Angband multiplayer variant
tangaria.com/variants - Angband variants table
tangar.info - my website ⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽
youtube.com/GameGlaz — streams in English ⍽ youtube.com/StreamGuild — streams in RussianComment
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Elvish waybread http://angband.online/elvish-waybread/https://tangaria.com - Angband multiplayer variant
tangaria.com/variants - Angband variants table
tangar.info - my website ⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽
youtube.com/GameGlaz — streams in English ⍽ youtube.com/StreamGuild — streams in RussianComment
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