Beta version of PWMAngband 1.2.0 released

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  • tangar
    Knight
    • Mar 2015
    • 971

    #31
    First draft of game rules: http://angband.online/rules/ (online game should have it, sorry )
    https://tangaria.com - Angband multiplayer variant
    tangaria.com/variants - Angband variants table
    tangar.info - my website ⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽
    youtube.com/GameGlaz — streams in English ⍽ youtube.com/StreamGuild — streams in Russian

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    • PowerWyrm
      Prophet
      • Apr 2008
      • 2940

      #32
      I just looked at the "bumping/switching places" code again. Here's how it works: each time a player moves, the direction he faces is saved into a "last direction" variable; if the last direction of a player is equal to the opposite of the last direction of another player, they "switch places"; otherwise, they "bump" into each other.

      It's the same in MAngband. This is often annoying:

      1) players go AFK into shops, at entrance of tavern, on top of the down stairs to a dungeon

      2) players move you around by switching places while you're AFK or switch places while you're in a shop (imagine a fire immune player switching place with someone not fire immune in Carn Dum and putting the other player upon a lava tile!)

      Unfortunately, I don't see anything to fix this properly. If I fix the first issue by allowing switching anywhere, then the second issue becomes a problem. If I fix the second issue by only allowing bumping, then the first issue becomes a problem.

      I think I'm gonna restrict switching places even more and only allow it when both players are moving. This will fix the second issue. For the first issue, you still can teleport the nonmoving player away with Teleport Other if he's deliberately blocking a way.
      PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

      Comment

      • PowerWyrm
        Prophet
        • Apr 2008
        • 2940

        #33
        "Hunger is comming http://angband.online/hunger-is-comming/"

        HAHAHAHAHAHAHAHA
        PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

        Comment

        • PowerWyrm
          Prophet
          • Apr 2008
          • 2940

          #34
          Originally posted by tangar
          First draft of game rules: http://angband.online/rules/ (online game should have it, sorry )
          "Also please try to avoid names that reference to creatures or objects types and which are already existing in the game world"

          Sorry, but I'm NOT gonna change my name.

          In worse case, I'll change the Great Wyrm of Power to something else!
          PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

          Comment

          • tangar
            Knight
            • Mar 2015
            • 971

            #35
            Originally posted by PowerWyrm
            I just looked at the "bumping/switching places" code again. Here's how it works: each time a player moves, the direction he faces is saved into a "last direction" variable; if the last direction of a player is equal to the opposite of the last direction of another player, they "switch places"; otherwise, they "bump" into each other.

            It's the same in MAngband. This is often annoying:

            1) players go AFK into shops, at entrance of tavern, on top of the down stairs to a dungeon

            2) players move you around by switching places while you're AFK or switch places while you're in a shop (imagine a fire immune player switching place with someone not fire immune in Carn Dum and putting the other player upon a lava tile!)
            Maybe such idea: make it possible to use shift+W (walk) command towards other player once upon a time (like once per 30 seconds) to swap with him.


            Unfortunately, I don't see anything to fix this properly. If I fix the first issue by allowing switching anywhere, then the second issue becomes a problem. If I fix the second issue by only allowing bumping, then the first issue becomes a problem.
            First issue is more critical in long perspective, because troll-players could block newbies in tavern for hours, while server admin offline or when other players do not have rods of Teleport Other (quite rare items to have in limited inventory; we have 1 char per account).

            Considering second issue - it's not so critical cause players are not often afk to be swapped far away.. And maybe switching could be turned off when player stay in shop (like in TomeNET). Also I could delete lava tiles with &

            Sorry, but I'm NOT gonna change my name.
            In worse case, I'll change the Great Wyrm of Power to something else!
            hehe ) Considering this particular rule (taking names of objects and creatures) - if 'Wyrm' isn't recommendated, but Powerwyrm is totally alright unique fantasy nickname (not PowerWyrm though
            Last edited by tangar; January 21, 2019, 06:33.
            https://tangaria.com - Angband multiplayer variant
            tangaria.com/variants - Angband variants table
            tangar.info - my website ⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽
            youtube.com/GameGlaz — streams in English ⍽ youtube.com/StreamGuild — streams in Russian

            Comment

            • tangar
              Knight
              • Mar 2015
              • 971

              #36
              Inventory slot +1: http://angband.online/inventory-slot-1/

              Rules updated: http://angband.online/rules/
              https://tangaria.com - Angband multiplayer variant
              tangaria.com/variants - Angband variants table
              tangar.info - my website ⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽
              youtube.com/GameGlaz — streams in English ⍽ youtube.com/StreamGuild — streams in Russian

              Comment

              • tangar
                Knight
                • Mar 2015
                • 971

                #37
                /rfe

                add to stores also flag 'never' (to forbid certain item in Black Market)
                https://tangaria.com - Angband multiplayer variant
                tangaria.com/variants - Angband variants table
                tangar.info - my website ⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽
                youtube.com/GameGlaz — streams in English ⍽ youtube.com/StreamGuild — streams in Russian

                Comment

                • tangar
                  Knight
                  • Mar 2015
                  • 971

                  #38
                  Hunger came! http://angband.online/hunger-came/

                  /rfe (for future)
                  damm.. What about to give possibility to eat corpses? (it's a pity there is no CHA... eating corpse could be fun way to 'play' with it). Maybe eating corpses could give different effects? (from slow & confusion when eating foul trolls to speed&hallucinations bonus by eating magical mushrooms).

                  Also if you play 'fair' race/class (elfs, dwards, paladin, priest etc) - give more long-term debuffs.. (so hobbit who would eat corpses would become Gollum-like - stupid (-int, -wis), but dexterious)..

                  Could be interesting mechanics.. And possible to implement as far as we already got corpses
                  Last edited by tangar; January 18, 2019, 11:49.
                  https://tangaria.com - Angband multiplayer variant
                  tangaria.com/variants - Angband variants table
                  tangar.info - my website ⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽
                  youtube.com/GameGlaz — streams in English ⍽ youtube.com/StreamGuild — streams in Russian

                  Comment

                  • tangar
                    Knight
                    • Mar 2015
                    • 971

                    #39
                    /rfe move option 'Set hitpoint warning' (= h) to server .cfg because currently you could assign there '9' and play turn-based. Everyone at the server should have the same value
                    https://tangaria.com - Angband multiplayer variant
                    tangaria.com/variants - Angband variants table
                    tangar.info - my website ⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽
                    youtube.com/GameGlaz — streams in English ⍽ youtube.com/StreamGuild — streams in Russian

                    Comment

                    • tangar
                      Knight
                      • Mar 2015
                      • 971

                      #40
                      I've posted suggestion about shop flags in Development session; maybe it would be possible to have such feature in Angband core?
                      https://tangaria.com - Angband multiplayer variant
                      tangaria.com/variants - Angband variants table
                      tangar.info - my website ⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽
                      youtube.com/GameGlaz — streams in English ⍽ youtube.com/StreamGuild — streams in Russian

                      Comment

                      • tangar
                        Knight
                        • Mar 2015
                        • 971

                        #41
                        /rfe

                        add a note in item description if it's a true artirfact (to understand - is it possible to put it to the storage). Currently the only way to distinguish true arts from randards - to try to put them to house.. would be fun to understand it while in the dungeon
                        Last edited by tangar; January 19, 2019, 09:40.
                        https://tangaria.com - Angband multiplayer variant
                        tangaria.com/variants - Angband variants table
                        tangar.info - my website ⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽
                        youtube.com/GameGlaz — streams in English ⍽ youtube.com/StreamGuild — streams in Russian

                        Comment

                        • tangar
                          Knight
                          • Mar 2015
                          • 971

                          #42
                          /rfe add shop price to item descriptions, so when you examine 'I' an item - add to it for how much you could buy or sell it to the NPC shop.

                          As we are birth_no_selling server, it's hard to understand prices when players trading items between each other and this option would be helpful to understand ~ prices
                          https://tangaria.com - Angband multiplayer variant
                          tangaria.com/variants - Angband variants table
                          tangar.info - my website ⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽
                          youtube.com/GameGlaz — streams in English ⍽ youtube.com/StreamGuild — streams in Russian

                          Comment

                          • tangar
                            Knight
                            • Mar 2015
                            • 971

                            #43
                            http://angband.online/artifact-finding/ From now on players can find the same artifact only once.
                            https://tangaria.com - Angband multiplayer variant
                            tangaria.com/variants - Angband variants table
                            tangar.info - my website ⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽
                            youtube.com/GameGlaz — streams in English ⍽ youtube.com/StreamGuild — streams in Russian

                            Comment

                            • tangar
                              Knight
                              • Mar 2015
                              • 971

                              #44
                              Originally posted by tangar
                              There is kinda possible exploit: if you drink potion of salt water, you become starved and game kick you out from the game (without 30 second timer). Players could use this mechanics to avoid death - drink this potion as 'escape' option if they got dangerous situation, so next time when they relog to the game - they would have easier lvl or could ask other players for help.
                              Also I've noticed that this feature scared several newbie players cause they think that they died after client closed itself.

                              Players should have control over their character all the time.. That feature take this control out from players hands (and also gives exploit mechanics), so it should be optional.

                              /rfe add an .cfg option to turn off this mechanics.
                              https://tangaria.com - Angband multiplayer variant
                              tangaria.com/variants - Angband variants table
                              tangar.info - my website ⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽
                              youtube.com/GameGlaz — streams in English ⍽ youtube.com/StreamGuild — streams in Russian

                              Comment

                              • tangar
                                Knight
                                • Mar 2015
                                • 971

                                #45
                                Rings of escaping: http://angband.online/ring-of-escaping/
                                https://tangaria.com - Angband multiplayer variant
                                tangaria.com/variants - Angband variants table
                                tangar.info - my website ⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽
                                youtube.com/GameGlaz — streams in English ⍽ youtube.com/StreamGuild — streams in Russian

                                Comment

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