First draft of game rules: http://angband.online/rules/ (online game should have it, sorry )
Beta version of PWMAngband 1.2.0 released
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https://tangaria.com - Angband multiplayer variant
tangaria.com/variants - Angband variants table
tangar.info - my website ⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽
youtube.com/GameGlaz — streams in English ⍽ youtube.com/StreamGuild — streams in Russian -
I just looked at the "bumping/switching places" code again. Here's how it works: each time a player moves, the direction he faces is saved into a "last direction" variable; if the last direction of a player is equal to the opposite of the last direction of another player, they "switch places"; otherwise, they "bump" into each other.
It's the same in MAngband. This is often annoying:
1) players go AFK into shops, at entrance of tavern, on top of the down stairs to a dungeon
2) players move you around by switching places while you're AFK or switch places while you're in a shop (imagine a fire immune player switching place with someone not fire immune in Carn Dum and putting the other player upon a lava tile!)
Unfortunately, I don't see anything to fix this properly. If I fix the first issue by allowing switching anywhere, then the second issue becomes a problem. If I fix the second issue by only allowing bumping, then the first issue becomes a problem.
I think I'm gonna restrict switching places even more and only allow it when both players are moving. This will fix the second issue. For the first issue, you still can teleport the nonmoving player away with Teleport Other if he's deliberately blocking a way.PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!Comment
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"Hunger is comming http://angband.online/hunger-is-comming/"
HAHAHAHAHAHAHAHAPWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!Comment
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First draft of game rules: http://angband.online/rules/ (online game should have it, sorry )
Sorry, but I'm NOT gonna change my name.
In worse case, I'll change the Great Wyrm of Power to something else!PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!Comment
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I just looked at the "bumping/switching places" code again. Here's how it works: each time a player moves, the direction he faces is saved into a "last direction" variable; if the last direction of a player is equal to the opposite of the last direction of another player, they "switch places"; otherwise, they "bump" into each other.
It's the same in MAngband. This is often annoying:
1) players go AFK into shops, at entrance of tavern, on top of the down stairs to a dungeon
2) players move you around by switching places while you're AFK or switch places while you're in a shop (imagine a fire immune player switching place with someone not fire immune in Carn Dum and putting the other player upon a lava tile!)
Unfortunately, I don't see anything to fix this properly. If I fix the first issue by allowing switching anywhere, then the second issue becomes a problem. If I fix the second issue by only allowing bumping, then the first issue becomes a problem.
Considering second issue - it's not so critical cause players are not often afk to be swapped far away.. And maybe switching could be turned off when player stay in shop (like in TomeNET). Also I could delete lava tiles with &
Sorry, but I'm NOT gonna change my name.
In worse case, I'll change the Great Wyrm of Power to something else!Last edited by tangar; January 21, 2019, 06:33.https://tangaria.com - Angband multiplayer variant
tangaria.com/variants - Angband variants table
tangar.info - my website ⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽
youtube.com/GameGlaz — streams in English ⍽ youtube.com/StreamGuild — streams in RussianComment
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Inventory slot +1: http://angband.online/inventory-slot-1/
Rules updated: http://angband.online/rules/https://tangaria.com - Angband multiplayer variant
tangaria.com/variants - Angband variants table
tangar.info - my website ⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽
youtube.com/GameGlaz — streams in English ⍽ youtube.com/StreamGuild — streams in RussianComment
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/rfe
add to stores also flag 'never' (to forbid certain item in Black Market)https://tangaria.com - Angband multiplayer variant
tangaria.com/variants - Angband variants table
tangar.info - my website ⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽
youtube.com/GameGlaz — streams in English ⍽ youtube.com/StreamGuild — streams in RussianComment
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Hunger came! http://angband.online/hunger-came/
/rfe (for future)
damm.. What about to give possibility to eat corpses? (it's a pity there is no CHA... eating corpse could be fun way to 'play' with it). Maybe eating corpses could give different effects? (from slow & confusion when eating foul trolls to speed&hallucinations bonus by eating magical mushrooms).
Also if you play 'fair' race/class (elfs, dwards, paladin, priest etc) - give more long-term debuffs.. (so hobbit who would eat corpses would become Gollum-like - stupid (-int, -wis), but dexterious)..
Could be interesting mechanics.. And possible to implement as far as we already got corpsesLast edited by tangar; January 18, 2019, 11:49.https://tangaria.com - Angband multiplayer variant
tangaria.com/variants - Angband variants table
tangar.info - my website ⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽
youtube.com/GameGlaz — streams in English ⍽ youtube.com/StreamGuild — streams in RussianComment
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/rfe move option 'Set hitpoint warning' (= h) to server .cfg because currently you could assign there '9' and play turn-based. Everyone at the server should have the same valuehttps://tangaria.com - Angband multiplayer variant
tangaria.com/variants - Angband variants table
tangar.info - my website ⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽
youtube.com/GameGlaz — streams in English ⍽ youtube.com/StreamGuild — streams in RussianComment
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I've posted suggestion about shop flags in Development session; maybe it would be possible to have such feature in Angband core?https://tangaria.com - Angband multiplayer variant
tangaria.com/variants - Angband variants table
tangar.info - my website ⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽
youtube.com/GameGlaz — streams in English ⍽ youtube.com/StreamGuild — streams in RussianComment
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/rfe
add a note in item description if it's a true artirfact (to understand - is it possible to put it to the storage). Currently the only way to distinguish true arts from randards - to try to put them to house.. would be fun to understand it while in the dungeonLast edited by tangar; January 19, 2019, 09:40.https://tangaria.com - Angband multiplayer variant
tangaria.com/variants - Angband variants table
tangar.info - my website ⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽
youtube.com/GameGlaz — streams in English ⍽ youtube.com/StreamGuild — streams in RussianComment
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/rfe add shop price to item descriptions, so when you examine 'I' an item - add to it for how much you could buy or sell it to the NPC shop.
As we are birth_no_selling server, it's hard to understand prices when players trading items between each other and this option would be helpful to understand ~ priceshttps://tangaria.com - Angband multiplayer variant
tangaria.com/variants - Angband variants table
tangar.info - my website ⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽
youtube.com/GameGlaz — streams in English ⍽ youtube.com/StreamGuild — streams in RussianComment
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http://angband.online/artifact-finding/ From now on players can find the same artifact only once.https://tangaria.com - Angband multiplayer variant
tangaria.com/variants - Angband variants table
tangar.info - my website ⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽
youtube.com/GameGlaz — streams in English ⍽ youtube.com/StreamGuild — streams in RussianComment
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There is kinda possible exploit: if you drink potion of salt water, you become starved and game kick you out from the game (without 30 second timer). Players could use this mechanics to avoid death - drink this potion as 'escape' option if they got dangerous situation, so next time when they relog to the game - they would have easier lvl or could ask other players for help.
Players should have control over their character all the time.. That feature take this control out from players hands (and also gives exploit mechanics), so it should be optional.
/rfe add an .cfg option to turn off this mechanics.https://tangaria.com - Angband multiplayer variant
tangaria.com/variants - Angband variants table
tangar.info - my website ⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽
youtube.com/GameGlaz — streams in English ⍽ youtube.com/StreamGuild — streams in RussianComment
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Rings of escaping: http://angband.online/ring-of-escaping/https://tangaria.com - Angband multiplayer variant
tangaria.com/variants - Angband variants table
tangar.info - my website ⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽
youtube.com/GameGlaz — streams in English ⍽ youtube.com/StreamGuild — streams in RussianComment
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