Originally posted by Mocht
					
						
						
					
				
				
			
		[Announce] FrogComposband 7.0.nougat released
				
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Haven't tested in Frog, but in the past, a second reading/cast of Recall would cancel the first. - 
	
	
	
		
	
		
	
	
	
	
	
Some people would like feeling changes to be less disturbing than they currently are, rather than more disturbing. That could potentially be an advantage, since it means I'll look into the disturbingness of feeling changes at some point and can try to find a way to make everyone happy.The Complainer worries about the lack of activity here these days.Comment
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Just add it as an option setting maybe?Some people would like feeling changes to be less disturbing than they currently are, rather than more disturbing. That could potentially be an advantage since it means I'll look into the disturbingness of feeling changes at some point and can try to find a way to make everyone happy.
As to Feelings in general, is there a listing with approximate meanings?
Or is it just supposed to be vague messages for vague feelings?
-You like the look of this level
-You don't like the look of this level
-You feel dinner last night isn't sitting well with you
							
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I think what I'll do is always disturb if the feeling changes from not special to special or vice versa, never disturb on any other feeling changes, and add a new command that allows easy travel resumption so if someone's disturbed by an uninteresting feeling change mid-travel they can at least keep going without more than a minor inconvenience.The Complainer worries about the lack of activity here these days.Comment
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At the risk, nay, the certainty of encouraging you in what you're already planning to do, there are many more silly little things that can disturb travelโand worse yet, some people may not think they're silly, so they can't just be squashed. (E.g. opening a door -- I bet there are people who are glad that opening doors disturbs travelโฆ but I'm not one of them.) Your proposed solution makes it unnecessary to care about any of that.I think what I'll do is always disturb if the feeling changes from not special to special or vice versa, never disturb on any other feeling changes, and add a new command that allows easy travel resumption so if someone's disturbed by an uninteresting feeling change mid-travel they can at least keep going without more than a minor inconvenience.
							
						So you ride yourselves over the fields and you make all your animal deals and your wise men don't know how it feels to be thick as a brick.Comment
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? then f (dungeon) then g (level feelings). They are a combination of danger & loot. The code is in dungeon.c
Code:if (!preserve_mode && object_is_artifact(o_ptr)) return 1;Artifacts & race boss were the only 2 I see.Code:/* Experimental Hack: Monster Boss is "Special" */ if (race_ptr->boss_r_idx == m_ptr->r_idx) return 1;
That's Vanillas system. I've never seen it in a variant.Comment
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No one thinks disjointed rooms are good. It's just that corridor generation is not so much a high-hanging fruit as a high-hanging nest of wasps, and no maintainer really wants to disturb it.The Complainer worries about the lack of activity here these days.Comment
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All wilderness is dangerous to low-level characters. I've lost more than one character trying to enter Orc Cave (the other level 15 dungeon); a low-HP character can be all too easily one-shotted by a dragon or a cyclops.Originally posted by MochtThe surrounds of Tidal Cave are dangerous to low level characters, beginners would see it is a low level dungeon and head for it and they can easily be massacred and discouragedThe Complainer worries about the lack of activity here these days.Comment
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Sorry if this is the wrong place to ask, but for some reason I'm getting drastically incorrect (according to the documentation anyway) stat lineups for monster races - gold dragon, for instance, is getting +1 -2 -3 -1 -2 +1 instead of its stated +4 +3 +0 +2 +3 +3. Is there anything I can do about this?
It's not personality or magic type affecting it, either - this is the display lineup next to "gold dragon" on the character creation screen. Personality and magic are working correctly.Comment
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It's listing them for a final formal you get on leveling up. It's much lower for the lvl 1 hatchlings.Sorry if this is the wrong place to ask, but for some reason I'm getting drastically incorrect (according to the documentation anyway) stat lineups for monster races - gold dragon, for instance, is getting +1 -2 -3 -1 -2 +1 instead of its stated +4 +3 +0 +2 +3 +3. Is there anything I can do about this?
It's not personality or magic type affecting it, either - this is the display lineup next to "gold dragon" on the character creation screen. Personality and magic are working correctly.Comment
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Question:
Does the "damage ring depends on which hand it is on feature" have an effect on monster innate melee? Dragons already have such a huge disadvantage in melee (and everywhere else), I suspect this would make them almost impossible to win with (except for ethereal dragons, which have a crazy advantage against all monsters except cyber demons.)Comment
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