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  • CyclopsSlayer
    Swordsman
    • Feb 2009
    • 389

    #91
    Originally posted by Mocht
    Is there something that you can do so that if you activate recall and then wait for the recall to kick in, it notifies you and stops the resting if a special feeling is detected
    It has happened to me many times that I rest, then am told there is a special feeling and am then yanked out
    Haven't tested in Frog, but in the past, a second reading/cast of Recall would cancel the first.

    Comment

    • Pete Mack
      Prophet
      • Apr 2007
      • 6883

      #92
      So you would like level sensing ti be a full disturb rather than a minor disturb. It is easy to fix

      Comment

      • Sideways
        Knight
        • Nov 2008
        • 896

        #93
        Some people would like feeling changes to be less disturbing than they currently are, rather than more disturbing. That could potentially be an advantage, since it means I'll look into the disturbingness of feeling changes at some point and can try to find a way to make everyone happy.
        The Complainer worries about the lack of activity here these days.

        Comment

        • CyclopsSlayer
          Swordsman
          • Feb 2009
          • 389

          #94
          Originally posted by Sideways
          Some people would like feeling changes to be less disturbing than they currently are, rather than more disturbing. That could potentially be an advantage since it means I'll look into the disturbingness of feeling changes at some point and can try to find a way to make everyone happy.
          Just add it as an option setting maybe?


          As to Feelings in general, is there a listing with approximate meanings?
          Or is it just supposed to be vague messages for vague feelings?
          -You like the look of this level
          -You don't like the look of this level
          -You feel dinner last night isn't sitting well with you

          Comment

          • Sideways
            Knight
            • Nov 2008
            • 896

            #95
            I think what I'll do is always disturb if the feeling changes from not special to special or vice versa, never disturb on any other feeling changes, and add a new command that allows easy travel resumption so if someone's disturbed by an uninteresting feeling change mid-travel they can at least keep going without more than a minor inconvenience.
            The Complainer worries about the lack of activity here these days.

            Comment

            • Bostock
              Swordsman
              • Aug 2007
              • 335

              #96
              Originally posted by Sideways
              I think what I'll do is always disturb if the feeling changes from not special to special or vice versa, never disturb on any other feeling changes, and add a new command that allows easy travel resumption so if someone's disturbed by an uninteresting feeling change mid-travel they can at least keep going without more than a minor inconvenience.
              At the risk, nay, the certainty of encouraging you in what you're already planning to do, there are many more silly little things that can disturb travel—and worse yet, some people may not think they're silly, so they can't just be squashed. (E.g. opening a door -- I bet there are people who are glad that opening doors disturbs travel… but I'm not one of them.) Your proposed solution makes it unnecessary to care about any of that.
              So you ride yourselves over the fields and you make all your animal deals and your wise men don't know how it feels to be thick as a brick.

              Comment

              • wobbly
                Prophet
                • May 2012
                • 2633

                #97
                Originally posted by CyclopsSlayer
                As to Feelings in general, is there a listing with approximate meanings?
                Or is it just supposed to be vague messages for vague feelings?
                -You like the look of this level
                -You don't like the look of this level
                -You feel dinner last night isn't sitting well with you
                ? then f (dungeon) then g (level feelings). They are a combination of danger & loot. The code is in dungeon.c

                Originally posted by CyclopsSlayer
                I am by no means a 'Coder' but I remember way back in Frog-Knows there was a discussion about sufficient Out Of Depth monsters generating a Special feeling. I have NO idea if that is the case or ever was.
                Code:
                if (!preserve_mode && object_is_artifact(o_ptr))
                                return 1;
                Code:
                /* Experimental Hack: Monster Boss is "Special" */
                        if (race_ptr->boss_r_idx == m_ptr->r_idx)
                            return 1;
                Artifacts & race boss were the only 2 I see.

                Originally posted by CyclopsSlayer
                At one point there were two feelings, Treasure and Monsters, no idea anymore of what they mean beyond 'Boring' meaning get the hell off the level, and 'Special' look at everything.
                That's Vanillas system. I've never seen it in a variant.

                Comment

                • Sideways
                  Knight
                  • Nov 2008
                  • 896

                  #98
                  No one thinks disjointed rooms are good. It's just that corridor generation is not so much a high-hanging fruit as a high-hanging nest of wasps, and no maintainer really wants to disturb it.
                  The Complainer worries about the lack of activity here these days.

                  Comment

                  • Sideways
                    Knight
                    • Nov 2008
                    • 896

                    #99
                    Originally posted by Mocht
                    The surrounds of Tidal Cave are dangerous to low level characters, beginners would see it is a low level dungeon and head for it and they can easily be massacred and discouraged
                    All wilderness is dangerous to low-level characters. I've lost more than one character trying to enter Orc Cave (the other level 15 dungeon); a low-HP character can be all too easily one-shotted by a dragon or a cyclops.
                    The Complainer worries about the lack of activity here these days.

                    Comment

                    • Benly
                      Rookie
                      • Oct 2018
                      • 7

                      Sorry if this is the wrong place to ask, but for some reason I'm getting drastically incorrect (according to the documentation anyway) stat lineups for monster races - gold dragon, for instance, is getting +1 -2 -3 -1 -2 +1 instead of its stated +4 +3 +0 +2 +3 +3. Is there anything I can do about this?

                      It's not personality or magic type affecting it, either - this is the display lineup next to "gold dragon" on the character creation screen. Personality and magic are working correctly.

                      Comment

                      • wobbly
                        Prophet
                        • May 2012
                        • 2633

                        Originally posted by Benly
                        Sorry if this is the wrong place to ask, but for some reason I'm getting drastically incorrect (according to the documentation anyway) stat lineups for monster races - gold dragon, for instance, is getting +1 -2 -3 -1 -2 +1 instead of its stated +4 +3 +0 +2 +3 +3. Is there anything I can do about this?

                        It's not personality or magic type affecting it, either - this is the display lineup next to "gold dragon" on the character creation screen. Personality and magic are working correctly.
                        It's listing them for a final formal you get on leveling up. It's much lower for the lvl 1 hatchlings.

                        Comment

                        • Benly
                          Rookie
                          • Oct 2018
                          • 7

                          Originally posted by wobbly
                          It's listing them for a final formal you get on leveling up. It's much lower for the lvl 1 hatchlings.
                          Ah, I see! Thank you. It seems like pretty hefty stat penalties for the early game, but I suppose that's the price you pay for growing into a great wyrm.

                          Comment

                          • Pete Mack
                            Prophet
                            • Apr 2007
                            • 6883

                            Question:
                            Does the "damage ring depends on which hand it is on feature" have an effect on monster innate melee? Dragons already have such a huge disadvantage in melee (and everywhere else), I suspect this would make them almost impossible to win with (except for ethereal dragons, which have a crazy advantage against all monsters except cyber demons.)

                            Comment

                            • Sideways
                              Knight
                              • Nov 2008
                              • 896

                              Originally posted by Pete Mack
                              Question:
                              Does the "damage ring depends on which hand it is on feature" have an effect on monster innate melee?
                              No (and the same goes for weaponmastery).
                              The Complainer worries about the lack of activity here these days.

                              Comment

                              • CyclopsSlayer
                                Swordsman
                                • Feb 2009
                                • 389

                                Originally posted by Sideways
                                No (and the same goes for weaponmastery).
                                This is worded a little misleading, at least with Dragons combat rings in any slot affect Melee and Bite.

                                Comment

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