[Announce] FrogComposband 7.0.nougat released

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  • Gwarl
    Administrator
    • Jan 2017
    • 1025

    Originally posted by CyclopsSlayer
    You used to be able to save/load a separate character pref settings file back in NPP/Zang and even Vanilla. That ability got lost somewhere along the way
    No, you can still do that. Keymaps, visual prefs, pickprefs etc go in .prf files. Monster memory, item memory, quickstart mode, and options go in save files.

    The idea being that a single user would have a single savefile, and multiple .prf files for their different character setups.

    Comment

    • CyclopsSlayer
      Swordsman
      • Feb 2009
      • 389

      Originally posted by Gwarl
      No, you can still do that. Keymaps, visual prefs, pickprefs etc go in .prf files. Monster memory, item memory, quickstart mode, and options go in save files.

      The idea being that a single user would have a single savefile, and multiple .prf files for their different character setups.
      It is just that the Load/Save options have been obfuscated. There is no longer a menu option to do so that I can find

      Comment

      • Firons2
        Rookie
        • Oct 2018
        • 15

        Originally posted by Pete Mack
        Ugh. Why would anyone want to forget monster lore? That is an option that will never be used. Note that V now has cross-save file monster lore, and not one complaint has been made.
        I prefer for each character to be a separate thing, with their own kill count and their own monster id.

        Comment

        • Firons2
          Rookie
          • Oct 2018
          • 15

          Also, thanks to everyone, I managed to changed my options using my pref files.

          Comment

          • wobbly
            Prophet
            • May 2012
            • 2629

            Originally posted by Pete Mack
            Ugh. Why would anyone want to forget monster lore? That is an option that will never be used. Note that V now has cross-save file monster lore, and not one complaint has been made.
            I'd use it, I've never really agreed with the attitude that the game should tell you exactly how much damage everything does, I used to always use a new save to clear monstet memory.

            Comment

            • budswell
              Adept
              • Jun 2008
              • 159

              Hi, I am playing my first "Wild Talent" character. One of the abilities I have is called "Throw Object"
              Lev = 1
              Cost = 0
              Fail = 6% (Lowest of all my talents)
              Desc =
              Browse = Hurl an Object with great force

              But when I try to use the talent it just says "Zap?" and nothing happens.
              Is there a trick to it? Is it just telling my I can use "v" (maybe with bonus damage?)? Or just something that doesn't work?
              http://angband.oook.cz/ladder-browse.php?e=budswell
              http://te4.org/user/1471/characters

              Comment

              • Sideways
                Knight
                • Nov 2008
                • 896

                Originally posted by budswell
                Hi, I am playing my first "Wild Talent" character. One of the abilities I have is called "Throw Object"
                Lev = 1
                Cost = 0
                Fail = 6% (Lowest of all my talents)
                Desc =
                Browse = Hurl an Object with great force

                But when I try to use the talent it just says "Zap?" and nothing happens.
                Is there a trick to it? Is it just telling my I can use "v" (maybe with bonus damage?)? Or just something that doesn't work?
                It's broken, sufficiently broken that I'm not even sure whether the ability's intention was to hack into the throw command through a spell or just tell you you could use "v" with bonus damage (you can't). Thanks for reporting.

                (Edit: I think I've figured it out. There's a Throw Object mutation that uses the same code, and the bonus damage works on the mutation, but it doesn't work for wild-talents piggybacking on the mutation's code.)
                Last edited by Sideways; October 26, 2018, 16:12.
                The Complainer worries about the lack of activity here these days.

                Comment

                • Sideways
                  Knight
                  • Nov 2008
                  • 896

                  I've been a bit unwell, that's delaying the release of 7.0.cloudberry, though hopefully not for much longer. Nivim's new water elementals are also delaying the release, I concluded it made more sense to fix them for cloudberry than to release it with crappy water elementals and then fix them next thing anyway, but that needs some time.

                  Will take between one and two weeks probably.
                  The Complainer worries about the lack of activity here these days.

                  Comment

                  • wobbly
                    Prophet
                    • May 2012
                    • 2629

                    Minor note. ?Monster confusion caused my hands to glow on a jelly, I suspect most monster races get an odd message. I'd suggest going with Vs weapon glow messages, that is if you can be bothered fixing it.

                    Comment

                    • Bostock
                      Swordsman
                      • Aug 2007
                      • 335

                      Originally posted by Mocht
                      On a previous character the sheet said he had excellent stealth, but he had aggravation
                      Not a bug in my opinion, just the lack of a desired feature. And for characters with temporary aggravation, the stealth rating is very important and relevant to know.

                      For character with permanent aggravation, not so much so, but there's no actual harm in keeping the stealth rating around in the usual place, rather than going out of the way to hide or alter it.
                      So you ride yourselves over the fields and you make all your animal deals and your wise men don't know how it feels to be thick as a brick.

                      Comment

                      • CyclopsSlayer
                        Swordsman
                        • Feb 2009
                        • 389

                        Originally posted by wobbly
                        Minor note. ?Monster confusion caused my hands to glow on a jelly, I suspect most monster races get an odd message. I'd suggest going with Vs weapon glow messages, that is if you can be bothered fixing it.
                        Might need an even more neutral term if Unarmed, Weapons, and Monsters were to be under a single term. Something like a Beastman Monk might situationally be under all those categories with an attack mutation for example.

                        Comment

                        • Sideways
                          Knight
                          • Nov 2008
                          • 896

                          Originally posted by Mocht
                          I think blood knights are immune to fear but if they are it isn't visible on the character sheet
                          Blood knights are not completely immune to fear. They are immune only to a specific type of fear - fear resulting from getting hurt.

                          They do, however, get one fear pip at high level that's only partly visible on the character sheet (the counter reflects it, but the pip itself's missing). I'll need to fix that.
                          The Complainer worries about the lack of activity here these days.

                          Comment

                          • HugoVirtuoso
                            Veteran
                            • Jan 2012
                            • 1237

                            It has been a long while. I haven't been around at all since April 2018. Giving the Einherjar race a try for now.

                            I hope choosing Martial Arts for my current Einherjar wasn't a mistake. I know description says hand-to-hand combat is the Einheri's forte - Does that apply to Martial Arts too?
                            My best try at PosChengband 7.0.0's nightmare-mode on Angband.live:
                            https://www.youtube.com/watch?v=rwAR0WOphUA

                            If I'm offline I'm probably in the middle of maintaining Gentoo or something-Linux or other.

                            As of February 18th, 2022, my YouTube username is MidgardVirtuoso

                            Comment

                            • wobbly
                              Prophet
                              • May 2012
                              • 2629

                              I think there's some kind of bug with sense living. I remember on my water elemental I got it at some stage but it wasn't on the dump. Chalked it up to water elementals getting sense living.

                              My jelly "put on" an un-*ided crown of telepathy. I then swapped it with something else & sold it. It has sense living. My jelly appears now to have sense living for free.

                              Comment

                              • Sideways
                                Knight
                                • Nov 2008
                                • 896

                                Originally posted by Mocht
                                I found the set of studded leather gloves 'Terminater'
                                I think "Terminater" is a new artifact name, not sure if it is intentional or a misspelling
                                It's been around since Hengband I think. I presume it's a misspelling, but I've never pretended my approach to all the misspellings and Engrish I've inherited is anything but inconsistent, especially in randart names where I've fixed a few and highlighted and deliberately played on others.
                                The Complainer worries about the lack of activity here these days.

                                Comment

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