[Announce] FrogComposband 7.0.nougat released

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  • Gwarl
    Administrator
    • Jan 2017
    • 1025

    #61
    Originally posted by Mocht
    Thanks: who knows how many other things like that I am completely unware of
    Potions of booze are the most OP item in the early game. Trouble at home is actually a secret BFG room.

    Comment

    • Gwarl
      Administrator
      • Jan 2017
      • 1025

      #62
      Originally posted by CyclopsSlayer
      Should things like !Poison also do damage with maybe a chance to poison?
      They do. They do poison damage even. Potions of blindness do darkness damage. Potions of sleep and slow - you get the idea.

      As above though, booze is the undisputed king of thrown items.

      Comment

      • budswell
        Adept
        • Jun 2008
        • 159

        #63
        What about mushrooms of Hallcuniation. They don't auto destry, but when I manually destroy them I don't get the 'A' option to add them to the auto destroy list
        http://angband.oook.cz/ladder-browse.php?e=budswell
        http://te4.org/user/1471/characters

        Comment

        • CyclopsSlayer
          Swordsman
          • Feb 2009
          • 389

          #64
          Originally posted by Gwarl
          They do. They do poison damage even. Potions of blindness do darkness damage. Potions of sleep and slow - you get the idea.

          As above though, booze is the undisputed king of thrown items.
          It is just that auto-destroy is set to kill almost all of those

          Comment

          • CyclopsSlayer
            Swordsman
            • Feb 2009
            • 389

            #65
            Originally posted by Mocht
            Staffs of slowness are not classified as worthless by the game

            Scrolls of darkness are classified as worthless but staffs of darkness are not
            Possibly because they can be 'eaten' by Golems and the like?

            Comment

            • wobbly
              Prophet
              • May 2012
              • 2633

              #66
              Originally posted by Mocht
              On the character sheet for my jelly character, it falsely states that my character has an intrinsic acid brand
              Arguably true, you do after all! It's just on the @ rather then the |

              Comment

              • Sideways
                Knight
                • Nov 2008
                • 896

                #67
                Originally posted by Mocht
                The Yamata-no-Orochi: selecting him shows abilities, but it doesn't show a blurb/description that monsters usually have
                Some monsters and artifacts (often Japanese ones, or ones added by Japanese maintainers) don't have descriptions. Gwarl (with the help of kobold and MITZE) is working on adding them for Composband I think, and I may look into stealing their descriptions if they do, though I think filling in missing body/possessor information is a higher priority than the missing descriptions.
                The Complainer worries about the lack of activity here these days.

                Comment

                • Sideways
                  Knight
                  • Nov 2008
                  • 896

                  #68
                  Originally posted by Mocht
                  Has the bersersker skill "earthquake" been changed
                  I just played a berseker, he was slaughtering everything until there was a summoning situation, surrounded by foes I used earthquake again and again, no square within a radius of 1 from my character was effected, and I'm pretty sure no square within a radius of 2 of my character was effected, I must have done at least 10 earthquakes, it was on a normal Angband level, or has earthquake always been like that, and I'm thinking of destruction
                  Destruction is guaranteed to hit every square (though not guaranteed to turn every square into a wall, or to eliminate the monsters in them), while earthquake only hits 15% of squares, so it can easily miss the squares you're imost nterested in through sheer bad luck. Also, monsters hit by earthquakes can try to move to adjacent empty squares instead of being embedded in the rock; they will still take damage if successful, but not very much by late-game standards.

                  The earthquake code is very similar to Vanilla's, so I don't think it's changed much lately.
                  The Complainer worries about the lack of activity here these days.

                  Comment

                  • Sideways
                    Knight
                    • Nov 2008
                    • 896

                    #69
                    Originally posted by Mocht
                    I encountered some molds that were multiplying (I think they were death molds) but monster info did not say that they are breeders
                    Was there an Ohmu in the area? Ohmu surround themselves with death molds, it can look like the molds are multiplying if you don't realize it's the Ohmu.
                    The Complainer worries about the lack of activity here these days.

                    Comment

                    • Bostock
                      Swordsman
                      • Aug 2007
                      • 335

                      #70
                      Originally posted by Mocht
                      Feature request: that the level feeling "special" is not caused by identified artifacts, and, similarly, if special feelings are created by things such as good rings of speed, then that only applies if they are unidentified
                      While I don't want to speak categorically, to the best of my knowledge, this is already the case on both points. That is, to the best of my knowledge, special feelings already are caused by unIDed artifacts only, as you desire.

                      I have encountered one situation where I simply could not find the artifact in question, so there may be some strange edge cases. (I may have just been unobservant, of course.)

                      Just as a reminder, and without assuming that you definitely don't know these things, I'd like to point out that:

                      * quest levels have the same light blue feeling color as special-feeling levels. (Ctrl-F will show you the real feeling in this case.)
                      * feelings are not checked nonstop, so it can take a little while from the time when you find the un-IDed artifact until the time when the feeling changes.
                      So you ride yourselves over the fields and you make all your animal deals and your wise men don't know how it feels to be thick as a brick.

                      Comment

                      • CyclopsSlayer
                        Swordsman
                        • Feb 2009
                        • 389

                        #71
                        Originally posted by Bostock

                        I have encountered one situation where I simply could not find the artifact in question, so there may be some strange edge cases. (I may have just been unobservant, of course.)

                        Just as a reminder, and without assuming that you definitely don't know these things, I'd like to point out that:

                        * quest levels have the same light blue feeling color as special-feeling levels. (Ctrl-F will show you the real feeling in this case.)
                        * feelings are not checked nonstop, so it can take a little while from the time when you find the un-IDed artifact until the time when the feeling changes.
                        I have several times found pockets on the map that are not connected to the main map. I failed the Wargs one time because the last Warg was in a separate branch and my char couldn't tunnel at that point.
                        So, the artifact may have been there and just isolated.

                        I am by no means a 'Coder' but I remember way back in Frog-Knows there was a discussion about sufficient Out Of Depth monsters generating a Special feeling. I have NO idea if that is the case or ever was.

                        Personally, I have lost track of what the level feelings mean. Really surprised me the first time I saw a 'yellow' or a 'red' feeling.
                        At one point there were two feelings, Treasure and Monsters, no idea anymore of what they mean beyond 'Boring' meaning get the hell off the level, and 'Special' look at everything.

                        Comment

                        • Sideways
                          Knight
                          • Nov 2008
                          • 896

                          #72
                          It also sometimes happens that there's some unidentified object that doesn't show on the wanted list because different rules apply to it, so it's hard to spot unless you know exactly what you're looking for. Usually it's a lamp artifact, I go through the entire level with Detection and don't find anything new and then the art turns out to be a lamp I walked over long ago and forgot to identify.
                          The Complainer worries about the lack of activity here these days.

                          Comment

                          • CyclopsSlayer
                            Swordsman
                            • Feb 2009
                            • 389

                            #73
                            Odd thought...
                            Anti-magic, magic mushrooms, shut down innate skills/spells, when you try and use them the message is 'your magic is blocked.'
                            Should attacks in those skill sets benefit from magic bonus damage from items of Wizardry etc?

                            Comment

                            • Derakon
                              Prophet
                              • Dec 2009
                              • 9022

                              #74
                              Originally posted by Mocht
                              My warrior has a mutation that sometime transforms him into wraith form
                              All I can tell from the character sheet is that it reduces health, gives immunity to darkness damage and gives reflection
                              I think I read that wraithform (spell) reduces the incoming damage by a good amount, is that also the cause with the mutation, is it a good mutation for a warrior to have

                              tldr: should I remove wraith form mutation
                              Wraithform should also allow you to move through walls, if my memory isn't betraying me. That can have substantial tactical benefits, but if I recall correctly you don't want to be inside of a wall when the wraithform runs out. A Stone to Mud effect can dig you a cozy little coffin in the middle of the wall, if you aren't good enough at tunneling to produce one on demand.

                              Comment

                              • Pete Mack
                                Prophet
                                • Apr 2007
                                • 6883

                                #75
                                Wrsithform lets you pass through walls, where you take a little damage every turn, but are immune to spells. It is very powerful.

                                Comment

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