[Announce] FrogComposband 7.0.nougat released

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  • Pete Mack
    Prophet
    • Apr 2007
    • 6883

    It was ages ago, back in the prehistoric Posband era. Dragons had mediocre endgame melee (though it was pretty strong up until midgame), and their breath attacks used tons of mana and didn't do a lot of damage. On further thought, It is very likely they have been rebalanced since then.

    Originally posted by Mocht
    I find that hard to understand, are you saying that you played a level 30 dragon and it was weak

    Comment

    • wobbly
      Prophet
      • May 2012
      • 2633

      Their breathe damage is still low though infinitely spamable (cast from hps). When you look at a win a fully kitted end game dragon is quite strong. It's the pt where humanoid warriors find their 1st good weapon that they suffer. They have to wait longer and worker harder to match the damage spike. As a bonus they have a harder time finding resists. I'm not sure I've actually tried attack realm. There's a good chance they have it better. Also apparently the steel dragon is OP.

      Comment

      • CyclopsSlayer
        Swordsman
        • Feb 2009
        • 389

        LOL I may have to try a Steel Dragon, no breath, enhanced melee and AC... Seems nice.

        Comment

        • Pete Mack
          Prophet
          • Apr 2007
          • 6883

          You lose nothing to give up breath attacks. They work on mobs, sure. But mobs are very much a secondary issue.

          Comment

          • CyclopsSlayer
            Swordsman
            • Feb 2009
            • 389

            Dragon Monsters, and I assume other creatures without a 'feet' slot, receive a pair of Hard Leath Botts of Levitation for the Sewer quest.

            Comment

            • Derakon
              Prophet
              • Dec 2009
              • 9022

              Originally posted by Mocht
              For titan monster characters it says "Their attacks often confuse their foes", I looked at the code and couldn't see that
              It's probably derived from the titans in the monster data file, whose melee attacks confuse.

              Comment

              • Bostock
                Swordsman
                • Aug 2007
                • 335

                Levitation isn't vital, but it's relevant. For example, you can levitate over the line of pits between the treerows; these are among the few easily accessible bottlenecks on the level (until something blows up the trees, at least).

                Edit - Just to round things out here: a distance attack is useful for a number of reasons. One reason is that it helps to minimize the time between when things wake up and when they die. That in turns helps to keep things from going out of control.

                Stealth is definitely extremely useful, agreed, although it's not essential (you can just be ridiculously buff instead).

                rChaos is also extremely nice to have there.
                Last edited by Bostock; October 10, 2018, 17:46.
                So you ride yourselves over the fields and you make all your animal deals and your wise men don't know how it feels to be thick as a brick.

                Comment

                • wobbly
                  Prophet
                  • May 2012
                  • 2633

                  Just to add to Bostock, if you aren't finding distance attacks useful it's probably because you're playing something that's brutal in close. I certainly wouldn't try and do that with a mage. So in a way the hints a bit silly, if you're playing melee your best of melee-ing , if you're a ranged attacker you're going to ranged attack. If you're a bit of both, I mean this is still the same right? You use both like you always do. That said I do often use a fair bit of ranged attack in there and find the advice reasonable. Agree that stealth is better. That's every quest, though & generally you always pack as much stealth as a build allows.

                  Comment

                  • Sideways
                    Knight
                    • Nov 2008
                    • 896

                    Distance attacks are really nice to have for the Jurts in particular, because you can't rely on the Jurts staying within melee range, and you usually want them dead as soon as possible. And while levitation isn't necessary, it's definitely convenient - pretty much the only quest where levitation makes a difference. Stealth is good, yes, but like wobbly said, stealth is good in all quests so it goes without saying.
                    The Complainer worries about the lack of activity here these days.

                    Comment

                    • Firons2
                      Rookie
                      • Oct 2018
                      • 15

                      Changing the default settings

                      Hello. I was wondering if it would be possible to change the settings so they are the same with each character and not reset to the defaults every time?

                      Comment

                      • Gwarl
                        Administrator
                        • Jan 2017
                        • 1025

                        Use the same savefile instead of starting a new one for each character.

                        This is the case for all versions of angband but it's not at all intuitive or clear from the windows interface.

                        Comment

                        • CyclopsSlayer
                          Swordsman
                          • Feb 2009
                          • 389

                          Originally posted by Gwarl
                          Use the same savefile instead of starting a new one for each character.

                          This is the case for all versions of angband but it's not at all intuitive or clear from the windows interface.
                          You used to be able to save/load a separate character pref settings file back in NPP/Zang and even Vanilla. That ability got lost somewhere along the way

                          Comment

                          • Sideways
                            Knight
                            • Nov 2008
                            • 896

                            It's stil possible to manually edit pref-opt.prf.

                            Using the same savefile repeatedly is simpler (usually), but it means later characters inherit their ancestors' monster lore and ego/artifact flag memory; though I'm adding an option to forget flag lore between characters.
                            The Complainer worries about the lack of activity here these days.

                            Comment

                            • Pete Mack
                              Prophet
                              • Apr 2007
                              • 6883

                              Ugh. Why would anyone want to forget monster lore? That is an option that will never be used. Note that V now has cross-save file monster lore, and not one complaint has been made.

                              Comment

                              • Sideways
                                Knight
                                • Nov 2008
                                • 896

                                Originally posted by Pete Mack
                                Ugh. Why would anyone want to forget monster lore? That is an option that will never be used. Note that V now has cross-save file monster lore, and not one complaint has been made.
                                The option only wipes item lore, not monster lore, sorry if I was unclear.
                                The Complainer worries about the lack of activity here these days.

                                Comment

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