Normal items when enchanted with the Craft Minor Enchantment have their price adjusted {99% off}, however, it seems ego items do not have their prices adjusted. Cloak of Freezing, Hard Leather Cap of Seeing, etc.
Normal items when enchanted with the Craft Minor Enchantment have their price adjusted {99% off}, however, it seems ego items do not have their prices adjusted. Cloak of Freezing, Hard Leather Cap of Seeing, etc.
Yeah, the 99% off is to prevent players from making money by buying a bunch of average arrows cheap, crafting them and selling them back; the game assumes no one's going to do that with ego items, and that the profits will be minimal or nonexistent if someone does try.
The Complainer worries about the lack of activity here these days.
Buy them? No.
Boost the ones I do find? Hell, yes.
Not a lot of money, but why not? Besides this character is screwed on Wanteds for Fame and won't be reforging for ages. Nami, Balcmeg, and Sandahyando are my first three. LOL
Standard Bolts, store-bought and ground loot. Enchanted to +7,+7, the weapon used is as follows:
_a Light Crossbow of Extra Might (x4.31) (+12,+17) (+2)
Range _ 190'
Shots _ 0.93
Mult _ 4.61x
Profic _ Beginner (+10 To Hit)
To Hit _ 22 + 15 = 37
Xtra Dam_ 21 (Multiplier Does Not Apply)
Ammo #1- inside a normal 90 space quiver -Crits : 1.06x (5.4%)
-Normal : 94/87
Ammo #2 - in general inventory -Crits : 1.07x (5.7%)
-Normal: 99/92
Standard Bolts, store-bought and ground loot. Enchanted to +7,+7, the weapon used is as follows:
_a Light Crossbow of Extra Might (x4.31) (+12,+17) (+2)
Range _ 190'
Shots _ 0.93
Mult _ 4.61x
Profic _ Beginner (+10 To Hit)
To Hit _ 22 + 15 = 37
Xtra Dam_ 21 (Multiplier Does Not Apply)
Ammo #1- inside a normal 90 space quiver -Crits : 1.06x (5.4%)
-Normal : 94/87
Ammo #2 - in general inventory -Crits : 1.07x (5.7%)
-Normal: 99/92
The UI for PCB-likes average a bunch of damage rolls. I bet if you look at it again the no.s will have changed slightly.
I thought there were, but it appears that readme.txt (which Chris wrote) only has compiling instructions for Linux.
./autogen.sh
./configure --enable-win --with-no-install
make
MinGW sometimes randomly chokes on one of these steps, in which case you'll have to redo that step. If the commands themselves don't work, there's something wrong with your MinGW. I'm not sure --with-no-install is needed, but I use it when compiling from scratch. If make fails and gives a giant pile of error messages, something went wrong with either ./autogen.sh or ./configure that didn't cause them to choke completely but did cause a buggy end result, and so you will have to rerun those.
The Complainer worries about the lack of activity here these days.
Playing a Demigod (Hades) with Con showing as sustained. Yet after being dropped into a bunch mobs, I noticed my Con was yellow. Just a bit, but is Sustain permeable?
Playing a Demigod (Hades) with Con showing as sustained. Yet after being dropped into a bunch mobs, I noticed my Con was yellow. Just a bit, but is Sustain permeable?
Some damage types (notably: time damage) bypasses sustains.
Started a Hex user and noticed an issue with the spellbooks.
Evily Bless has a displayed cost of 4, while the actual cost is 6 mana.
A few casts later the displayed cost dropped to 3, actual cost 4 mana.
Cure light wounds, follows the same pattern, displays 4, uses 6, and then later 3 and 4 mana
Haven't gotten further yet.
As well, the last spell in the first book, 'Patience' can anyone translate this Engrish?
"Bursts hell fire strongly after patients any damage while few turns."
I am guessing it does a Point Blank AOE after a few turns? But not sure.
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