Gotcha. Maybe an additional sentence in the class description, about having different reserves for spell points depending on level, would give the player a clue about what the significance is of the powers.
FrogComposband 7.0.peppermint
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mango?
I can see that "mango" version of frogcomposband is live on angband.live.
Any changelog available?As kt making http://angband.live better in time to timeComment
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The Complainer worries about the lack of activity here these days.Comment
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I've seen two peppermint char dumps for Alchemists on the ladder, one pre-release peppermint, one post.
Yet, for the life of me, I don't see the class mentioned in the help or creation files?
Just got bored the other day and was browsing the ladders looking for something interesting.Comment
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Any way to get weapons with good boosts to AC? I've tried a Deathsword out and the lack of AC really started to hurt for a melee character.Comment
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I've seen two peppermint char dumps for Alchemists on the ladder, one pre-release peppermint, one post.
Yet, for the life of me, I don't see the class mentioned in the help or creation files?
Just got bored the other day and was browsing the ladders looking for something interesting.Comment
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Characters used for dungeon walls look wrong
First of all, thanks for keeping the spirit of PosCheng alive and I am loving this variant already!
One question (apologies if this has nothing to do with FrogComposband itself). My dungeon walls look "wrong" in that that they use the characters # and % rather than the usual wall characters I am used to.
Is this deliberate? I find it pretty hard to work out where my character is sometimes.
Update: I found someone had posted something similar on an earlier page in this thread. So, to be specific, I'm seeing what he saw, namely the ASCII character for walls is a solid block in poschengband, but a # sign in FrogComposband (and %).
Would compiling it myself solve the problem (and I'm unfortunately restricted to compiling on Windows at the moment).
Cheers,
EdLast edited by Flauterfiddle; May 31, 2018, 20:04.Comment
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@Flauterfiddle
Seems to be an intentional change, and while I have largely gotten used to it, I detest the ragged and confusing appearance.
Yes, I often lose the @ and have trouble discerning dark from unexplored from walls.Comment
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I thought I'd got used to it. Then I played a Spectre Necromancer. They can walk through walls if they want (but it hurts them to do so). It was not pretty. Should definitely be an option if intentional, it's a huge change if so.Comment
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First of all, thanks for keeping the spirit of PosCheng alive and I am loving this variant already!
One question (apologies if this has nothing to do with FrogComposband itself). My dungeon walls look "wrong" in that that they use the characters # and % rather than the usual wall characters I am used to.
Is this deliberate? I find it pretty hard to work out where my character is sometimes.
Update: I found someone had posted something similar on an earlier page in this thread. So, to be specific, I'm seeing what he saw, namely the ASCII character for walls is a solid block in poschengband, but a # sign in FrogComposband (and %).
Would compiling it myself solve the problem (and I'm unfortunately restricted to compiling on Windows at the moment).
Cheers,
Ed
(In case you didn't know, you can also adjust any and all visuals to your heart's content in-game by pressing %; though in this case editing font-win.prf directly is the better solution.)The Complainer worries about the lack of activity here these days.👍 1Comment
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*Thank you!*
Developer replies, solves the problem and also adds a bit more information about how to use the game commands...
...RESULT!
Thank you so much for this!
Tbh I could see a use for what you changed, i.e. the "raggedy" look, for a certain kinds of dungeon (maybe the Warrens, since not a "formal" dungeon?) but not permanently for everything :=)
One very happy adventurer, now back to that Spectre/Necromancer...Comment
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Originally posted by MochtThe game says that a disenchanter mold drains psychic energy from my character, which is a bug as my character has no SP, and is also a bug in the sense that with smart cheat on it shouldn't have made the attempt
The former is more a case of a really ugly message than a bug, I will tweak it.The Complainer worries about the lack of activity here these days.Comment
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Originally posted by MochtScrolls of destruction are used up and do nothing in quests (I assume the same is true for staffs), the same is true for scrolls of teleport level
Originally posted by MochtThe character sheet records how many potions of cure critical wounds were found, but not how many potions of self knowledge
The character sheet doesn't record how many scrolls of the following types were found: crafting, vengeance, madness, wall of stone, scroll of spell, scroll of fire, scroll of ice, scroll of mana
Should the character sheet count things such as scrolls of identify
Listing ?madness feels like something that would only encourage people to read ?madness...The Complainer worries about the lack of activity here these days.Comment
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Question on quests
Hi all,
Been trying this variant since development of Poschengband seems to have stopped; just a small question. Whatever happened to the unique killing quests in Angband? Went down to level 6 or 7 and none was generated. What has changed? Thanks in advance.Comment
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