[Announce] PosChengband 7.0.0 Released

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  • Fnord
    replied
    Originally posted by Fnord
    Well yeah. I know that, and it appears to upload fine - the result screen on http://angband.oook.cz/ladder.php looks like it parsed correctly. Only that the dump does not show in the ladder.
    Found the problem. I was assuming I could use the "Your character's name" field when uploading to override the actual character name. That doesn't seem to work, so it failed because I already got a higher level char with that name.

    I guess there's no way to rename an existing character ingame?

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  • CyclopsSlayer
    replied
    Originally posted by Fnord
    Well yeah. I know that, and it appears to upload fine - the result screen on http://angband.oook.cz/ladder.php looks like it parsed correctly. Only that the dump does not show in the ladder.
    wobbly posted one on the ladder today for 7.0 so he has it working it seems

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  • HugoVirtuoso
    replied
    Originally posted by HugoTheGreat2011
    Btw, as for Skillmasters, Dagger-type weapons should be in a separate category than true Sword weapons similar to Weaponmasters. I will say that even if this will make Tonberry Skillmasters less fun in the future.
    Uh...I take that back. Better to keep Daggers in the same category as Swords, because Daggers are Swords (i.e. Blades) according to the Proficiency menu (press ~ then P) anyways. I'll keep quiet on that.

    Btw, anyone noticed that there IS NO non-Staves (i.e. the one to utitlize non-staves Hafted weapons) Weaponmaster option?? Also, when playing as a Staffmaster, the ability to use Sabres is NOT capped as ![Unskilled] too!

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  • Fnord
    replied
    Originally posted by HugoTheGreat2011
    On the character sheet screen, use the '|' command and change the extension to .HTML and then that should do it.
    Well yeah. I know that, and it appears to upload fine - the result screen on http://angband.oook.cz/ladder.php looks like it parsed correctly. Only that the dump does not show in the ladder.

    Leave a comment:


  • HugoVirtuoso
    replied
    Originally posted by Fnord
    What's the deal with uploading html dumps from this version? Tried several times, so far nothing showed up.
    On the character sheet screen, use the '|' command and change the extension to .HTML and then that should do it.

    Leave a comment:


  • wobbly
    replied
    Good realm priests get penalties for using non-blessed sharp weapons apart from that its pretty much just what you see if you *id it.

    As far as I'm aware being an enemy of nature is fine on a nature caster as long as your over all alignment is neutral (good or evil gives you penalties to your fail rate), but I've never checked the code. It's near impossible not to be an enemy of nature as hydras & hounds count as animals.

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  • Rudiment
    replied
    Well, i have some more questions:
    1) What does ego "Blessed" mean in names of weapons? Is it harder to be cursed by monsters with this weapon equipped?
    2) I play with class Ranger and in Virtues i am an enemy of Nature. Does it mean that spells from realm of Nature has any drawback from this status?

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  • wobbly
    replied
    I'm not convinced poison is more deadly. I suspect once people change tactics any character with the str to carry a billion cure poison potions will be safer & low hps characters used to be one-shot by poison. How are they suddenly worse off? Mostly I'll need to play more to judge.

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  • murphy
    replied
    Originally posted by HugoTheGreat2011
    I'm going to concur that the new poison mechanic can be a bit too much. An Ancient green dragon now has now become a new big shot killer of low level power-melee characters. At clvl 22, an Ancient green dragon breathes on me and my Poison goes to 639 (that's > 600!!)!!
    Poison has gotten more deadly, but I'd also point out that with the addition of the poison counter, you can see exactly how much curing is necessary, which is an advantage the player never had before

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  • Fnord
    replied
    What's the deal with uploading html dumps from this version? Tried several times, so far nothing showed up.

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  • HugoVirtuoso
    replied
    How about adding Shieldmastery for Skillmasters? Or is that too overpowered?

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  • Fnord
    replied
    Thanks - just figured this out myself.

    More specifically e.g.:
    ~?unidentified rods

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  • nikheizen
    replied
    Originally posted by Fnord
    So is there a way to auto-id wands, staves and rods without having the autopicker picking them up? It's fairly annoying to have every single one of them picked up, yet if the auto pickup is disabled, they're not IDed.
    ~?wands or ?~wands

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  • HugoVirtuoso
    replied
    I'm going to concur that the new poison mechanic can be a bit too much. An Ancient green dragon now has now become a new big shot killer of low level power-melee characters. At clvl 22, an Ancient green dragon breathes on me and my Poison goes to 639 (that's > 600!!)!!

    Btw, as for Skillmasters, Dagger-type weapons should be in a separate category than true Sword weapons similar to Weaponmasters. I will say that even if this will make Tonberry Skillmasters less fun in the future.
    Last edited by HugoVirtuoso; August 23, 2017, 04:19.

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  • Fnord
    replied
    So is there a way to auto-id wands, staves and rods without having the autopicker picking them up? It's fairly annoying to have every single one of them picked up, yet if the auto pickup is disabled, they're not IDed.

    Leave a comment:

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