[Announce] PosChengband 7.0.0 Released

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  • Fnord
    replied
    Originally posted by Rudiment
    Well, i play as a rogue class and i have a couple of questions:
    1) I have a backstab attack for an enemy which sleeping or fleeing. Does this kind of attack have increased damage or it only for roleplaying sake without any bonuses?
    2) I found a broad sword which have title (Armageddon). I assume this is some kind of brand, but i don't know what is suppose to do. Where do i can find a list of all brand with desc for this game?
    1) Yes. Does a lot more damage (3*base or more).
    2) For any fully identified weapon, just pressing i/e and then the letter of the weapon will tell you its properties (or use x in stores). If it's not fully identified, use *identify* (Scroll, spell, town service).

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  • Snarka
    replied
    Originally posted by Mocht
    I don't remember Mi-Go being summoners before
    I've not played Poscheng yet, just wanted to note that in Zangband and Z+Angband they do summon. They are rather weak and usually killed before they could show all their fine skills : ))

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  • Rudiment
    replied
    Nubz Questions

    Well, i play as a rogue class and i have a couple of questions:
    1) I have a backstab attack for an enemy which sleeping or fleeing. Does this kind of attack have increased damage or it only for roleplaying sake without any bonuses?
    2) I found a broad sword which have title (Armageddon). I assume this is some kind of brand, but i don't know what is suppose to do. Where do i can find a list of all brand with desc for this game?

    Leave a comment:


  • Red Sky Grishka
    replied
    NOTE: another bug: when using the samurai, kendo magic, upon casting a learnt attack, the bars of : 'name', 'LV', 'SP' are displayed twice, which is pretty much unnecessary

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  • Red Sky Grishka
    replied
    Quick question: Does the 'Virtue' system actually have an influence on the game or is it just for spellcasting fail rates?

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  • Fnord
    replied
    What does "Hurt" in addition with a percentage do?

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  • Fnord
    replied
    Bug: Playing as a Sniper, one never sees spell_desc, just the damage list.

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  • murphy
    replied
    minor display bug, pressing ~W as a mimic sometimes says you have no melee attacks, when you are in a form that isnt wielding a weapon

    ~x shows the form's innate attacks, but on that page you cant see your bonuses from rings, potions, etc
    Last edited by murphy; August 23, 2017, 12:23.

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  • CyclopsSlayer
    replied
    Originally posted by Fnord
    Ooookay, so, some feedback:

    Poison seems really over the top to me. Having to quaff 5 or more Neutralize Poison potions after a brief fight despite having 1x res poison is just annoying.
    I was in the middle of a summoned swarm of zombies, they mostly missed me, BUT! The Poison counter kept climbing almost as fast as I could clear it. They were adding 30-40 counters a round while Neutralize Poison only removes 50.
    Had me to 50% health by the time I cleared the room.

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  • HugoVirtuoso
    replied
    PosChengband has been always a version of Hengband on steroids. Imo, I can't complain. It forces players to play smart or it intends to.

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  • Fnord
    replied
    Ooookay, so, some feedback:

    Poison seems really over the top to me. Having to quaff 5 or more Neutralize Poison potions after a brief fight despite having 1x res poison is just annoying.

    And - do we really need to make the game harder? It seems like the vast majority of changes has that intention. From all I know, this (entire genre and specifically Posch) is already one of the hardest out there. The introduction of a "begiinner" mode seems really ironic, especially given the kind of changes it has. I don't think anyone willing to play such a complex game with ascii graphics will be deterred by too many options....

    A couple questions, too:
    How does the life mechanic work? Does anything happen at specific points?
    Is there info anywhere about the damage the poison ticker does?

    Leave a comment:


  • CyclopsSlayer
    replied
    Originally posted by jupiter999
    Ok, thanks for the info, guys.
    So now I'm in the middle of playing 6.1, it would be sad to abandon my character just like that after all the efforts, to jump into 7.0...
    How you guys deal with this issue?
    I used to be a brave L43 Ninja... Then I took an Arrow in the Knee...

    Leave a comment:


  • debo
    replied
    Originally posted by jupiter999
    Ok, thanks for the info, guys.
    So now I'm in the middle of playing 6.1, it would be sad to abandon my character just like that after all the efforts, to jump into 7.0...
    How you guys deal with this issue?
    Qy@ is a pretty simple solution.

    Leave a comment:


  • jupiter999
    replied
    Ok, thanks for the info, guys.
    So now I'm in the middle of playing 6.1, it would be sad to abandon my character just like that after all the efforts, to jump into 7.0...
    How you guys deal with this issue?

    Leave a comment:


  • HugoVirtuoso
    replied
    Originally posted by jupiter999
    I wonder if in the future, player can go back to their home and pick an option from there to create migration files, then load those files in home back to normal saves using newer version
    Probably won't work at all ... When Chris makes extensive changes to the game, the savefile compatibility breaks big time depending on what he does.

    Leave a comment:

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