1) Yes. Does a lot more damage (3*base or more).
2) For any fully identified weapon, just pressing i/e and then the letter of the weapon will tell you its properties (or use x in stores). If it's not fully identified, use *identify* (Scroll, spell, town service).
[Announce] PosChengband 7.0.0 Released
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Originally posted by MochtI don't remember Mi-Go being summoners beforeLeave a comment:
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Nubz Questions
Well, i play as a rogue class and i have a couple of questions:
1) I have a backstab attack for an enemy which sleeping or fleeing. Does this kind of attack have increased damage or it only for roleplaying sake without any bonuses?
2) I found a broad sword which have title (Armageddon). I assume this is some kind of brand, but i don't know what is suppose to do. Where do i can find a list of all brand with desc for this game?Leave a comment:
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NOTE: another bug: when using the samurai, kendo magic, upon casting a learnt attack, the bars of : 'name', 'LV', 'SP' are displayed twice, which is pretty much unnecessaryLeave a comment:
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Quick question: Does the 'Virtue' system actually have an influence on the game or is it just for spellcasting fail rates?Leave a comment:
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Bug: Playing as a Sniper, one never sees spell_desc, just the damage list.Leave a comment:
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minor display bug, pressing ~W as a mimic sometimes says you have no melee attacks, when you are in a form that isnt wielding a weapon
~x shows the form's innate attacks, but on that page you cant see your bonuses from rings, potions, etcLast edited by murphy; August 23, 2017, 12:23.Leave a comment:
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Had me to 50% health by the time I cleared the room.Leave a comment:
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PosChengband has been always a version of Hengband on steroids. Imo, I can't complain. It forces players to play smart or it intends to.Leave a comment:
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Ooookay, so, some feedback:
Poison seems really over the top to me. Having to quaff 5 or more Neutralize Poison potions after a brief fight despite having 1x res poison is just annoying.
And - do we really need to make the game harder? It seems like the vast majority of changes has that intention. From all I know, this (entire genre and specifically Posch) is already one of the hardest out there. The introduction of a "begiinner" mode seems really ironic, especially given the kind of changes it has. I don't think anyone willing to play such a complex game with ascii graphics will be deterred by too many options....
A couple questions, too:
How does the life mechanic work? Does anything happen at specific points?
Is there info anywhere about the damage the poison ticker does?Leave a comment:
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Ok, thanks for the info, guys.
So now I'm in the middle of playing 6.1, it would be sad to abandon my character just like that after all the efforts, to jump into 7.0...
How you guys deal with this issue?Leave a comment:
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Probably won't work at all ... When Chris makes extensive changes to the game, the savefile compatibility breaks big time depending on what he does.Leave a comment:
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