Anyway, waaaaaay chill, dude. Hope you are too
.(I can see that my post was a bit over the top, tone-wise. I apologize for the tone, but not the content
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The most important decisions you make as a variant maintainer, imo, involve resource allocation and different playstyles need vastly different approaches. I assume a controlled descent approach, using ability to defeat uniques near their level as the controlling principle. I do not like "if you are getting you butt whooped on DL40, go deeper" as a playstyle, though it admittedly works much ... *much* better. And this is for *design*, not play. Play anyway you like. If I say a certain style is scummy, that is not a moral judgement and does not reflect in any way on the player or what they accomplish while playing. But don't expect design to change for any playstyle that differs from the intent. To repeat, you can and should play anyway you like. But it is impossible to vary the game design to suit all playstyles. Also, I feel it is OK for a VM to discourage certain actions such as stair skimming or what not. These tend to be things that I have all too much first hand experience with, having been a very "scummy" player myself. But they usually exploit some code weakness that is unnatural or unrealistic. For me, when I stopped doing these sorts of things, the game improved. My win/loss ratio, if I cared about it, certainly went down. My games became longer ... but more fun. I'm trying to do you a favor here 
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