[Announce] PosChengband 7.0.0 Released
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Maybe it's just me, but summons really seem to be insane right now. I'm tempted to skip anything undead right now at around depth 77 simply because after a couple turns, the level is full of black reavers and high level summoner undead (including uniques). At least it feels like that.Leave a comment:
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Maybe it's just me, but summons really seem to be insane right now. I'm tempted to skip anything undead right now at around depth 77 simply because after a couple turns, the level is full of black reavers and high level summoner undead (including uniques). At least it feels like that.Leave a comment:
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Because of the changes to Int and device skill, with low int and low device skill from classes, you can get negative device skill. However, because PCB is using an unsigned integer for device skill, a negative value basically wraps around and gives you a really high number.
Mighty Zombies now can use high power staves of mana storm and rods of angelic healing etc.Leave a comment:
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Maybe it's just me, but summons really seem to be insane right now. I'm tempted to skip anything undead right now at around depth 77 simply because after a couple turns, the level is full of black reavers and high level summoner undead (including uniques). At least it feels like that.Leave a comment:
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Check out this 7.0.1 bug:
I also encountered the same bug on two occasions:
Coincidentally, this happened with Female Tonberry Skillmasters with Mighty or Lucky Personalities. After those two occasions, I can't reproduce the bug anymore.
Mighty Zombies now can use high power staves of mana storm and rods of angelic healing etc.Last edited by nikheizen; September 3, 2017, 04:45.Leave a comment:
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Edit - I should have consolidated all these messages into one. But different topics over PCB...anyways...Leave a comment:
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Check out this 7.0.1 bug:
I also encountered the same bug on two occasions:
Coincidentally, this happened with Female Tonberry Skillmasters with Mighty or Lucky Personalities. After those two occasions, I can't reproduce the bug anymore.Last edited by HugoVirtuoso; September 2, 2017, 23:16.Leave a comment:
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My issue with reforging is it was already unclear what the hell was going on. Now I've got zero idea what I'm looking for in a reforge. Also was pretty off-putting to get 2 anti-teleport wizard staves in a row. With Isildur range reforges. This was the last version in the 6 series. I have no idea whether that was bad luck or if there's something out with the numbers.Leave a comment:
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I also don't understand the removal of classes, items etc.
And I don't get the point of the reforge nerf. Do Ninjas need to be punished, or monster classes?
It would seem to be much better to actually make all slots similar in potential power, avoiding this issue entirely (though certainly a big change).Leave a comment:
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I don't really like it either. It's not because of making telepathy weaker, it's because it just forces you to remember which glyphs the monsters were on when you originally cast/zapped detmons.
IMO if you want to nerf telepathy, Chris, consider making it like DCSS- where monsters show a glyph whose colour is based on their relative difficulty- very easy with monster depths and have uniques multiply the relative monster depth before getting their rating. You could put them on N.
And an alternative if you want to keep the ~tele nerf in: make sense into old ~tele. Showing the exact monster as well as shielded from telepathy monsters (like it did before)- since each sense effect only applies to one monster type at a time.Leave a comment:
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nikheizen: Okay, makes sense.
When was Telepathy nerfed, though? That seems silly, as mid to late game almost everyone has some form of detection, and then it's a matter of mentally tracking what's what.Leave a comment:
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The way the game creates your weapon damage numbers to display to you is by runming a bunch of samples and taking the average damage per round assuming every attack hits.
So it's not a bug, just a peculiar implementation.Leave a comment:
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Bug: Displayed damage of one my weapons changes without anything else changing. Hitting C, scrolling, sometimes shows 257, sometimes 260. In town, no buffs, switching back and forth.Leave a comment:
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