[Announce] PosChengband 7.0.0 Released

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  • HugoVirtuoso
    replied
    Originally posted by wobbly
    (7.0.0) yeah it's a bit ridiculous. Utgard-Loke just summoned Yibb-Tstll on me. As if Utgard wasn't bad enough already.
    That's a first! I have to say that Summoning had been cranked higher than in 3.x even. This is definitely on a whole new level. What's next - Utgard-Loke summoning Ymir, etc?

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  • wobbly
    replied
    Originally posted by Fnord
    Maybe it's just me, but summons really seem to be insane right now. I'm tempted to skip anything undead right now at around depth 77 simply because after a couple turns, the level is full of black reavers and high level summoner undead (including uniques). At least it feels like that.
    (7.0.0) yeah it's a bit ridiculous. Utgard-Loke just summoned Yibb-Tstll on me. As if Utgard wasn't bad enough already.

    Leave a comment:


  • HugoVirtuoso
    replied
    Originally posted by Fnord
    Maybe it's just me, but summons really seem to be insane right now. I'm tempted to skip anything undead right now at around depth 77 simply because after a couple turns, the level is full of black reavers and high level summoner undead (including uniques). At least it feels like that.
    This is a problem in 7.0.0, yes. I haven't played 7.0.1 enough to know if the uber-massive summoning persists. Maybe it is still a problem in 7.0.1 too?

    Leave a comment:


  • nikheizen
    replied
    Originally posted by HugoTheGreat2011
    I just noticed this only right now -- so how do we get the Stick of halfheart now?!

    Edit - I should have consolidated all these messages into one. But different topics over PCB...anyways...
    You can't.

    Leave a comment:


  • HugoVirtuoso
    replied
    Originally posted by nikheizen
    Because of the changes to Int and device skill, with low int and low device skill from classes, you can get negative device skill. However, because PCB is using an unsigned integer for device skill, a negative value basically wraps around and gives you a really high number.
    Mighty Zombies now can use high power staves of mana storm and rods of angelic healing etc.
    That suddenly makes Berserkers geniuses...

    Leave a comment:


  • Fnord
    replied
    Maybe it's just me, but summons really seem to be insane right now. I'm tempted to skip anything undead right now at around depth 77 simply because after a couple turns, the level is full of black reavers and high level summoner undead (including uniques). At least it feels like that.

    Leave a comment:


  • nikheizen
    replied
    Originally posted by HugoTheGreat2011
    Check out this 7.0.1 bug:


    I also encountered the same bug on two occasions:



    Coincidentally, this happened with Female Tonberry Skillmasters with Mighty or Lucky Personalities. After those two occasions, I can't reproduce the bug anymore.
    Because of the changes to Int and device skill, with low int and low device skill from classes, you can get negative device skill. However, because PCB is using an unsigned integer somewhere along the line for device skill calculations, a negative value basically wraps around and gives you a really high number.
    Mighty Zombies now can use high power staves of mana storm and rods of angelic healing etc.
    Last edited by nikheizen; September 3, 2017, 04:45.

    Leave a comment:


  • HugoVirtuoso
    replied
    Originally posted by nikheizen
    Monster/Lazy/Blue Mage Removals: Can you please explain why you did this? It doesn't seem very poschengband (in my own, personal, interpretation of what that means) to remove these bad/difficult achievable things.
    I just noticed this only right now -- so how do we get the Stick of halfheart now?!

    Edit - I should have consolidated all these messages into one. But different topics over PCB...anyways...

    Leave a comment:


  • HugoVirtuoso
    replied
    Check out this 7.0.1 bug:


    I also encountered the same bug on two occasions:



    Coincidentally, this happened with Female Tonberry Skillmasters with Mighty or Lucky Personalities. After those two occasions, I can't reproduce the bug anymore.
    Last edited by HugoVirtuoso; September 2, 2017, 23:16.

    Leave a comment:


  • HugoVirtuoso
    replied
    Originally posted by wobbly
    My issue with reforging is it was already unclear what the hell was going on. Now I've got zero idea what I'm looking for in a reforge. Also was pretty off-putting to get 2 anti-teleport wizard staves in a row. With Isildur range reforges. This was the last version in the 6 series. I have no idea whether that was bad luck or if there's something out with the numbers.
    Chris said some versions ago that he nerfed reforging to avoid over-powered outcomes

    Leave a comment:


  • wobbly
    replied
    Originally posted by Fnord
    I also don't understand the removal of classes, items etc.

    And I don't get the point of the reforge nerf. Do Ninjas need to be punished, or monster classes?

    It would seem to be much better to actually make all slots similar in potential power, avoiding this issue entirely (though certainly a big change).
    My issue with reforging is it was already unclear what the hell was going on. Now I've got zero idea what I'm looking for in a reforge. Also was pretty off-putting to get 2 anti-teleport wizard staves in a row. With Isildur range reforges. This was the last version in the 6 series. I have no idea whether that was bad luck or if there's something out with the numbers.

    Leave a comment:


  • nikheizen
    replied
    Originally posted by Fnord
    nikheizen: Okay, makes sense.

    When was Telepathy nerfed, though? That seems silly, as mid to late game almost everyone has some form of detection, and then it's a matter of mentally tracking what's what.
    The telepathy nerf was 7.0.0.

    I don't really like it either. It's not because of making telepathy weaker, it's because it just forces you to remember which glyphs the monsters were on when you originally cast/zapped detmons.

    IMO if you want to nerf telepathy, Chris, consider making it like DCSS- where monsters show a glyph whose colour is based on their relative difficulty- very easy with monster depths and have uniques multiply the relative monster depth before getting their rating. You could put them on N.

    And an alternative if you want to keep the ~tele nerf in: make sense into old ~tele. Showing the exact monster as well as shielded from telepathy monsters (like it did before)- since each sense effect only applies to one monster type at a time.

    Leave a comment:


  • Fnord
    replied
    nikheizen: Okay, makes sense.

    When was Telepathy nerfed, though? That seems silly, as mid to late game almost everyone has some form of detection, and then it's a matter of mentally tracking what's what.

    Leave a comment:


  • nikheizen
    replied
    Originally posted by Fnord
    Bug: Displayed damage of one my weapons changes without anything else changing. Hitting C, scrolling, sometimes shows 257, sometimes 260. In town, no buffs, switching back and forth.
    If I recall correctly:
    The way the game creates your weapon damage numbers to display to you is by runming a bunch of samples and taking the average damage per round assuming every attack hits.
    So it's not a bug, just a peculiar implementation.

    Leave a comment:


  • Fnord
    replied
    Bug: Displayed damage of one my weapons changes without anything else changing. Hitting C, scrolling, sometimes shows 257, sometimes 260. In town, no buffs, switching back and forth.

    Leave a comment:

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