trying a fresh Monk, with all easy's on, and virtues off.
One thing I noticed very quickly, Monks absolutely suck versus breeders.
And being a 'Sexy' Monk none of the breeders ever stop breeding and take a nap. LOL
[Announce] PosChengband 7.0.0 Released
Collapse
X
-
I used to remove the MULTIPLY flag from monsters in ToME 2 because I got sick of the dungeons getting taken over by flying breeding monsters all the time (which, due to the use of trees for walls, meant the monsters effectively had passwall). It made the game slightly easier, in that I wouldn't have to abandon levels as often, but it made it vastly more enjoyable as well. In general, creators make the game that they think is best, and they deserve the benefit of the doubt...but they're not always right!Leave a comment:
-
But when you've already played a bunch, it's better to just be able to read which half dozen spells one of the 1500 monsters has instead of remembering. If my savefile persisted between versions I'd have 100% accurate info on everything except the changes in the new version.
You could probably get a lot farther with save file duplication than by turning on easy lore/id, but it would be a lot more unfun!
I think of them as "boring bullshit removal" options.Leave a comment:
-
I had always considered easy_id/lore as spoilerish, cheat mode.Might as well, save file dupe.
But given the difficulty, sigh...Leave a comment:
-
@Wobbly, oh yeah. I always mix those two up since I'm thinking of Stone of Lore.
It mainly makes the game easier by virtue of being less obnoxious to play. *ID* is probably one of the dumbest mechanics I've encountered in a loot simulator. If I wanted to enjoy IDing items, I'd play Brogue or something.Leave a comment:
-
Yeah unless you're a no-spoilers kind of person, Easy lore turns id into *id & makes the game a lot easier to play. Though I think it's actually easy-id & easy lore is monster id. There are 2 settings under = to play with when starting the character.Leave a comment:
-
Even Identified it tells you little about many of the brands. Like (Craft) this affects Craft School magic in some way I assume, but damned if I know...
It is also annoying to have Identify tell you basically nothing you didn't already know.
-An Amulet (unidentified) becomes,
-A Barbarian Amulet (?)
umm, yay?Last edited by nikheizen; August 21, 2017, 23:19.Leave a comment:
-
The brand is mostly flavour text. Armageddon tends to get damage boosts visible on inspect & often an element brand. Death is vampiric & sometimes poison resist or hold life. Craft is just an element brand. You can either *id them or sell a bunch of junk brands till you know all the flavours, but there is actually nothing there that doesn't show up by inspect if fully *ided, except perhaps blessed which gets rid of the pointy penalty on a good priest.
Back in Ang/Zang days one of the primary reasons to *ID was as a protection from memory-loss. Is that still the case? I could swear my now dead Ninja forgot ID'd items on several occasions.Leave a comment:
-
The brand is mostly flavour text. Armageddon tends to get damage boosts visible on inspect & often an element brand. Death is vampiric & sometimes poison resist or hold life. Craft is just an element brand. You can either *id them or sell a bunch of junk brands till you know all the flavours, but there is actually nothing there that doesn't show up by inspect if fully *ided, except perhaps blessed which gets rid of the pointy penalty on a good priest.Leave a comment:
-
It is also annoying to have Identify tell you basically nothing you didn't already know.
-An Amulet (unidentified) becomes,
-A Barbarian Amulet (?)
umm, yay?Leave a comment:
-
Originally posted by MochtArmageddon weapons have bigger damage dice, and sometimes (always?) weigh more, and nothing else
You want Armageddon weapons if you are playing a mauler
The word Armageddon is for flavour or whatever, each spell realm is a weapon ego, like life weapons give bonus life, or death weapons giving lifesteal, there is crusade and trump and so on
Some feedback on 7.0.0 for Chris:
Attacking acid veils with acid immunity still triggers the "you are dissolved" message.
New attack flavour messages seem to trigger even with elemental immunity to the given damage type.
Healing type effects (staves, potions, spells) all say they cure poison, but do not - Holiness does this as wellLeave a comment:
-
Originally posted by MochtArmageddon weapons have bigger damage dice, and sometimes (always?) weigh more, and nothing else
You want Armageddon weapons if you are playing a mauler
The word Armageddon is for flavour or whatever, each spell realm is a weapon ego, like life weapons give bonus life, or death weapons giving lifesteal, there is crusade and trump and so onLeave a comment:
-
I know it, but this broad sword is fully identified. Even in Library (Morivant) there is no option to Research this particular sword and there is no warning left about *identify* in description of this sword. So title Armageddon left unexplained. Maybe this sword power up magic from realm of Armadeddon?Leave a comment:
-
Bug:
If you're killed by a monster that outside of your LOS, then the Tombstone would say you were killed by 'it'...without identifying what it was...
Or...Is this something new??Leave a comment:
-
Also worth keeping in mind back-stab works with confusion & a bunch of other stuff unless that has changed in 7.0, it did in the older versions. So look for a staff of confusion for extra funLeave a comment:
Leave a comment: