Unangband 0.6.5

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  • wobbly
    Prophet
    • May 2012
    • 2627

    #16
    Another bug. I threw a flask of oil & it landed on an open door. Now I can't seem to pick it up. By the way is there a list of known bugs somewhere?

    The door is an entrance to a room that pops up a room description if it matters.

    Comment

    • DGoldDragon28
      Rookie
      • Nov 2013
      • 24

      #17
      Issues list at https://github.com/DGoldDragon28/Unangband/issues
      The door-pickup bug is also known.
      -Duncan Lowther, the formerly pseudonymous Gold Dragon,
      Maintainer of Unangband

      Comment

      • Pete Mack
        Prophet
        • Apr 2007
        • 6883

        #18
        Bug: picked up ?Recall in the dungeon. It didn't stack with the ones in my pack until after one of them was used.

        Comment

        • Pete Mack
          Prophet
          • Apr 2007
          • 6883

          #19
          Perilous summoning is *too* perilous. It appears to clone summoned monsters that are placed on squares iterated later in the loop than the original, as well as the original monsters. The result: I was surrounded by something like 50 scrawny cats and 20 hobbit revelers, starting with one of each.
          Edit: overland travel should not pick handfuls of berries or other things that have side effects to eat automatically. There's food in the pack too!
          Last edited by Pete Mack; March 3, 2017, 22:15.

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          • Pete Mack
            Prophet
            • Apr 2007
            • 6883

            #20
            I don't understand melee in UnAngband. How do you get more than 2 blows? Should I dump stats into DEX or not? Str? Or Agility? I am having a hell of a time with Nar, who is a pretty easy target in V, though I usually don't bother since he's hard on consumables. I've cleared up all the affiliate dungeons, but there's no way I can kill Uvatha if I can barely kill Nar! (I did it, but it took forever.)
            Also, how does the bow specialty work for rogues? I thought it would give me better accuracy, but it doesn't seem to help there. I can't hit anything worth beans.
            Other things:
            ?Recall is ridiculously uncommon
            !Heroism ditto
            Decent weapons, the same. I saw a sacrificial dagger in a store before I could afford it. Otherwise, all I've found are enchanted daggers and a 2d9 Flail of Tunneling (which at least allowed me to get 11000GP of buried treasure from a mother lode, before I ran low on food.)

            Comment

            • HugoVirtuoso
              Veteran
              • Jan 2012
              • 1237

              #21
              Sometime in the future, I'll compile Unangband 0.6.5 on Windows 10 (64-bit) Anniversary Edition for myself. Any suggestions on what compiler I should use?
              My best try at PosChengband 7.0.0's nightmare-mode on Angband.live:
              https://www.youtube.com/watch?v=rwAR0WOphUA

              If I'm offline I'm probably in the middle of maintaining Gentoo or something-Linux or other.

              As of February 18th, 2022, my YouTube username is MidgardVirtuoso

              Comment

              • Pete Mack
                Prophet
                • Apr 2007
                • 6883

                #22
                Also, I save scummed a bit, trying to understand the balance around Nar. Bottom line: there's no way to kill him with just 4 each of CSW and CLW without 3+ blows and a +7 weapon. (Or a bow that can actually hit him.) I am doing nominally (7+3.5)*3 damage with a longbow that I bought in the black market out of desperation for 5000GP. But I can't hit him--even with the specialization. In other variants, it'd be easy. Not so here. There's just so little that's useful for sale--the good stuff seems to get displaced by all the different weak ID scrolls and the like.

                It's just a guaranteed route to grinding when you need to build a large stash of consumables by dungeon level 17. Most of the early levels don't have anything useful for this, since mushrooms won't work.

                Also, why does Nar resist poison? (Blindness and confusion are enough. Fear doesn't do much, since he continues to spellcast when afraid.)

                The result is I am reduced to town-scumming.

                Comment

                • Pete Mack
                  Prophet
                  • Apr 2007
                  • 6883

                  #23
                  Ming worked fine.

                  Comment

                  • DGoldDragon28
                    Rookie
                    • Nov 2013
                    • 24

                    #24
                    Blows are calculated from both STR and DEX, about equally.

                    Uvatha doesn't exist in Unangband (this decision was made before my time). According to Unangband's internal difficulty measure, Nar is hard for his dungeon level. However, as he is not a guardian, defeating him is entirely optional.

                    Item frequencies are a little weird. I'll look into that.

                    I compile Unangband for Windows with MinGW GCC on Windows 10. Cygwin should also work, but I haven't tried it.
                    -Duncan Lowther, the formerly pseudonymous Gold Dragon,
                    Maintainer of Unangband

                    Comment

                    • Pete Mack
                      Prophet
                      • Apr 2007
                      • 6883

                      #25
                      Aha! I recall that the "Rider at Weathertop" used to be a quest monster, which made it nearly impossible. I see the rider at bree isn't really there anymore. Thanks much. I am now finally at Rivendell, where there's much more reasonable selection of supplies...at lest for now.

                      Comment

                      • MITZE
                        Swordsman
                        • Jan 2017
                        • 292

                        #26
                        For Clarification:

                        Originally posted by Pete Mack
                        I don't understand melee in UnAngband. How do you get more than 2 blows? Should I dump stats into DEX or not? Str? Or Agility?
                        Originally posted by DGoldDragon28
                        Blows are calculated from both STR and DEX, about equally.
                        STR and DEX both influence blows, but what has a bigger influence is the class you're playing; both warriors and paladins seems to get extra blows at earlier breakpoints than rogues.

                        AGI gives you innate bonuses to armor and speed.

                        Originally posted by Pete Mack
                        Also, how does the bow specialty work for rogues? I thought it would give me better accuracy, but it doesn't seem to help there. I can't hit anything worth beans.
                        I honestly can't recommend using shooters as they are currently; shooting is too inaccurate and on the overworld your ammunition has a tendency to disappear. Not actually break, but vanish from the map (it's still there, but you have to walk over it to reveal it).
                        Everything you need to know about my roguelike playstyle:

                        I took nearly two years to win with a single character in PosChengband.

                        Comment

                        • DGoldDragon28
                          Rookie
                          • Nov 2013
                          • 24

                          #27
                          Originally posted by MITZE
                          STR and DEX both influence blows, but what has a bigger influence is the class you're playing; both warriors and paladins seems to get extra blows at earlier breakpoints than rogues.
                          Yes, class has a large influence. And digging deeper, I made a mistake. STR and DEX are each looked up in a seperate table, then multiplied by the att_multiply value of the class and divided by the weight of the weapon. The values are then looked up together in a two-dimensional table to determine the blows, with a maximum set by the class. The code for this is in
                          Code:
                          xtra1.c
                          , while the tables are in
                          Code:
                          tables.c
                          . The real mistake that I made was not realizing how drawstically different the STR and DEX lookup tables were (the combined lookup table is quite balanced).
                          -Duncan Lowther, the formerly pseudonymous Gold Dragon,
                          Maintainer of Unangband

                          Comment

                          • Pete Mack
                            Prophet
                            • Apr 2007
                            • 6883

                            #28
                            At cl 25, can finally reach four blows if I use temporary dexterity. Have found zero(!) stat bonus items, except for a few cursed boots and armor of charisma.
                            Also, Food consumption with regen is brutal. Using multiple food on the same level.

                            Comment

                            • Pete Mack
                              Prophet
                              • Apr 2007
                              • 6883

                              #29
                              More issues:
                              • Minor: Bree town baddie shouldn't call for help from townies.
                              • Woods town doesn't make a lot of sense. Why are townies unfriendly, but stores willing to sell?
                              • BRAND_LIGHT has no effect, according to object_damage_multiplier in cmd1.c (I wasn't sure what effect it would have, but I didn't expect none at all.)
                              • Monster resistances don't show in knowledge. It should be obvious after a single blow or spell/breath.
                              • Weapon doesn't show melee pluses after use (armor pluses do show)
                              • Can't squelch items until they are use IDed, even though rogue generally knows type of staves without use. Same for other unknown flavors--particularly want to do this with useless mushrooms.

                              Edited for clarity
                              Last edited by Pete Mack; March 4, 2017, 19:27.

                              Comment

                              • Pete Mack
                                Prophet
                                • Apr 2007
                                • 6883

                                #30
                                Entered Isengard, War-ready. It was filled with War Drakes and the like, despite being nominally danger level 21. Got killed. Tried again, on way to Edoras. (save file scumming to learn this game is pretty much necessary.) This time it's full of fruit bats and wildcats. Most dangerous so far is a bitter soul.

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