[Announce] Poschengband 5.0.5 Released

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Regalia
    Apprentice
    • Dec 2008
    • 85

    #76
    Originally posted by MITZE
    I thought that acid didn't affect wands and rods, though?
    That just means the wyrm wasn't bile enough.

    Comment

    • wobbly
      Prophet
      • May 2012
      • 2629

      #77
      Anyone knows why the damage is different on a martial artist if you shift the combat ring on to the other hand? I'm not using a shield. It's listing better damage for the combat ring on the off-hand, with higher percentages of the latter strikes.

      Comment

      • wobbly
        Prophet
        • May 2012
        • 2629

        #78
        So force-trainers can wield wizard staves but don't get the Decreased mana, is this intentional?

        Comment

        • HugoVirtuoso
          Veteran
          • Jan 2012
          • 1237

          #79
          I think both of these are bugs. Combat Ring should give equal damage with the ring on either hand for martial artists. But, maybe there is now a aesthetic reason for lefties (i.e. Ring on Left Hand for two-handed martial arts) to do more damage, who knows?

          A bit off topic: By design, I definitely know the Main Gauche is supposed to give an AC bonus if wielded left-handed
          My best try at PosChengband 7.0.0's nightmare-mode on Angband.live:
          https://www.youtube.com/watch?v=rwAR0WOphUA

          If I'm offline I'm probably in the middle of maintaining Gentoo or something-Linux or other.

          As of February 18th, 2022, my YouTube username is MidgardVirtuoso

          Comment

          • Antoine
            Ironband/Quickband Maintainer
            • Nov 2007
            • 1010

            #80
            Could there be a Poscheng realm of magic 'Enchantment' focusing on sleep, slow, charm etc?

            A.
            Ironband - http://angband.oook.cz/ironband/

            Comment

            • wobbly
              Prophet
              • May 2012
              • 2629

              #81
              Originally posted by Antoine
              Could there be a Poscheng realm of magic 'Enchantment' focusing on sleep, slow, charm etc?

              A.
              Sounds kinda close to the sorcery realm. Sorcery has the detects/teleports & other utils as well but you'd need something pretty good to skip the extra goodies sorcery grants to make it viable.

              Comment

              • HugoVirtuoso
                Veteran
                • Jan 2012
                • 1237

                #82
                These bugs are still ongoing in version 5.0.5:
                Spells are not shown in the chardump for Force-Trainers and Blue-Mages
                My best try at PosChengband 7.0.0's nightmare-mode on Angband.live:
                https://www.youtube.com/watch?v=rwAR0WOphUA

                If I'm offline I'm probably in the middle of maintaining Gentoo or something-Linux or other.

                As of February 18th, 2022, my YouTube username is MidgardVirtuoso

                Comment

                • Antoine
                  Ironband/Quickband Maintainer
                  • Nov 2007
                  • 1010

                  #83
                  What about adding an authentically named Harry Potter relalm? Could have the Potterverse monsters, uniques and arts as well...
                  Ironband - http://angband.oook.cz/ironband/

                  Comment

                  • debo
                    Veteran
                    • Oct 2011
                    • 2402

                    #84
                    Originally posted by Antoine
                    Could there be a Poscheng realm of magic 'Enchantment' focusing on sleep, slow, charm etc?

                    A.
                    It would be neat to see hex mage redesigned as an extreme debuff class (like the Etrian Odyssey hexer) instead of the useless broken-english oddity that it is now.
                    Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'

                    Comment

                    • HugoVirtuoso
                      Veteran
                      • Jan 2012
                      • 1237

                      #85
                      Apparently, one of the PosChengband forks had a significant change made to the Duelist class. Perhaps, this should be incorporated into Chris' official PosChengband release in the future. See gomen_gomen's winning Duelist. You'll see what I mean.
                      My best try at PosChengband 7.0.0's nightmare-mode on Angband.live:
                      https://www.youtube.com/watch?v=rwAR0WOphUA

                      If I'm offline I'm probably in the middle of maintaining Gentoo or something-Linux or other.

                      As of February 18th, 2022, my YouTube username is MidgardVirtuoso

                      Comment

                      • wobbly
                        Prophet
                        • May 2012
                        • 2629

                        #86
                        There's something buggy about how martial arts damage is displayed. I can press ~w, ~w, ~w without taking a turn & every time the damage output displayed is different. I'm wearing Narya if that makes a difference.

                        Comment

                        • HugoVirtuoso
                          Veteran
                          • Jan 2012
                          • 1237

                          #87
                          The same thing happens in the character sheet 'C' with weapons. I think it may be intentional, who knows? Chris would, of course
                          My best try at PosChengband 7.0.0's nightmare-mode on Angband.live:
                          https://www.youtube.com/watch?v=rwAR0WOphUA

                          If I'm offline I'm probably in the middle of maintaining Gentoo or something-Linux or other.

                          As of February 18th, 2022, my YouTube username is MidgardVirtuoso

                          Comment

                          • Regalia
                            Apprentice
                            • Dec 2008
                            • 85

                            #88
                            Originally posted by HugoTheGreat2011
                            The same thing happens in the character sheet 'C' with weapons. I think it may be intentional, who knows? Chris would, of course
                            Afair, damage is simulated - there is no fixed formula, rather, X attacks are made and averages are shown.

                            Comment

                            • HugoVirtuoso
                              Veteran
                              • Jan 2012
                              • 1237

                              #89
                              Originally posted by Regalia
                              Afair, damage is simulated - there is no fixed formula, rather, X attacks are made and averages are shown.
                              In older versions (i.e. before version 4 or 5, I don't remember), chardumps used to display a numerical damage range. Nowadays, there is just an average or so. (i.e. or so, meaning branded damage has its own average too).
                              My best try at PosChengband 7.0.0's nightmare-mode on Angband.live:
                              https://www.youtube.com/watch?v=rwAR0WOphUA

                              If I'm offline I'm probably in the middle of maintaining Gentoo or something-Linux or other.

                              As of February 18th, 2022, my YouTube username is MidgardVirtuoso

                              Comment

                              Working...
                              😀
                              😂
                              🥰
                              😘
                              🤢
                              😎
                              😞
                              😡
                              👍
                              👎