[Announce] Poschengband 5.0.5 Released

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  • Regalia
    Apprentice
    • Dec 2008
    • 85

    #31
    Originally posted by HugoTheGreat2011
    Do Potions of Learning and those "Scrolls that let the player learn more spells" (I can't remember what they're called) work on Skillmasters?? i.e. Will the Skillmasters get extra points from these??
    Oh sweet summer child... ekhm. I seriously doubt you can go above the 15 point limit. That would make the whole class pretty overpowered.
    E: Having said that, I never checked "in-game'. Nothing in code of what I can see.
    E: Checked and it 'does nothing'.
    Last edited by Regalia; January 31, 2017, 20:17.

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    • Narsil
      Rookie
      • May 2016
      • 9

      #32
      I can't start poschengband - it says that MSVCR100.dll is missing, despite that I habe all Microsoft Visual C++ libraries up to date. Why?

      Comment

      • Regalia
        Apprentice
        • Dec 2008
        • 85

        #33
        Originally posted by Narsil
        I can't start poschengband - it says that MSVCR100.dll is missing, despite that I habe all Microsoft Visual C++ libraries up to date. Why?
        This would typically mean that the application in question cannot localize the library (missing path entry? directory permissions?). Whatever the reason, try copying it directly into the game folder.

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        • Pete Mack
          Prophet
          • Apr 2007
          • 6883

          #34
          Unfortunately, the downloaded version of poschengband is andebug build. You need to get the correct version of the debug runtime library.
          Edit: alternately, you could tweak the V version of Makefile.win to compile Pos. I've done that many times--most recently to build Sil using MinGW. It takes about 5-10 minutes.
          Last edited by Pete Mack; February 1, 2017, 19:47.

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          • Regalia
            Apprentice
            • Dec 2008
            • 85

            #35
            Anyone happens to know how to hide portions of item inscriptions? I seem to remember there was a way (inscriptions were invisible past a set of certain characters) but I just cannot make it work.

            On another note, any way to make macros/keymaps visible in the Mogaminator? Mine only show up when you are on their line. Only brackets are visible otherwise (they work just fine though).

            Edit2: The # character moves portion of the description in front of the item type... but that's not exactly what I want.
            Last edited by Regalia; February 15, 2017, 15:49.

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            • Regalia
              Apprentice
              • Dec 2008
              • 85

              #36
              Originally posted by Mocht
              I have [3] suggestions:
              I'll give my 3 cents.

              (1) Or maybe gold. I always sell that weapon to get much needed ?id or !ccw or ?teleport.
              (2) Meh, it takes 10 seconds to restart if you're missing something. And if you don't, it makes for a fun game. For example when there are no ?teleport and you want to travel across wilderness.
              (3) That screams to me: take the highest anyway or suffer from a severe lack of perfectionism :/. And since you say to make 5 much more deadly... I'm not sure how much more deadly can I take .

              Comment

              • murphy
                Adept
                • Sep 2009
                • 101

                #37
                Originally posted by HugoTheGreat2011
                Do Potions of Learning and those "Scrolls that let the player learn more spells" (I can't remember what they're called) work on Skillmasters?? i.e. Will the Skillmasters get extra points from these??
                scroll of spell, nope, i read one and it said 'nothing happens'

                Comment

                • Slatour71
                  Rookie
                  • Dec 2016
                  • 10

                  #38
                  If a Skillmaster is taking points in Health, does it matter when they take the points? For example, if I take a point at level 20, will I get the same amount of bonus by level 50 as if I took a point at level 1? I am thinking about maxing it out, but I won't have points until levels 40, 45, and 50.

                  Comment

                  • Regalia
                    Apprentice
                    • Dec 2008
                    • 85

                    #39
                    Originally posted by Slatour71
                    If a Skillmaster is taking points in Health, does it matter when they take the points? For example, if I take a point at level 20, will I get the same amount of bonus by level 50 as if I took a point at level 1? I am thinking about maxing it out, but I won't have points until levels 40, 45, and 50.
                    All health points do (in the skillmaster file at least) is this:
                    class_ptr->stats[A_CON] += pts; // so just bonus con
                    class_ptr->life += 4*pts; // so just bonus to life rating
                    class_ptr->base_hp += 7*pts; // so just bonus base health

                    So no, shouldn't matter. I hope so too - my skillmaster takes health at 25/30/35.

                    Comment

                    • Slatour71
                      Rookie
                      • Dec 2016
                      • 10

                      #40
                      Thanks! I am not savvy in the ways of computer jargon or I would have looked it up myself.

                      Comment

                      • caruso
                        Adept
                        • May 2011
                        • 164

                        #41
                        Originally posted by chris
                        Yet another release in yet the same place. 5.0.5 this time.

                        The big change this time is the addition of a new class: The Skillmaster
                        I think this should be v. 5.1


                        Falling back into my habit of writing an endless list of feedback before finally posting it... Been messing around both with delicate and straightforward characters, and either I found my characters dying by the score during the very early game or making very slow progress, even with innate Detection, but the latter might be because of my very cautious style of play.

                        Bugs

                        - the game gives away the ego or artefact status of an item by automatically trying to pick them up
                        - enemies can range-attack hidden ninjas. I believe this bug only occurs since the battle against Meng Huo, but perhaps that's because he has so many ranged attackers with him, all of which are awake from the beginning. Or indeed, would ninjas be too powerful if they can hide from ranged attacks...?
                        - my (levitating) high elf ninja deliberately walks into gas traps and discoloured spots, but automatically tries to disarm all other traps as expected
                        - the failure rate of the dwarves' bonus power (Detect Doors and Traps) seems to always remain at 95%. Same with the yeeks' power to Scare Monster, but perhaps that was because my ninja had become polymorphed into a yeek.

                        Tweaks

                        - tell the player when the character has gained a new race or class power or resistance
                        - when buying stackable items in shops, 'a' should mean "as many as possible"
                        - if certain characters are about to put on all too heavy armour, warn them, ideally telling them by how many pounds they would exceed their current armour limit
                        - in the manual section on missile launchers, please explain what the (x/y) after every stack of ammunition means
                        - if there is only one item to pick up from the floor, the game should not prompt before picking them up
                        - if you 'l'ook at a creature with changed status, display the status(es) in parenthesis after the name, e.g. "a Hill orc (slowed, confused)". Additionally, you could point out the statuses in the creature's health bar, replacing the asterisks with e.g. 'c's to indicate confusion
                        - your compassion should only drop when you corner an opponent ("The <foo> turns to fight!"), not when they regain their courage
                        - if the game prompts you for picking things up, accept 'g' as "yes" (so you can just press 'g' twice)

                        Comment

                        • murphy
                          Adept
                          • Sep 2009
                          • 101

                          #42
                          Originally posted by MITZE
                          I had an idle thought while contemplating potential skillmaster builds:

                          How does their throwing skill interact with permacursed weapons? You aren't necessarily guarenteed that your weapon comes back, or that you catch it, after all.
                          From my own experience, if your weapon becomes cursed, you can no longer throw it. So no loophole there.

                          Infact, seems prudent to carry some remove curse scrolls!

                          Comment

                          • murphy
                            Adept
                            • Sep 2009
                            • 101

                            #43
                            Just to note a bug I noticed, that isnt new to this version.

                            Sometimes when you dig rubble you get a 'you found something' message, but no object is really there

                            Comment

                            • HugoVirtuoso
                              Veteran
                              • Jan 2012
                              • 1237

                              #44
                              Frost giants are not vulnerable to Fire. On the other hand, Fire giants are not vulnerable to Cold. Apparently, the Elder giant forms of these these two counterparts are definitely vulnerable to the opposite Element
                              My best try at PosChengband 7.0.0's nightmare-mode on Angband.live:
                              https://www.youtube.com/watch?v=rwAR0WOphUA

                              If I'm offline I'm probably in the middle of maintaining Gentoo or something-Linux or other.

                              As of February 18th, 2022, my YouTube username is MidgardVirtuoso

                              Comment

                              • Regalia
                                Apprentice
                                • Dec 2008
                                • 85

                                #45
                                Originally posted by HugoTheGreat2011
                                Frost giants are not vulnerable to Fire. On the other hand, Fire giants are not vulnerable to Cold. Apparently, the Elder giant forms of these these two counterparts are definitely vulnerable to the opposite Element
                                That's because they're older... oh wait, that's not how it works in PCB .

                                You'd imagine that an Elder Giant would be age-worn, wrinkled and with a cane at least.

                                Comment

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