[Announce] Poschengband 5.0.5 Released

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  • HugoVirtuoso
    replied
    Here's a YouTube video of my playthrough with my latest Hasty Tonberry Skillmaster, Heritage XV (from PosChengband 5.0.5, of course) from GAME START to the 2 hour mark:


    Enjoy!

    Leave a comment:


  • MITZE
    replied
    Originally posted by Regalia
    Also Mitze, how nice of you to join . Is that you or the other mitze (good luck answering this one)?
    The only reason I had TheOtherMITZE as an email is because some jerk took the original. Who else had reason to use this random jumble of letters, I'll never know.

    Leave a comment:


  • HugoVirtuoso
    replied
    My favorite early-game Skillmaster convenience is Loremastery

    Leave a comment:


  • Regalia
    replied
    Originally posted by Slatour71
    Quick question- what is the easiest way to update my user pref files (using Windows here). I tried copying some pref files and user files, but nothing is happening. Help!
    I have no idea if pref file format has changed, maybe you should check that?

    Originally posted by Aver
    ´Good Luck´ skill and ´lucky´ personality, do they stack?
    My quick code check suggests that they are the same thing, so no.

    So far I see that the most convenient thing about Skillmasters is easy access to bonus speed. Even from cl1. Or the ability to make reasonably healthy mages.

    Leave a comment:


  • Slatour71
    replied
    Quick question- what is the easiest way to update my user pref files (using Windows here). I tried copying some pref files and user files, but nothing is happening. Help!

    Leave a comment:


  • Pete Mack
    replied
    Don't think that's a bug. Those scrolls have always been better than the spell.
    Originally posted by MITZE
    Status infliction on monsters is a little confusing/inconsistent.

    For example, you can reliably confuse most early uniques with ?MonsterConfusion, but if you try to cast 'Confuse Monster' from say the 'Sorcery' realm on the same uniques it'll tell you they're immune. Haven't yet tried -ConfuseMonster or experimented with the sleep/slow/fear statuses yet.

    Leave a comment:


  • MITZE
    replied
    Bug

    Status infliction on monsters is a little confusing/inconsistent.

    For example, you can reliably confuse most early uniques with ?MonsterConfusion, but if you try to cast 'Confuse Monster' from say the 'Sorcery' realm on the same uniques it'll tell you they're immune. Haven't yet tried -ConfuseMonster or experimented with the sleep/slow/fear statuses yet.
    Last edited by MITZE; January 20, 2017, 22:06. Reason: Fixed a typo

    Leave a comment:


  • Regalia
    replied
    Skillmaster sounds like it's something right up my alley.

    Originally posted by HugoTheGreat2011
    You can escape to World Map from certain ambushes, this is probably because the nearby monsters were asleep (and they're not supposed to be asleep during ambushes, right?!)
    You were just ambushed by some very lazy monsters. "Ambush that guy? Yeah! Sure! Wait... no, naptime."

    Also Mitze, how nice of you to join . Is that you or the other mitze (good luck answering this one)?

    Leave a comment:


  • Aver
    replied
    ´Good Luck´ skill and ´lucky´ personality, do they stack?

    Leave a comment:


  • ShadowTechnology
    replied
    After an hour of messing around, I still can't get 5.0.5 to run on my Windows 7 machine. Windows Security Essentials deletes it, or simply won't allow it to run when double clicking on the executable ("Windows cannot access the specified device, path, or file. You may not have the appropriate permissions to access the item.") I've been able to get 5.0.0, 5.0.1, 5.0.3, and 5.0.4 to run by replacing the msvcr.dll with a newer version, but 5.0.5 is a no-go. Suggestions?

    Leave a comment:


  • HugoVirtuoso
    replied
    Time for me to give this [5.0.5] a spin

    Found a bug, probably persistent from prior versions:
    You can escape to World Map from certain ambushes, this is probably because the nearby monsters were asleep (and they're not supposed to be asleep during ambushes, right?!)
    Last edited by HugoVirtuoso; January 18, 2017, 20:52.

    Leave a comment:


  • knaveightt
    replied
    Originally posted by MITZE
    ME WANT! GIMME!!!

    (I don't think I've seen anyone else mention it, but I want to thank you for all the work you've done on the documention. It's helpful and even enjoyable to read because of the flavour that's been added.)
    I want to also echo this sentiment. Having played only a few variants along with V, the documentation here is such a huge asset to Poschengband, along with soooo many other awesome features!!

    Leave a comment:


  • MITZE
    replied
    New version!

    Originally posted by chris
    The big change this time is the addition of a new class: The Skillmaster.

    The Skillmaster allows you to build and design your own class. I did a lot of work on the user interface and helpfiles, so, rather than repeat myself, I'll let you read about it inside the game. The only thing perhaps worth mentioning is that you use the 'G' command to gain skills. In the UI, the uppercase version of a command usually brings up context sensitive help.
    ME WANT! GIMME!!!

    (I don't think I've seen anyone else mention it, but I want to thank you for all the work you've done on the documention. It's helpful and even enjoyable to read because of the flavour that's been added.)

    Leave a comment:


  • chris
    started a topic [Announce] Poschengband 5.0.5 Released

    [Announce] Poschengband 5.0.5 Released

    Yet another release in yet the same place. 5.0.5 this time.

    The big change this time is the addition of a new class: The Skillmaster.

    The Skillmaster allows you to build and design your own class. I did a lot of work on the user interface and helpfiles, so, rather than repeat myself, I'll let you read about it inside the game. The only thing perhaps worth mentioning is that you use the 'G' command to gain skills. In the UI, the uppercase version of a command usually brings up context sensitive help.

    Other changes this release include:
    [1] Better handling of repeated messages, especially Clear Mind and Virtue spam.

    [2] Burglary Rogues are CL1 casters and use DEX. Non-burglary rogues remain CL5 casters using INT.

    [3] Sorcery Identify spell becomes 'Mass Identify' rather early on.

    [4] Burglary books were not being stocked in the BM (remove the TOWN flag in k_info.txt to fix this since black_market_crap() now simply disallows objects where this flag is set).

    [5] Ammo allocation has been redesigned. Perhaps seeker stuff is too common now? Somebody play an Archer/Ranger and let me know

    Bug fixes mentioned on the forum (up to around Dec 1) include:
    [1] Gold amounts overflowing and becoming negative (I guess this was a tax to raise some revenue for The Variant Maintainer??)

    [2] Draconian Metamorphosis in the middle of berserker melee was raising a divide by 0 error, since changing your body form chucked all your melee weapons in the middle of the attack loop.

    Enjoy!
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