[Announce] Poschengband 5.0.5 Released

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  • Regalia
    replied
    Originally posted by HugoTheGreat2011
    Perhaps, its device difficulty should be increased.
    Here are my solutions with differing levels of bile wyrms in them:
    1. Nerf staves of genocide.
    2. Nerf devices of genocide.
    3. Remove staves of genocide.
    4. Remove devices of genocide.
    5. Remove staves.
    6. Remove devices.

    Take your pick.

    I suggest 6 so that all characters can all feel what berserkers feel all the time.

    Coincidentally, this is the solution with the most bile wyrms in it. Bile wyrms are my favorite.

    Leave a comment:


  • HugoVirtuoso
    replied
    Originally posted by clouded
    Staves of genocide are making things too easy at the end, as much as it's convenient to be able to remove Z from all levels.
    Perhaps, its device difficulty should be increased.

    Leave a comment:


  • clouded
    replied
    Staves of genocide are making things too easy at the end, as much as it's convenient to be able to remove Z from all levels.

    Leave a comment:


  • MITZE
    replied
    Yes they do!

    Originally posted by HugoTheGreat2011
    I forgot this:
    Besides the Hex realm and Rage-Mage specifics,....Skillmasters have no access to the Burglary realm either... If Skillmasters are "design-your-own-class"....then why not?
    Yes they do, Hugo! It's under techniques, not magic!

    Leave a comment:


  • HugoVirtuoso
    replied
    I forgot this:
    Besides the Hex realm and Rage-Mage specifics,....Skillmasters have no access to the Burglary realm either... If Skillmasters are "design-your-own-class"....then why not?

    Leave a comment:


  • HugoVirtuoso
    replied
    Originally posted by Regalia
    Whoa there... those two things on something that can specialize in melee?
    Surely, why not? So my Tonberry Skillmasters can do 1,000 damage a pop within hours from GAME START!

    Leave a comment:


  • Regalia
    replied
    Originally posted by HugoTheGreat2011
    You know what's missing from the Skillmaster's selection?

    1. Hex Magic
    2. Rage-Mage technique

    Hey Chris, add these for the Skillmaster in the next release!!!
    Whoa there... those two things on something that can specialize in melee?

    But then again, there's already craft and archers, as kindly pointed out by GenericPseudonym.

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  • HugoVirtuoso
    replied
    I saw this bug when using Dragon Scale Mail breath activation:

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  • HugoVirtuoso
    replied
    You know what's missing from the Skillmaster's selection?

    1. Hex Magic
    2. Rage-Mage technique

    Hey Chris, add these for the Skillmaster in the next release!!!

    Leave a comment:


  • MITZE
    replied
    PosChengband Unwon Races & Classes

    Whoa, I actually have a better version of the list:

    Code:
    Races
    ---------------------------------------------
    Elf: Wood-Elf (94)
    Monster: Centipede (68)
    Monster: Dragon: Balance Drake (22)
    Monster: Dragon: Black Dragon (34)
    Monster: Dragon: Bronze Dragon (22)
    -Monster: Dragon: Chaos Drake (9)
    -Monster: Dragon: Crystal Drake (39)
    Monster: Dragon: Ethereal Drake (93)
    -Monster: Dragon: Gold Dragon (69)
    Monster: Dragon: Green Dragon (75)
    Monster: Dragon: Law Drake (24)
    -Monster: Dragon: Shadow Drake (76)
    -Monster: Dragon: Realm: Death (76)
    -Monster: Dragon: Realm: Domination (34)
    -Monster: Elemental: Water Elemental (63)
    Monster: Giant: Fire Giant (68)
    Monster: Giant: Storm Giant (47)
    -Monster: Giant: Titan (14)
    Monster: Golem: Sky Golem (52?)
    Monster: Spider: Phase Spider (86)
    Monster: Troll: Storm Troll (35?)
    -Other: Doppleganger (67)
     Classes
    ---------------------------------------------
    Devices: Devicemaster: Speciality: Potions (95)
    -Devices: Devicemaster: Speciality: Rods (85)
    -Devices: Devicemaster: Speciality: Scrolls (33)
    -Devices: Devicemaster: Speciality: Staves
    Hybrid: Chaos-Warrior: Patron: Arioch (95)
    Hybrid: Chaos-Warrior: Patron: Balaan (99)
    Hybrid: Chaos-Warrior: Patron: Balo (99)
    Hybrid: Chaos-Warrior: Patron: Eequor (73)
    Hybrid: Chaos-Warrior: Patron: Khaine (40)
    Hybrid: Chaos-Warrior: Patron: Khorne
    Hybrid: Chaos-Warrior: Patron: Mabelode (13)
    -Hybrid: Chaos-Warrior: Patron: Narjhan (41)
    Hybrid: Chaos-Warrior: Patron: Nurgle (35)
    Hybrid: Chaos-Warrior: Patron: Pyaray (22, 24?)
    Hybrid: Chaos-Warrior: Patron: Slortar (24)
    Hybrid: Chaos-Warrior: Patron: Tzeentch (43)
    Hybrid: Chaos-Warrior: Patron: Xiombarg
    -Hybrid: Paladin: Realm: Death (85)
    Hybrid: Ranger: Realm: Arcane
    Hybrid: Ranger: Realm: Daemon (22, 60?)
    Hybrid: Warrior-Mage: Realm: Armageddon (35)
    Hybrid: Warrior-Mage: Realm: Chaos
    Hybrid: Warrior-Mage: Realm: Crusade
    Hybrid: Warrior-Mage: Realm: Daemon (18?)
    Hybrid: Warrior-Mage: Realm: Life
    Hybrid: Warrior-Mage: Realm: Nature
    Hybrid: Warrior-Mage: Realm: Sorcery
    Hybrid: Warrior-Mage: Realm: Trump
    Magic: Blood-Mage: Realm:
    Magic: High-Mage: Realm: Arcane (94)
    -Magic: High-Mage: Realm: Hex (95)
    Magic: High-Mage: Realm: Trump (61)
    Magic: Mage: Realm:
    Melee: Weaponmaster: Speciality: Bows (35)
    Martial Arts: Force-Trainer: Realm: Craft (99)
    Martial Arts: Force-Trainer: Realm: Death
    -Martial Arts: Monk: Realm: Death (62)
    Martial Arts: Monk: Realm: Trump (35)
    -Martial Arts: Mystic (75)
    Mind: Warlock: Pact: Aberrations (54)
    Mind: Warlock: Pact: Angel (60)
    -Mind: Warlock: Pact: Demon (62)
    -Other: Imitator (87, 88?)
    -Other: Rage-Mage (60)
    Prayer: Realm:
    Stealth: Rogue: Realm: Arcane (99)
    Stealth: Rogue: Realm: Trump (45, 62?)
    I had actually meant to post this list when I joined; it's mostly complete and somewhat outdated. I checked chardumps for Heng, Entro, Cheng, and PosChengband when making it.

    EDIT: The numbers, by the way, are the DLs of the deepest unique killed.
    Last edited by MITZE; March 6, 2017, 05:34. Reason: Forgot to say something.

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  • HugoVirtuoso
    replied
    Originally posted by chem
    Did you know, after all this time, the following races/classes still do not have WINNERS on the poschengband ladder?

    RACES:
    amberite
    beastman
    doppelganger
    dunadan
    dwarf
    gnome
    half-giant
    half-troll
    kutar
    skeleton
    wood-elf
    zombie

    CLASSES:
    blue-mage
    duelist
    force-trainer
    imitator
    rage-mage
    red-mage
    scout
    sniper
    warrior-mage
    wild-talent
    yellow-mage


    So much that needs visiting by the community or tuning by chris!
    Turns out that some of these already had winners in Hengband or Entroband. However, some of them were part of chris's variant and could use a winner...the Rage-Mage comes to mind...

    chem if you have more ideas, you should team up with chris!!

    Leave a comment:


  • chem
    replied
    Did you know, after all this time, the following races/classes still do not have WINNERS on the poschengband ladder?

    RACES:
    amberite
    beastman
    doppelganger
    dunadan
    dwarf
    gnome
    half-giant
    half-troll
    kutar
    skeleton
    wood-elf
    zombie

    CLASSES:
    blue-mage
    duelist
    force-trainer
    imitator
    rage-mage
    red-mage
    scout
    sniper
    warrior-mage
    wild-talent
    yellow-mage


    So much that needs visiting by the community or tuning by chris!

    Leave a comment:


  • GenericPseudonym
    replied
    Originally posted by Regalia
    Early benefit is pretty high, true - but you've glossed over a few things.

    Archer has more thb (82/36) rather than (70/30). Archer has a higher life rating of 111 (that's equivalent of 2.75 points spent on life). Built-in create ammo is another point. Finally, archer has built-in melee skill worth about 3 points (as far as thn goes anyway).

    Edit: but to be fair, skillmaster gets some extra bonuses to hit which end up more than an archer gets I think. And to damage, which is pretty big.

    But! Archer gets 0 breakage eventually. Which is not that big of a deal with create ammo at hand.
    Yeah it's kind of funny because Archer is the one class who really DOESN'T care about getting zero breakage. A bowmaster would be elated if his precious rare seeker ammo was unbreakable. An Archer has 500 spare arrows in his house and doesn't really care if he loses some.


    Actually my current character is a skillmaster archer-clone with craft magic slapped on top. Even on classes without any special archery bonuses craft archery is amazing in the earlygame because of how well shooters scale with enchantment, but if you throw in +1.5 shots and a supply of seeker ammo it just gets ridiculous. Plus when I find book 4 I'll be able to cast crafting to add egos to all my seeker arrows, then combine with weaponmastery and manabranding for some truly absurd damage. (Oh yeah! Skillmasters with level 5 Craft can cast mana branding, which is unavailable for rangers, monks, mage-warriors, and other hybrid types. )

    Leave a comment:


  • Regalia
    replied
    Originally posted by GenericPseudonym
    The Skillmaster's archery bonus seems like it's maybe too strong. They get the full +1.50 shots/round as soon as they've invested 5 points. For the actual Ranger and Archer classes, this firing speed bonus scales with clvl. In fact, a real Archer takes until CL38 to be better than a Skillmaster at the only thing his class does! (But by that point the Skillmaster has 7 more points worth of skills in addition to the archery.)
    Early benefit is pretty high, true - but you've glossed over a few things.

    Archer has more thb (82/36) rather than (70/30). Archer has a higher life rating of 111 (that's equivalent of 2.75 points spent on life). Built-in create ammo is another point. Finally, archer has built-in melee skill worth about 3 points (as far as thn goes anyway).

    Edit: but to be fair, skillmaster gets some extra bonuses to hit which end up more than an archer gets I think. And to damage, which is pretty big.

    But! Archer gets 0 breakage eventually. Which is not that big of a deal with create ammo at hand.
    Last edited by Regalia; March 4, 2017, 11:45.

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  • GenericPseudonym
    replied
    Skillmaster balance

    The Skillmaster's archery bonus seems like it's maybe too strong. They get the full +1.50 shots/round as soon as they've invested 5 points. For the actual Ranger and Archer classes, this firing speed bonus scales with clvl. In fact, a real Archer takes until CL38 to be better than a Skillmaster at the only thing his class does! (But by that point the Skillmaster has 7 more points worth of skills in addition to the archery.)

    Leave a comment:

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