[Un] Unangband 0.6.2-gold released

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  • Bandobras
    Knight
    • Apr 2007
    • 726

    I'll take the liberty of replying to your response to Arralen and to me jointly. Of course, these are my private opinions and in no way do they represent the views or opinions of Arralen, nor do I insinuate they are endorsed or approved by him in any way, shape or form.

    Originally posted by lenochware
    Problem is not that ?oID go into the bag, but that I picked up bag automatically, when I go over it. I haven't any auto pickup option - so why?
    Are you sure you don't have pickup_inven (pick up items matching inventory) option on? This is the only thing that would explain why no other bag is picked up --- you have no items matching the other bags.

    Originally posted by lenochware
    I don't want scroll of treasure detection!
    Well, I'm sorry to say that, but in Un everybody is bound to carry tons of scrolls of treasure detection at high levels --- that's the kind of game elements people fork off variants for.

    Originally posted by lenochware
    I have problem also that I don't know which items can bag store. Maybe I overlook this information somewhere...
    No, there is no such information and won't ever be. This is a part of the flavour you eventually learn to love, hate, ignore or use to your advantage (multiple bags for a single tval offer you some information about unidentified items).

    Originally posted by lenochware
    Also personally I don't like having thousand things in inventory as it is in some RPG games... I think that it is part of game strategy choose which things have for my journey to dungeon....
    Thank you for you opinion. It's a tough design decision --- either diminish the strategic importance of inventory management by extending it, or face a kind of Too Much Junk problem, because inventory is so limited players never use most of the item types. Un threads the middle road --- bags are available only for the item families, which most members are never used: wands, potions, scrolls.

    Originally posted by lenochware
    btw. sometimes Bag of Scrying just disappears when I drop it.
    Is it on the grass or something similar? Can you find it nearby? What is the message?

    Originally posted by lenochware
    btw2. autocollecting things from inventory into the bag seems little confusing to me. What about bags working similary to quiver? i.e. wear bag first, and next use wear/takeoff for adding removing items from bag...? But maybe its better as it is now, I am not sure...
    Thanks for you opinion, again. If there is more popular demand we may consider this. However, out position is rather that the more automatisation the better, as long as the game rules make the best choice obvious. I think we'd rather change the game rules to make your scroll of treasure detection beneficial to you, than refrain from putting it inside your backpack forcibly.
    Last edited by Bandobras; June 9, 2008, 21:31.

    Comment

    • lenochware
      Rookie
      • Apr 2008
      • 15

      Bandobras: Yes! you are true, I have pickup_inven on. So if I have ?oID I will automatically pick up matching bag and after that I will automatically pick up matching items... Ok, now I understand it, but I don't like it.

      everybody is bound to carry tons of scrolls of treasure detection
      Really? I don't feel urge carry ?oTD, yet....

      This is a part of the flavour you eventually learn to love, hate, ignore...
      Ok, I will hate it in silence...

      Un threads the middle road...
      Okay, it makes sense.

      I am not sure... yes it is possible, that it was on the grass or some terrain.

      Comment

      • manchu
        Scout
        • Apr 2007
        • 29

        Originally posted by Bandobras
        On no. Another case... It's already reported at



        but I hoped it was since fixed by accident. I really can't nail it. I'll be adding auto-save before entering dungeon for gold2, so both recovering from such corruptions and debugging will be easier.



        It would be a great help and perhaps I'd be able to fix the savefile. I guess no hope of a savefile just before the curruption? Anyways, could you tell me what did the dungeon level look like and any other forensic evidence you may have gathered? Thanks.
        Sorry, no precrash savefile. I have uploaded the file named Dredlox to the site listed below. There was a special room of some type, like a vault, in the central area of the map. Lots of trees on the level. Not sure what type of vault it was. I was trying to crack it slowly and I think it was open on one end as the 'contents' were coming out around one end and I was picking them off one by one



        Anywhere on the Web would be oK. E.g. in
        ftp://ftp.berlios.de/incoming

        Or I may send you my email address via forum private message.

        P.S. One more thing: did you play the official 0.6.2-gold or of the two unofficial prereleases of 0.6.2-gold2? Perhaps the bug is fixed, after all, which is why I can't reproduce it...
        It was the official gold version.

        Comment

        • Bandobras
          Knight
          • Apr 2007
          • 726

          Originally posted by lenochware
          everybody is bound to carry tons of scrolls of treasure detection
          Really? I don't feel urge carry ?oTD, yet....
          The decision is not yours. Your magic bag takes over. Unless you don't carry bags or inscribe the scrolls with '=i'.

          Originally posted by manchu
          I have uploaded the file named Dredlox to the site listed below.
          Oh, thank you, I've got it. Now I see the location was no such a great idea, because I had to make a fake Unangband release just to get this file out of Berlios incoming zone.

          Originally posted by manchu
          It was the official gold version.
          That's good, becaue gold2 (just around the corner) will be 72 times more stable than gold, so most probably this will never happen again. For some weeks now, I play Un only under valgrind --- a very nasty memory corruption checker --- end it's defiantly silent after the first couple of days when it rained errors, which I corrected. Moreover, next time such a problem occurs, under savefile_name.bkp there will most of the time be a savefile copy from just before dungeon generation and so I'll be able to reproduce the bugs.

          I'll take a look at your savefile, nevertheless. Is it needed that I try to fix it?

          Comment

          • Bandobras
            Knight
            • Apr 2007
            • 726

            Originally posted by manchu
            Sorry, no precrash savefile.
            I see the savefile is salvaged fine in the current SVN, perhaps also in the last unofficial gold2 and probably also in the official gold2 coming soon. In case of troubles I can send you the salvaged savefile (but it won't work in original gold). Nice character, BTW, I can't easily keep CL ~ DL in Un (but I'm a lousy player). Bring it on the ladder, if it's legit.

            Comment

            • manchu
              Scout
              • Apr 2007
              • 29

              can I get the file?

              I see the savefile is salvaged fine in the current SVN, perhaps also in the last unofficial gold2 and probably also in the official gold2 coming soon. In case of troubles I can send you the salvaged savefile (but it won't work in original gold). Nice character, BTW, I can't easily keep CL ~ DL in Un (but I'm a lousy player). Bring it on the ladder, if it's legit.
              I tried to salvage with the latest gold2 but was unsuccessful. Could you send me the file? It is a nice char and I'd like to try to play it out if I can...

              Comment

              • Bandobras
                Knight
                • Apr 2007
                • 726

                Here you are (I've forgotten savegames can be just attached):
                Attached Files

                Comment

                • manchu
                  Scout
                  • Apr 2007
                  • 29

                  Thanks for the file Bandobras. Is it stuck in debug mode or something? I am getting a lot of extra info ...

                  Comment

                  • Bandobras
                    Knight
                    • Apr 2007
                    • 726

                    Originally posted by manchu
                    Thanks for the file Bandobras. Is it stuck in debug mode or something? I am getting a lot of extra info ...
                    Indeed. I thought it was your choice, but if it's not you, I must have turned on all the '=5' options. I wonder if I have turned on Ctrl-a, as well. If you wish, attach the original savefile again and I'll try again.

                    Comment

                    • manchu
                      Scout
                      • Apr 2007
                      • 29

                      Okay, here it is, and thanks again!
                      Attached Files

                      Comment

                      • Bandobras
                        Knight
                        • Apr 2007
                        • 726

                        You know what, the recovered savefile has again all the Cheat options turned on. But not the debug nor wizards mode, so it's legit. Apparently, the wrongly saved dungeon data in the savefile overwrote the options data. Other options may also be changed, so I reset them with '=R'. I hope nothing else is broken and I hope the savefile corruption fixes in gold2 are enough to prevent anything like that in the future. Have fun.
                        Attached Files

                        Comment

                        • lenochware
                          Rookie
                          • Apr 2008
                          • 15

                          up staircase crash

                          Hello.
                          Here is savefile of my character in Edoras: Xena1 Game crashes when I go to up staircase. And again in next level: (Xena2) And again in next level: (Xena3).

                          Now I am in Isengard and it is same picture: game crashes very often, but not always. If I load some of savefile above and I am playing for a while, I can go up without crash. In another dungeons (Redhorn Pass for example) it never crash. Maybe it has to do with smaller dungeon size in Isengard and Edoras..?

                          Comment

                          • Bandobras
                            Knight
                            • Apr 2007
                            • 726

                            Thanks a lot for the report. Could you also attach the savefiles just before dungeon generation (savefile_name.bkp)? What operating system is that?

                            Edit: Bummer. I can't crash the game with any of the savefiles on my Linux box with gold2. Do you get a hardened orc captain and a pack rat with Xena3, when going up? Or just a crash and nothing more? Could anybody else try the savefiles?

                            Edit2: I get the same hardened orc captain and a pack rat, instead of a crash, with the windows version under Wine on Linux. No more help possible from me, I'm afraid... If somebody can reproduce the crash and send me a backtrace (a list of procedure calls with line numbers that led to the crash) I can start the detective work again. I suspect M$, by the way.

                            Edit3: If somebody does not get this crash on Windows XP (is it your system, lenochware?) I'd like to hear, too. Then it might be corrupted installation (over an old install, etc.).
                            Last edited by Bandobras; June 21, 2008, 23:33.

                            Comment

                            • lenochware
                              Rookie
                              • Apr 2008
                              • 15

                              Bandobras: I was playing Unangband 0.6.2 Gold and it crashes on WinXP and Win2k. But now I downloaded gold2 and it seems that it works. I am very sorry for bothering you. I was not sure what version I am playing because if I press V in game it says just Unangband 0.6.2. Again I am sorry, next time I will be more careful.

                              Comment

                              • Bandobras
                                Knight
                                • Apr 2007
                                • 726

                                Pheeew! Good news. Have fun!

                                Edit: I'm still looking for Mac binaries for gold2...
                                Last edited by Bandobras; June 23, 2008, 11:49.

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