The intention is that hidden are not just invisible, but you cannot actually get to them - there's something in the way (e.g. water).
So being able to hit these with + is a bug.
But then, walking over a sleeping hidden monster in this way should hackily wake it to prevent the kind of situation seen above.
Monsters hiding in shallow pits is not quite right yet. I'll tune this as a to do item. Basically, the intention is shallow pits should act like a trench in real life. e.g. hides monsters effectively, unless you are directly adjacent.
Andrew
So being able to hit these with + is a bug.
But then, walking over a sleeping hidden monster in this way should hackily wake it to prevent the kind of situation seen above.
Monsters hiding in shallow pits is not quite right yet. I'll tune this as a to do item. Basically, the intention is shallow pits should act like a trench in real life. e.g. hides monsters effectively, unless you are directly adjacent.
Andrew
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