I'll take the liberty of replying to your response to Arralen and to me jointly. Of course, these are my private opinions and in no way do they represent the views or opinions of Arralen, nor do I insinuate they are endorsed or approved by him in any way, shape or form.
Are you sure you don't have pickup_inven (pick up items matching inventory) option on? This is the only thing that would explain why no other bag is picked up --- you have no items matching the other bags.
Well, I'm sorry to say that, but in Un everybody is bound to carry tons of scrolls of treasure detection at high levels --- that's the kind of game elements people fork off variants for.
No, there is no such information and won't ever be. This is a part of the flavour you eventually learn to love, hate, ignore or use to your advantage (multiple bags for a single tval offer you some information about unidentified items).
Thank you for you opinion. It's a tough design decision --- either diminish the strategic importance of inventory management by extending it, or face a kind of Too Much Junk problem, because inventory is so limited players never use most of the item types. Un threads the middle road --- bags are available only for the item families, which most members are never used: wands, potions, scrolls.
Is it on the grass or something similar? Can you find it nearby? What is the message?
Thanks for you opinion, again. If there is more popular demand we may consider this. However, out position is rather that the more automatisation the better, as long as the game rules make the best choice obvious. I think we'd rather change the game rules to make your scroll of treasure detection beneficial to you, than refrain from putting it inside your backpack forcibly.
Are you sure you don't have pickup_inven (pick up items matching inventory) option on? This is the only thing that would explain why no other bag is picked up --- you have no items matching the other bags.
Well, I'm sorry to say that, but in Un everybody is bound to carry tons of scrolls of treasure detection at high levels --- that's the kind of game elements people fork off variants for.
No, there is no such information and won't ever be. This is a part of the flavour you eventually learn to love, hate, ignore or use to your advantage (multiple bags for a single tval offer you some information about unidentified items).
Thank you for you opinion. It's a tough design decision --- either diminish the strategic importance of inventory management by extending it, or face a kind of Too Much Junk problem, because inventory is so limited players never use most of the item types. Un threads the middle road --- bags are available only for the item families, which most members are never used: wands, potions, scrolls.
Is it on the grass or something similar? Can you find it nearby? What is the message?
Thanks for you opinion, again. If there is more popular demand we may consider this. However, out position is rather that the more automatisation the better, as long as the game rules make the best choice obvious. I think we'd rather change the game rules to make your scroll of treasure detection beneficial to you, than refrain from putting it inside your backpack forcibly.
Comment