[Announce] PosChengband 1.0.0

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  • emulord
    replied
    Something I liked about the original posband was the rapidity of the evolutions for Trolls and Giants. Maybe you should make those races like that again. It was a nice serotonin boost

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  • kingvictory2003
    replied
    Originally posted by chris
    And Victor, please keep posting your dumps
    See told ya

    And no probl, will keep posting, but now I'm tempted to try Mercenary Kings...

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  • chris
    replied
    I just uploaded 1.0.32 here:

    * Quylthulgs! These are obviously everyone's absolute favorite monster, and now you too can enjoy their quivering, pulsating power! Consider this a beta release, though, as I haven't done too much balancing. I suspect they will be powerful, yet fragile throughout the game, especially in the early going. Their powers are lifted with very little change from Posband, though I did tweak the flavors of summoning slightly and adjusted resistances a bit. Hat tip to Posband!

    As for the Hengband pet system, I had to make some changes. Quylthulgs get full experience whenever their pets kill something (Hengband is 0% and Chengband is only 20%) as well as getting full drops (Hengband is no drops). Finally, your pets can kill uniques and I really, really hope I found all the places in the code to make this happen. If you notice an invincible unique, please let me know.

    * Thanks to everybody for helping me playtest the Deathsword. I made a few small tweaks. They keep their impressive melee power, of course, as it is hard to imagine a Death Scythe being anything other than ... well, deadly! But they lose their uber-high AC. In fact, the Death Scythe object grants -50 AC so the final form gets that "bonus" too! In addition, I changed the way both speed and AC essences calculate so that the cost per increment increases just like everything else. Expect speed to top out around 27 to 30 and AC at about 150 to 160. And Victor, please keep posting your dumps

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  • Brouhaha
    replied
    Originally posted by chris
    Your innate attacks will improve with level (I can spoil if you like). That would be cool if the innate attacks mixed with your monk powers ... I'll need to think on that one, but it is pretty powerful already
    I just saw the hooves go from 1d4 to 2d4 around level 15 or 16. So that's cool.

    Another weird monk-ism. When you roll a sexy female (love them +1s!) your character starts with a whip. The monk is actually proficient with it and it's a better weapon than her fists until level 10! Also, the Death Sword monster starts off as a whip, not a broken death sword

    - Brouhaha!

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  • chris
    replied
    Originally posted by Brouhaha
    Do the centaur's hoof attacks improve with level or will they always be 1d4?

    They're a godsend for any martial artist character who normally suffers their first levels with just one weak hit per round. I think it would be pretty cool if the hoof attacks would trigger martial art kick/knee attacks.

    - Brouhaha!
    Your innate attacks will improve with level (I can spoil if you like). That would be cool if the innate attacks mixed with your monk powers ... I'll need to think on that one, but it is pretty powerful already

    Leave a comment:


  • Brouhaha
    replied
    Centaur hoof attacks

    Do the centaur's hoof attacks improve with level or will they always be 1d4?

    They're a godsend for any martial artist character who normally suffers their first levels with just one weak hit per round. I think it would be pretty cool if the hoof attacks would trigger martial art kick/knee attacks.

    - Brouhaha!

    Leave a comment:


  • Arjen
    replied
    You don't get Warning from weapons.

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  • chris
    replied
    I just released 1.0.31 here.

    This is a big gameplay change for the Death-Swords, and a bit of display cleanup. If you have a substantial character running in 1.0.30, you might be disappointed if you upgrade. Here is why:

    The essences required to enhance your current body (weapon) are dependent on that form. Generally, as you evolve, the number of essences required increase (perhaps doubling). As an example, Slay Evil requires the following:

    Broken Death Sword: 2
    Death Sword: 4
    Poleaxe of Animated Attack: 8
    Hellblade: 16
    Death Scythe: 32

    As another example, Slay Orc requires:
    Broken Death Sword: 1
    Death Sword: 1
    Poleaxe of Animated Attack: 1
    Hellblade: 2
    Death Scythe: 4

    You should be able to get at least some good slays in every form (except perhaps the first which is over too quickly), but then you *should* lose most of them when you evolve. If I got the numbers right, that is. I really wanted to play a character thru while designing, but something just came up and I need to be away for a bit.

    Sorry Hugo, I didn't get time to address you last list of bugs. But I did fix the shop bug when selling or dropping equipped items.

    Next planned additions are Qyulthulgs, Golems, and perhaps Rings!

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  • HugoVirtuoso
    replied
    Originally posted by chris
    Ooops ... That's embarrassing!

    It will be fixed for next release (1.0.31). At least there is a workaround
    Similarly, version 1.0.30 doesn't let you drop 'equipped items' to your home.

    More bugs that have been overlooked:
    For Beastman Chaos Warriors, the Chaos Patron name is embedded in the same line as the birth mutation on character creation screen.

    Items disappear when Chaos Warrior gets a 'Use my gift wisely' action at game start

    Various messages for Chaos Warriors, like 'Rise servent..etc' at birth do not show up via the 'p' command...annoying, imo

    Play a Beastman Chaos-Warrior, and you'll see what I mean.

    Last edited by HugoVirtuoso; July 15, 2013, 01:06.

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  • chris
    replied
    Originally posted by Arjen
    Does a weapon of (life) give you something except the slays? Just ate a +4 one, but I don't see any changes (Was expecting +4 con).
    Life weapons don't boost Con. Instead, they boost "life", effectively increasing you life rating. They aren't coded at the moment, but I suppose I could add them for next release.

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  • Arjen
    replied
    Does a weapon of (life) give you something except the slays? Just ate a +4 one, but I don't see any changes (Was expecting +4 con).

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  • Arjen
    replied
    Yeah, I was from full health to -3.

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  • chris
    replied
    Originally posted by Arjen
    Wow, is it normal for a Death Sword (monster) to have 15 attacks in a row?
    Dunno. Did it kill you?

    Death Swords are +20 speed and are 3x faster than a +0 speed player. So you should expect 12 attacks in a row in that situation. A quadruple move is probably likely as well with the random speed system.

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  • chris
    replied
    Originally posted by HugoTheGreat2011
    I found ?new bug in the latest version: Apparently, the game no longer lets you sell "equipped items" to ANY stores. Is this intended?
    Ooops ... That's embarrassing!

    It will be fixed for next release (1.0.31). At least there is a workaround

    Leave a comment:


  • Arjen
    replied
    Wow, is it normal for a Death Sword (monster) to have 15 attacks in a row?

    Leave a comment:

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