[Announce] PosChengband 1.0.0
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Wow, you are utterly bananas - and I say that with the deepest admiration. Is it ready for a competition?Leave a comment:
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Played a quick xorn that died an ignominious death at the hands of an ewok in the warg quest. Plays fine through that point, thanks Chris!Leave a comment:
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Yay! That was sorta unexpected...you've got some really cool ideas here. I'll give it a shot.
As far as reworking goes how about changing 1-18/*** scale to something like 1-40? Or showing numerical values of skills in character dump?Leave a comment:
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[Announce] PosChengband 1.0.0
The first official version of PosChengband has been released. You can download windows binaries and source code here.
So, what is it? First and foremost it is a Chengband derivative, though with rather extensive changes. Enough to warrant it being a completely new variant in my opinion. Most races and classes have been altered in at least minor ways and quite a few classes were completely redesigned. Dual wielding has been completely redesigned. There is a new resistance system. Player hitpoint evolution has changed and ... I've made too many changes to remember them all at the moment!
But the big change is the addition of Posband style monster races. Have you ever wanted to play as a Gelatinous Cube? As a Dragon? As a Phase Spider? If you are like me, then the answer is a resounding Yes! At the moment I've added 10 new monster races (Angel, Beholder, Demon, Dragon, Giant, Hound, Jelly, Lich, Spider and Xorn) and a few more will be coming shortly. Like Posband, each monster race (excepting Xorn) has a boss monster which will drop a special racial artifact.
Pav, would it be possible to allow ladder posts for this variant? I've redone the character dump to clean things up a bit and I'm trying to attach a sample. Thanks!!
ChrisAttached FilesTags: None
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