[Announce] PosChengband 1.0.0

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  • HugoVirtuoso
    replied
    Originally posted by chris
    Turn off the birth option enable_virtues, turn off the disturbance option disturb_minor, eat some food before getting hungry, or, assuming this is only bothering you while walking thru the wilderness in the big map mode, wait for the next release.
    I find it annoying in both cases, wilderness mode and non-wilderness mode. I'd like encountering the indirect effects of virtue. But seeing the "Moderation in all things" show up 100x or everywhere I go is a bit too much.

    Edit:
    Turning off disturbance_minor is sufficient in both cases.

    Another problem:
    I failed the Sewer quest, and since then the douche-bag guy won't give me another quest. "I don't have a quest for you at this time." Now, what?
    Last edited by HugoVirtuoso; July 2, 2013, 14:36.

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  • chris
    replied
    Originally posted by HugoTheGreat2011
    Question - HOW do I turn off the *annoying* message that says "Moderation in all things?"
    Turn off the birth option enable_virtues, turn off the disturbance option disturb_minor, eat some food before getting hungry, or, assuming this is only bothering you while walking thru the wilderness in the big map mode, wait for the next release.

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  • HugoVirtuoso
    replied
    Question - HOW do I turn off the *annoying* message that says "Moderation in all things?"

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  • Arjen
    replied
    Ok, as Air elemental you start with a ring of dex. Turn 2, it's destroyed... Gimme something else!

    Same with the Water elemental and an armor. Somewhat useless except for starters money.

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  • chris
    replied
    Originally posted by emulord
    Make Ice break potions, and earth ruin wands and rods (too fragile, the earthy body just crushes them)
    That would also work ... But I think I will hold off on Ice Elementals for the time being. Currently, each of the elementals has a favored in game terrain that is useful for them (and I might add one more ability along these lines shortly). But there is no ice based terrain at the moment and I'm too lazy to add one

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  • emulord
    replied
    Make Ice break potions, and earth ruin wands and rods (too fragile, the earthy body just crushes them)

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  • Arjen
    replied
    Nice

    Now I really want to hurry up with my mindcrafter

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  • chris
    replied
    Originally posted by Arjen
    I'm not the maintainer, blame him for lissening!

    So whats left to be destroyed?
    Thought of something really bad.

    Water elementals with acidic touch ruins weapons and armor. Stuff with res acid left alone ofcourse.

    And potions just disappear in the mud of Earth elementals.

    So fire destroyed scrolls, Air jewelry (equiped and inv), Water destroys metal (equiped and inv) and Earth potions.

    No idea whats left for Ice But it's more of a subclass of water than a sole elemental. You could still give Earth the ability to drink potions but let Ice freeze them before they have an effect (übernasty as Statspots are useless).

    *edit* typo
    OK ... *You* asked for it

    1.0.27 has been uploaded here. It includes the addition of Elemental inventory/equipment destruction effects and is quite nasty. Also, I tweaked up the Air boss reward since they won't be able to ever wear rings of speed!

    Enjoy!

    EDIT: BTW, I only made water corrode armors. Weapons I left alone for now ...

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  • Arjen
    replied
    Originally posted by chris
    OK, I'll try to come up with something similar, but I would ask that all other player's blame Arjen when their stuff gets destroyed

    I might also redo some of the elemental rewards so please wait for the next release before slaying your boss. I should have something later today ...

    As for Water, I see that Posband gave them a cold feel but I gave them more of an acidic feel. I was thinking I might add Ice Elementals at a later date ... And I still don't know what to do with Earth. Any thoughts?
    I'm not the maintainer, blame him for lissening!

    So whats left to be destroyed?
    Thought of something really bad.

    Water elementals with acidic touch ruins weapons and armor. Stuff with res acid left alone ofcourse.

    And potions just disappear in the mud of Earth elementals.

    So fire destroyed scrolls, Air jewelry (equiped and inv), Water destroys metal (equiped and inv) and Earth potions.

    No idea whats left for Ice But it's more of a subclass of water than a sole elemental. You could still give Earth the ability to drink potions but let Ice freeze them before they have an effect (übernasty as Statspots are useless).

    *edit* typo

    Leave a comment:


  • chris
    replied
    Originally posted by Arjen
    The fact that every one had a serious penalty and being elementals in general. Just imagine yourself moving through the dungeon as a huge fiery humanoid.

    Fire: Burns scrolls (maybe even staves) in the inventory in a few turns.
    Air: Destroys rings/amulets in the inventory in a few turns.(except the ones with immunity to the elements flag).

    I don't know about water elementals, maybe ruin/freeze potions and earth weren't made.

    But water could short-circuit rods and earth... something else

    Without certain items you are forced play in a different way. That's what makes them fun, you need to change your way of playing. So having every single one a destroy-something-in-you-inventory-flag will give them a nice distinctive way to play them.

    Also the elemental rings (dropped by their own boss) were pretty nice to have.

    Just checked my dump of my best elemental, it was in 2006. Explained why I needed to think this hard to remember Can't remember much more except what's noted above. Except they were rated as 'Difficult' by the variant maintainer.
    OK, I'll try to come up with something similar, but I would ask that all other player's blame Arjen when their stuff gets destroyed

    I might also redo some of the elemental rewards so please wait for the next release before slaying your boss. I should have something later today ...

    As for Water, I see that Posband gave them a cold feel but I gave them more of an acidic feel. I was thinking I might add Ice Elementals at a later date ... And I still don't know what to do with Earth. Any thoughts?

    Leave a comment:


  • Arjen
    replied
    The fact that every one had a serious penalty and being elementals in general. Just imagine yourself moving through the dungeon as a huge fiery humanoid.

    Fire: Burns scrolls (maybe even staves) in the inventory in a few turns.
    Air: Destroys rings/amulets in the inventory in a few turns.(except the ones with immunity to the elements flag).

    I don't know about water elementals, maybe ruin/freeze potions and earth weren't made.

    But water could short-circuit rods and earth... something else

    Without certain items you are forced play in a different way. That's what makes them fun, you need to change your way of playing. So having every single one a destroy-something-in-you-inventory-flag will give them a nice distinctive way to play them.

    Also the elemental rings (dropped by their own boss) were pretty nice to have.

    Just checked my dump of my best elemental, it was in 2006. Explained why I needed to think this hard to remember Can't remember much more except what's noted above. Except they were rated as 'Difficult' by the variant maintainer.

    Leave a comment:


  • chris
    replied
    Originally posted by Arjen
    After my mindcrafter wins (he is getting somewhere), Ill go give the Air type a go. Love it you made them, they were the best monster races in Posband.
    Well, I didn't even look at how Posband did them, so perhaps mine aren't so fun? What did you like best about the Posband elementals?

    Leave a comment:


  • Arjen
    replied
    Originally posted by chris

    For this version, I added a new monster race: Elementals. They have humanoid bodies and powers and abilities that I tried to make as flavorful as possible. For example, Earth Elementals are slow, have high AC, are strong, are good fighters, have poor dex, can attack with shard based powers (think hurling clods of earth), gain powers like stoneskin, earthquake, stone to mud and sense surroundings. Air Elementals are lightning based, incredibly fast, etc. Its all new, so feedback and ideas for flavorful racial powers are always welcome.
    After my mindcrafter wins (he is getting somewhere), Ill go give the Air type a go. Love it you made them, they were the best monster races in Posband.

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  • chris
    replied
    Originally posted by HugoTheGreat2011
    Hey chris, how do players install poschengband from github? I am absolutely clueless about how to do this...

    I hope you don't stop posting Windows .exe executables.
    I'll keep posting Windows executables here for the foreseeable future. The github site is for people running on Linux or those interested in compiling directly from source. Unfortunately, compiling is rather non-trivial ... The readme file here gives my best instructions as to how to do this if you are interested. But if you just want to play on Windows, then by all means you should simply download the executable files that I provide.

    HTH,
    chris

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  • HugoVirtuoso
    replied
    Originally posted by chris
    A new release (1.0.26) is available here. I will stop posting source code to the google site since you can always get the source for a particular release here.

    For this version, I added a new monster race: Elementals. They have humanoid bodies and powers and abilities that I tried to make as flavorful as possible. For example, Earth Elementals are slow, have high AC, are strong, are good fighters, have poor dex, can attack with shard based powers (think hurling clods of earth), gain powers like stoneskin, earthquake, stone to mud and sense surroundings. Air Elementals are lightning based, incredibly fast, etc. Its all new, so feedback and ideas for flavorful racial powers are always welcome.
    Hey chris, how do players install poschengband from github? I am absolutely clueless about how to do this...

    I hope you don't stop posting Windows .exe executables.

    Leave a comment:

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