[Announce] PosChengband 1.0.0

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  • chris
    replied
    A new release (1.0.26) is available here. I will stop posting source code to the google site since you can always get the source for a particular release here.

    For this version, I added a new monster race: Elementals. They have humanoid bodies and powers and abilities that I tried to make as flavorful as possible. For example, Earth Elementals are slow, have high AC, are strong, are good fighters, have poor dex, can attack with shard based powers (think hurling clods of earth), gain powers like stoneskin, earthquake, stone to mud and sense surroundings. Air Elementals are lightning based, incredibly fast, etc. Its all new, so feedback and ideas for flavorful racial powers are always welcome.

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  • AnonymousHero
    replied
    Originally posted by Arjen
    Chris must have missed it and he did fix it in the newest release.
    Ha, I should lrn2read before posting .

    EDIT: I evren skimmed the 1.0..25 changes, but completely missed it

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  • Arjen
    replied
    Originally posted by AnonymousHero
    Yeah, I reported this (quite a few pages back) -- I'm not sure if it's easy to fix.
    Chris must have missed it and he did fix it in the newest release.

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  • AnonymousHero
    replied
    Originally posted by Arjen
    Noticed something with weapons with +EA. They don't show the right amount of bpr you can get with better stats. I've now Sting with 4 bpr and with better stats I can get 3 bpr. Shouldn't the calculator take extra EA in account?
    Yeah, I reported this (quite a few pages back) -- I'm not sure if it's easy to fix.

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  • Arjen
    replied
    Fame sounds very nice, ill update after my current dude dies (or wins... )

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  • chris
    replied
    Version 1.0.25 is available in the usual place:

    * Fixed monk retaliation bug. Players with innate attacks (from mutations or racial bonuses) would get extra blows whenever a retaliation was triggered.

    * Fixed bug inspecting town items that the player is not yet aware of (i.e., that the player has not yet found in the dungeon).

    * Fixed display bug in weapon info screen. When listing stats needed for the next attack, the display was not counting any extra blows from the weapon itself. So, if you had 5 current blows you would be told that you could increase your attacks to 4 with better stats

    * And the big change: Added Fame and Artifact Reforging from Posband. This is liable to affect game balance in a big way. Also, if you upgrade an existing character you will still start out with no fame, meaning that the reforge option might be blocked for some time. The player may increase their fame by killing uniques, completing quests, completing dungeons and returning wanted corpses. Of course, failing quests is very bad for your reputation. Ask about at the Inn if the Inn Keeper has heard of you and you will get some idea as to how you are progressing. Once you have enough fame (and enough gold), you may reforge an existing artifact at the Warrior's Guild in Morivant.

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  • Arjen
    replied
    Noticed something with weapons with +EA. They don't show the right amount of bpr you can get with better stats. I've now Sting with 4 bpr and with better stats I can get 3 bpr. Shouldn't the calculator take extra EA in account?

    Leave a comment:


  • chris
    replied
    Originally posted by Arjen
    The issue I mentioned above might be only with stuff in the BM. 'Got' another "oMagi in the BM and it tells me again that it's nothing special. It even has ESP Troll (auto inscribe).
    Thanks ... I can confirm the problem.

    Its weird, though. I can't inspect an object generated in the BM. But if I buy it, then I can. And if I sell it back, then I can. Hmm ....

    EDIT: OK. The problem is the player is not necessarily 'aware' of items in the shop, and this blocks revealing properties. I pushed a source code fix ... Do you think this warrants a new Windows executable? I'm trying to take a break for a bit
    Last edited by chris; June 27, 2013, 14:34.

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  • Arjen
    replied
    The issue I mentioned above might be only with stuff in the BM. 'Got' another "oMagi in the BM and it tells me again that it's nothing special. It even has ESP Troll (auto inscribe).

    Leave a comment:


  • Arjen
    replied
    I was 2 updates behind at .22. Must have missed them. I'll check again when I see another one.

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  • chris
    replied
    Originally posted by Arjen
    Some items don't show their details anymore when "I"nspecting. Like the "oMagi, you get the note that you don't see anything special, but it's not an "oAdornment.
    What version are you running? I seem to recall fixing this at some point, but I can't remember when.

    The behavior for an amulet of the magi should be:
    [1] Unidentified and Inspect: No info given.
    [2] Identified and Inspect: Basic info given together with a message that the object may contain additional powers.
    [3] *Identified* and Inspect: Full info given.

    This is what I see in the latest, but I may be doing something different from you.

    Thanks!

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  • Arjen
    replied
    Some items don't show their details anymore when "I"nspecting. Like the "oMagi, you get the note that you don't see anything special, but it's not an "oAdornment.

    Leave a comment:


  • chris
    replied
    Originally posted by clouded
    What are the ways to resist eldritch horrors? I know monster race jellies and demons, normal race demons(?), a demigod perk, any others?

    Edit: Noticed that the description of monster race gold dragon starts with "bronze dragons are..."
    Let's see ... Demon races tend to be immune. Undead races tend to resist (They get an extra saving throw). Jellies are just too stupid to scare. Warlocks that make a Demon Pact gain immunity at CL30. And Demigods can pick the Weird Mind talent. So I think you had most of them.

    Thanks for the description tip ... I pushed a fix to the github repository but probably won't be doing a new release for a while.

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  • clouded
    replied
    What are the ways to resist eldritch horrors? I know monster race jellies and demons, normal race demons(?), a demigod perk, any others?

    Edit: Noticed that the description of monster race gold dragon starts with "bronze dragons are..."
    Last edited by clouded; June 26, 2013, 15:23.

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  • AnonymousHero
    replied
    Originally posted by chris
    Excellent, will have a look a little later!

    Originally posted by chris
    Honestly, I have no clue what I am doing So, before I do irreparable damage, I better find a tutorial or something quick. For example, git seems to automatically add new files to the repo while mercurial required a user command to do this.
    git does too, though many tutorials tell you to "git add -r ." (or whatever) which *does* add everything indiscriminately unless you've previously created a .gitignore file. What you should probably do though, is to add appropriate rules to .gitignore to make sure stuff doesn't get accidentally added. (Or I can do that in a little while an submit a pull request -- it'll be a few hours though -- going to upgrade my hardware right about... now.)

    Leave a comment:

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