FAangband 1.3
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So, a warning until I get a bugfixed version out: if you turn the dungeon only mode (birth_dungeon) on, make sure to turn the compressed map (birth_compressed) option off - otherwise Nowhere Town hilarity ensues. Thanks to clouded for bringing this to my attention in such a speedy and helpful way. -
I find it kind of comforting that ancient bugs can survive for so long (note also that Nowhere Town has re-emerged).Leave a comment:
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Congrats on the release. Noticed one very minor thing, the height and weight of longbeards seem to be off. Longbeards are currently rolling as 8 to 9 feet tall. Not sure if that is new or not.Leave a comment:
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* Beginner's Curses is now purple, not black / dark grey - I thought I'd found Utumno on DL10!;
* Ulfast is now light grey instead of light blue and looks initially like a Novice Ranger (oops);
* Ulfast again - either I'm lucky or he's a slow learner - he just cast six spells of set traps consecutively (in between movements) - despite healing or offence spells making more sense against a non-moving slinger;
* A hangover from 1.2.3 - the small-scale 'M' map doesn't show many details of monsters / treasure (neither does the 3.X V map);
* Nice possibly new feature - the 'M' map of the world is now scrollable - was that possible in previous versions?
* Future feature request - any chance of including the 8x13 font for ASCII players (to replicate the Moria / V 2.x experience) please? Happily, importing the font file from earlier versions works fine, except that for this version only, the tiles then need resizing (I think this is a problem from V 3.4, as I encountered exactly the same issue there).
* Finally, based on your Glaurung experience, he's not been breathing much on me recently either. A really evil maintainer would tweak breath spells to make dragons, etc breath more often when on high HP (>50%) and rely on melle and other spells when <50% HP.
Right, that's enough Complaining for now.Leave a comment:
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A really evil maintainer would tweak breath spells to make dragons, etc breath more often when on high HP (>50%) and rely on melle and other spells when <50% HP.Leave a comment:
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Some random playtesting observations from ten minutes with 1.3.0 (not necessarily bugs, and trivial in many cases)
* The quick start option when respawning a dead char is great, but it displays the character as having 3 HP (the race/class bonus only) initially, which might put off mew players;
* Beginner's Curses is now purple, not black / dark grey - I thought I'd found Utumno on DL10!;
* Ulfast is now light grey instead of light blue and looks initially like a Novice Ranger (oops);
* Ulfast again - either I'm lucky or he's a slow learner - he just cast six spells of set traps consecutively (in between movements) - despite healing or offence spells making more sense against a non-moving slinger;
* A hangover from 1.2.3 - the small-scale 'M' map doesn't show many details of monsters / treasure (neither does the 3.X V map);
* Nice possibly new feature - the 'M' map of the world is now scrollable - was that possible in previous versions?
* Future feature request - any chance of including the 8x13 font for ASCII players (to replicate the Moria / V 2.x experience) please? Happily, importing the font file from earlier versions works fine, except that for this version only, the tiles then need resizing (I think this is a problem from V 3.4, as I encountered exactly the same issue there).
* Finally, based on your Glaurung experience, he's not been breathing much on me recently either. A really evil maintainer would tweak breath spells to make dragons, etc breath more often when on high HP (>50%) and rely on melle and other spells when <50% HP.
Right, that's enough Complaining for now.Leave a comment:
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I don't have specific plans for FA at this point - I'm planning to put a fair bit of time into Beleriand next. That said, I will be doing bugfixes to FA (I have some already), and will add new features if I think of any I want to add.Leave a comment:
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Now that this sizable hump has been cleared, what's the state of the plan of attack or rough order of events to come for the First Age here beyond 1.3 heading towards some other nifty integer or some such?Leave a comment:
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I'll be glad to once I get around to it. I'm mildly obsessed with HoMist right now. There's no real magic making a world map. I just took screen shots (smallest font) from the in game M)ap, and then stitched them together in a photo editor.
I wouldn't mind making something prettier if Shockbolt would lend permission to use his his minimap tiles... and then produce some depicting trees and mountains, etc. Hmm, it might be easier if... "Hey, Shockbolt..."Leave a comment:
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Also, has this replaced the 'open wilderness' plan or is this still a future prospect?
I blame you.Leave a comment:
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Well done, Nick - looking forward to trying the new version. Have any particular wilderness branches been excised or is it more like ramping the danger level changes from 1 and 2, to 2 and 4 respectively?
Also, has this replaced the 'open wilderness' plan or is this still a future prospect?Leave a comment:
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One thing I forgot to mention - the old wilderness map is still available as a birth option, but the new compressed one is the default.Leave a comment:
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Congrats on the release, and well done on this sort of a "hard mode" that should indeed make for some interesting times.Leave a comment:
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It just seemed like more fun for the player. I tend to favour more choice where possible.
And doesn't the new "hard mode" somewhat duplicate it? How do they interact?
For the statistically minded, I have a room distribution R(n), where n is the room type, and replaced it with nR(n). This is crude and easy to implement, but brutally effective.Leave a comment:
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