FAangband 1.3
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Yes, this is obviously the way to go. Sil uses # for walls always, but has an option on by default which makes a wall's background colour equal to its foreground colour so they appear as blocks. I use a similar thing to highlight unwary monsters by colouring their background dark grey instead of black. No more complaints about the fonts having a block symbol or not and odd new or old versions of Windows. Ever. -
I wish every version/variant had a nice 'use # for walls' option like Sil does, it's so much more convenient.Leave a comment:
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The Gervais tiles (via UT32) worked prior to 1.3 so unless Nick moved a bunch of stuff around (IDK, haven't played, but doesn't sound like it) UT32 should still function reasonably well. I don't know if UT32 is what Nick included in the distro or not, but I'd certainly give it a shot. www.mediafire.com/buzzkill.
Now fixed in development, and will be in the next release. For those currently using the Gervais tiles, just download buzzkill's UT32, put the graf-dvg-fa127.prf in the lib\pref folder (renamed to graf-dvg.prf), and put his 32x32.png in the lib\xtra\graf folder.Leave a comment:
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The tiles are somewaht broken in this version because you will have a lot of items have tiles that have nothing to do with the item. And the @ is just a black square which makes it confusing at times. Other than that I like the traveling changes....it makes the game a bit more fun. And I'm digging hard mode.Leave a comment:
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I was using the Gervais tileset, some of the tiles seem to be messed up. For instance, the icons of the town shops are mostly wrong, instead there are wall and vain icons displayed. Also, in the wilderness are many stairs which are in fact impassable terrain, presumably rocks. I believe I also saw a crown which ought to be something other.Leave a comment:
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I was using the Gervais tileset, some of the tiles seem to be messed up. For instance, the icons of the town shops are mostly wrong, instead there are wall and vain icons displayed. Also, in the wilderness are many stairs which are in fact impassable terrain, presumably rocks. I believe I also saw a crown which ought to be something other.
It's possible that you can get a quick fix by copying the graf-dvg.prf file from the lib\pref folder from an old version (or that might break it worse). Also, I do recommend Shockbolt's tilesLeave a comment:
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Hi there,
just tried out the new release.
I was using the Gervais tileset, some of the tiles seem to be messed up. For instance, the icons of the town shops are mostly wrong, instead there are wall and vain icons displayed. Also, in the wilderness are many stairs which are in fact impassable terrain, presumably rocks. I believe I also saw a crown which ought to be something other.Leave a comment:
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yes indeed Nick, I'm going to be moving soon, and wanted to download an updated FA before I loose internet connection for awhile, thanks for pushing this release out this week.Leave a comment:
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Nice to see a good sized update so soon---well done and congrats on the fine work!Leave a comment:
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lol, yeah. I have decided to abstain from news sources for the next 90 days to recover from this,... what?... 4 year election campaign. Or, 5, I guess, if you count when Romney started. But, no more of that. Must shut eyes. Must focus on... armsman. Yes. Double armsman. Can I take armsman more than once? Armsman armsman.Leave a comment:
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Hey -- haven't had time to test, but I think that arrow bug might be specific to shapechanging!
I am so stoked to have 'n' work in stores againLeave a comment:
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