As that person who gives a hoot, it is much appreciated. However something really strange happened with the latest version. My light stopped identifying adjacent walls! I had to walk into them to discover them as if I was blind. I changed back to v2 and though I still couldn't see those particular walls automatically, if I walked down the corridor I could start seeing tiles again.
If I was to guess I'd say that it is something to do with the new lighting code. Old tiles never used to have degrees of lighting - it was either lit or not.
Seen some unrelated bugs too. I found a vault without any monsters - just the items! Also seen some vaults not connected to corridors. I have a ring with an ammo branding activation which doesn't have a recharge time so it works whenever. I just carry it in my pack.
FAangband 1.3
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Psi, which of these is best?Leave a comment:
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8x8 v3.png is available. Pending approval of Psi, the only guy who seems to give a hoot, this will be the final version and I suggest that interested parties grab it, as it's home on my MediaFire page is indefinite (but it'll be there for a while at least).Leave a comment:
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Not so fast... There seem to be two versions of the 8x8 tileset, one probably older and one that has been expanded a bit (the one I've been working on), however I can't find a mask.bmp for either. I'm beginning to wonder if there ever was one.
I did find an open ticket (by Tak) concerning the 8x8 tiles (1157 IIRC), and I did find some DCSS 32x32 tiles that I will probably nab for UT32.
Can someone point me to a mask.bmp for the 8x8 tileset? Since I don't foresee this happening, there's not a lot more I'm willing to do aside from just putting a dark background behind everything, meaning there would be no functional transparency for anything. Would this be a further improvement (over 8x8 v2)?Leave a comment:
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What I did in 8x8 v2 is to add a dark grey background behind all the enemies, or at least most of the enemies, the ones that are aligned in large blocks, so it may be what you're looking for, though the color I chose may need tweaking.
Actually, I'm just do a v3 if I can find the old bmp's. I'll just make the transparency exactly equivalent to the mask for exact 'old-school' results.Leave a comment:
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What I did in 8x8 v2 is to add a dark grey background behind all the enemies, or at least most of the enemies, the ones that are aligned in large blocks, so it may be what you're looking for, though the color I chose may need tweaking.
Actually, I'm just do a v3 if I can find the old bmp's. I'll just make the transparency exactly equivalent to the mask for exact 'old-school' results.Leave a comment:
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Each tile used to have a background the same colour as a lit square. In the update before this one (only just seen your post and I am now at work), stone trolls and dark hounds on unexplored squares just appear as a few dots as they are mainly black on black. The old tiles are not designed for any sort of transparency.
I certainly did know which pref file it was, but not off the top of my head.
EDIT: Or not. The terrain is all wrong. I think the existing FA graf-xxx.prf is OK, though.Last edited by Nick; November 22, 2012, 09:02.Leave a comment:
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Do you (anybody?) know which prf file is used? I could clean it up further, but it's not obvious which tiles are which from just looking at the png.
...or, are you saying that you would prefer that when an enemy is present, he is presented on a solid black background, rather than with the terrain behind him.
Try this one instead (mediafire/buzzkill)... It's a reversion and then some. Again it's just a quick hack and could benefit from further clean up.
I certainly did know which pref file it was, but not off the top of my head.Leave a comment:
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...or, are you saying that you would prefer that when an enemy is present, he is presented on a solid black background, rather than with the terrain behind him.
Try this one instead (mediafire/buzzkill)... It's a reversion and then some. Again it's just a quick hack and could benefit from further clean up.Leave a comment:
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It's the 8x8 tiles right? They're the only set I could see a possible problem with. Try this and see if it helps, if not it could be cleaned up further. www.mediafire.com/buzzkill... root folder/8x8.Leave a comment:
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