I refined my new armor idea a bit.
In melee, monsters may attack high, middle, or low. (All monster melee attacks have one of these in the monster.txt file. An ogre might have one middle attack and one high attack.)
High: Make a Parry skill check to reduce damage by your shield's armor rating. In addition, either your helmet or body armour reduces damage, chosen randomly.
Middle: Make a Parry skill check to reduce damage by your shield's armor rating. In addition, either your gauntlets or body armour reduces damage, chosen randomly.
Low: Make a Jumping check to evade the attack completely. If you fail, either your boots or body armour reduces damage, chosen randomly.
Ranged attack: You may choose to either Jump or Parry. If you succeed in Jumping, evade the attack completely. If you succeed in Parrying, reduce your shield's armor rating from the damage. Choose randomly one piece of armour that reduces damage: helmet, gauntlets, body armour or boots.
Cloaks don't help against physical attacks, but they have resistances and special abilities.
In real medieval combat, shield was perhaps the most important factor in defense. I've always felt that they don't get enough respect in *band combat systems.
In melee, monsters may attack high, middle, or low. (All monster melee attacks have one of these in the monster.txt file. An ogre might have one middle attack and one high attack.)
High: Make a Parry skill check to reduce damage by your shield's armor rating. In addition, either your helmet or body armour reduces damage, chosen randomly.
Middle: Make a Parry skill check to reduce damage by your shield's armor rating. In addition, either your gauntlets or body armour reduces damage, chosen randomly.
Low: Make a Jumping check to evade the attack completely. If you fail, either your boots or body armour reduces damage, chosen randomly.
Ranged attack: You may choose to either Jump or Parry. If you succeed in Jumping, evade the attack completely. If you succeed in Parrying, reduce your shield's armor rating from the damage. Choose randomly one piece of armour that reduces damage: helmet, gauntlets, body armour or boots.
Cloaks don't help against physical attacks, but they have resistances and special abilities.
In real medieval combat, shield was perhaps the most important factor in defense. I've always felt that they don't get enough respect in *band combat systems.
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