FAangband 1.2
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I am pretty sure that years ago, if you had a terminal set to monster recall, you got the info of the monster you were browsing in the lore list in that window.
Not, it does not, so you have to press return everytime to see the stats/etc of the monster.
Is this intentional, or would it be possible to change it back to the seamless style?
Right arrow will bring up the monster recall entry, which might be handier than return.One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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It seems, that "display monster (object) recall" subwindow display option does not work, it is just blank, regardless of what I do (in 1.1.6), other settings e.g. messages or equipment works fine.Comment
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So for me - in either 1.1.6 or 1.2.7 - the monster recall subwindow shows monster recall for the last monster you looked at, but never for browsing from the knowledge menu. I will have a look at some point to see how Fay does it and whether it's easy to put in, in which case it will go into 1.2.One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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Yes, I fixed it in my fork for 1.1.6. It was only working for monsters you are looking, and books you are browsing, no it work also when browsing knowledge menu. Also fixed names for unseen scrolls, it is now consistent with potions, wands, etc. BTW I am in doubt if unseen flavoured items should be shown in knowledge menu.
Object recall shows only item name, not description.
Btw fix is about 10 lines of code, so it can be easy put in 1.2xComment
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https://github.com/LostTemplar/Yggband/tree/Base Here, the 'base' branch is actually Faangband 1.1.6 with my fixes.
Added description to object recall, also fixed bug with unknown devices activation chance. Now device must be at least tried for chance to be displayed.Last edited by LostTemplar; March 10, 2012, 18:12.Comment
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FAangband 1.2.8 is now available for Windows, Mac or source as a tar.gz or zip file.
It is savefile compatible with 1.2.7. The main changes from 1.2.7 are- UTF8 support, which has allowed
- Solid walls in OS X !
- It appears to be almost bug free
I believe this is now stable enough to play - I have played for some time in linux (sdl port) and had no issues. I did get one crash in OSX on lighting a room - not sure if it's port-specific or not.One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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