FAangband 1.2

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  • Nick
    replied
    Originally posted by Monkay
    I am playing a Beorning Warrior and when I change into a bear and back again I seem to gain huge amounts of SP and sometime it goes negative i.e. I would start with no mana, change into a bear, turn back into a human and have 156117 SP, I would change into a bear and back again and I would then end up with -13903 SP and so on. I wouldn't mind if my mages got 156117 SP but not my warriors, thats just a tease!
    That's not good. This is 1.2, right?

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  • Monkay
    replied
    I am playing a Beorning Warrior and when I change into a bear and back again I seem to gain huge amounts of SP and sometime it goes negative i.e. I would start with no mana, change into a bear, turn back into a human and have 156117 SP, I would change into a bear and back again and I would then end up with -13903 SP and so on. I wouldn't mind if my mages got 156117 SP but not my warriors, thats just a tease!
    Last edited by Monkay; January 7, 2012, 04:11.

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  • modisch
    replied
    Originally posted by Nick
    Changelog to 1.2 was lousy (if it existed at all...) - basically 1.2 has almost identical gameplay to 1.1, but is my attempt to keep up with the modernisation of the Angband codebase.

    I am actually considering recommending 1.1.6 as the stable version to play - that's the one you get if you download 1.1 - and regarding 1.2 as the immature development branch.
    Taken into advisement. Thanks.

    Just as an aside, I love this variant and I'm very glad for its continued development. I just wanted to add my voice to those that appreciate your work.

    Cheers,

    -m

    Leave a comment:


  • modisch
    replied
    Originally posted by Derakon
    The autoroller's been gone for awhile in favor of point-buying. You get the same results without wasting so many CPU cycles generating things "randomly".
    Good to know. It just reminds me of my times programming TinTin++ to autoroll on MUDs back in the day.

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  • Nick
    replied
    Originally posted by modisch
    Quick question .... What happened to the autoroller? I just picked up 1.2 after not playing in a long time and I notice it mentioned in the help file but it doesn't show up as an option.
    Changelog to 1.2 was lousy (if it existed at all...) - basically 1.2 has almost identical gameplay to 1.1, but is my attempt to keep up with the modernisation of the Angband codebase.

    I am actually considering recommending 1.1.6 as the stable version to play - that's the one you get if you download 1.1 - and regarding 1.2 as the immature development branch.

    Leave a comment:


  • Derakon
    replied
    The autoroller's been gone for awhile in favor of point-buying. You get the same results without wasting so many CPU cycles generating things "randomly".

    Leave a comment:


  • modisch
    replied
    Quick question .... What happened to the autoroller? I just picked up 1.2 after not playing in a long time and I notice it mentioned in the help file but it doesn't show up as an option.

    I couldn't find a consolidated change log to ctrl-f through... and my google fu was weak this time.

    Any help would settle a nagging curiosity.

    Leave a comment:


  • Nick
    replied
    Originally posted by Malak Darkhunter
    Im playing version 1.1.6 and I've noticed for some reason that potions of dexterity are not increasing the stat, I only have 18/60 dex and playing a maia, have drunk several chocolate potions of dexterity but nothing, and I'm not wearing anything that I know of that decreases dex.
    Buzzkill is correct. A potion of Dexterity will raise your internal DEX to 18; to get to 18/100, you need potions of *Dexterity*, which are found about 10 levels deeper.

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  • Malak Darkhunter
    replied
    playing maia paladin, I know maia have bonuses to stats but can't remeber if paladins had a -dex penalty due to class.

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  • buzzkill
    replied
    Stat potions in FA will only take you to 18 or (18/100?). I'm assuming you have a race/class/something -4 to DEX somewhere. You need *stat* potions to take your stats higher. At least that would be my guess.

    edited to correct non-factual assumptions.
    Last edited by buzzkill; December 18, 2011, 16:15.

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  • Malak Darkhunter
    replied
    Im playing version 1.1.6 and I've noticed for some reason that potions of dexterity are not increasing the stat, I only have 18/60 dex and playing a maia, have drunk several chocolate potions of dexterity but nothing, and I'm not wearing anything that I know of that decreases dex.

    Leave a comment:


  • Nick
    replied
    Originally posted by Malak Darkhunter
    Just to clarify, after Lost templar kindly refered me to 1.1.6 the dungeon map displays correctly and isn't missing any walls when viewing the dungeon with the M key. Must be something with the newer developmental versions.
    Yeah, stupid buggy Vanilla code, I never should have gone near it

    Leave a comment:


  • Malak Darkhunter
    replied
    Originally posted by Nick
    Which map?

    There are ongoing font issues with Vista - particularly if you use the 8x13 font - but I will check and see if the pref file needs fixing.
    Just to clarify, after Lost templar kindly refered me to 1.1.6 the dungeon map displays correctly and isn't missing any walls when viewing the dungeon with the M key. Must be something with the newer developmental versions.

    Leave a comment:


  • myshkin
    replied
    Originally posted by LostTemplar
    Btw if I get a crash it generally does correct panic save and can be continued from it.
    Also there is some way to get rid of double key press, it is vanilla bug (or feature), and have been discussed somewhere on this forum.
    As far as we know, the double key press issue is related to a nonzero setting for the Movement Delay Factor option. Does it go away if you set movement delay to 0?

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  • LostTemplar
    replied
    Well, it depends on crash, if it is too bad it fails to panic save

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