FAangband 1.2
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I made some changes to pickup, so I guess this is a consequence. If you send me a savefile (email on the second title screen) I can fix it for you, and it may also help me diagnose the problem.Leave a comment:
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I have a L37 Longbeard Warrior whose inventory slot "a" is "280 gold pieces worth of adamantite" for 0.0 lb.
Um, advice? help? heh. FA 1.2.9 on win7Leave a comment:
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Sound and hats fixed in development. Couldn't reproduce the zero light radius on restart. I'll try to fix the monster repetition one (currently it looks like idiots breed...)Leave a comment:
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After Comp 120 is done or I win I'll be sure to give it a try. One thing that I hated about the last version is that I couldn't get connected stairs so my high elf strategy didn't work anymore and I just got frustrated and gave up.Leave a comment:
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I have copied the .wav files from an older version. With these the sound is working.
Another minor issue: Some items depicted as glove tiles are in fact caps.Leave a comment:
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I need to check, but my guess is that I have blindly adopted the Vanilla main-win.c file without remebering that FA needs special treatment for playing mp3 files instead of wav files. There will be a 1.2.10 before too long - I don't have any showstopper bugs yet, so will probably wait for a few more minor ones to accumulate.
I believe it was still working with v. 1.25 or such (already with mp3 files).Leave a comment:
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This one has been around for a while now. Ctrl-r is the interim fix.Leave a comment:
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There seems to be also a minor glitch considering the movement (playing with tiles). Whenever a monster is moving the tile is visible at the former place and the new place at the same time for one turn. (Gervais tileset)
And, when saved in dark towns the light radius is zero after restarting the game. Can be fixed by leaving and re-entering the town.Leave a comment:
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There seems to be also a minor glitch considering the movement (playing with tiles). Whenever a monster is moving the tile is visible at the former place and the new place at the same time for one turn. (Gervais tileset)
And, when saved in dark towns the light radius is zero after restarting the game. Can be fixed by leaving and re-entering the town.Leave a comment:
Leave a comment: