FAangband 1.2

Collapse
X
 
  • Time
  • Show
Clear All
new posts

  • chem
    replied
    Originally posted by Nick
    Can you drop it?

    I made some changes to pickup, so I guess this is a consequence. If you send me a savefile (email on the second title screen) I can fix it for you, and it may also help me diagnose the problem.
    Can't drop/destroy it. Just emailed the save, thanks.

    Leave a comment:


  • Nick
    replied
    Originally posted by chem
    I have a L37 Longbeard Warrior whose inventory slot "a" is "280 gold pieces worth of adamantite" for 0.0 lb.

    Um, advice? help? heh. FA 1.2.9 on win7
    Can you drop it?

    I made some changes to pickup, so I guess this is a consequence. If you send me a savefile (email on the second title screen) I can fix it for you, and it may also help me diagnose the problem.

    Leave a comment:


  • chem
    replied
    I have a L37 Longbeard Warrior whose inventory slot "a" is "280 gold pieces worth of adamantite" for 0.0 lb.

    Um, advice? help? heh. FA 1.2.9 on win7

    Leave a comment:


  • Mondkalb
    replied
    Looking forward to get the fixed version.

    Leave a comment:


  • Nick
    replied
    Sound and hats fixed in development. Couldn't reproduce the zero light radius on restart. I'll try to fix the monster repetition one (currently it looks like idiots breed...)

    Leave a comment:


  • Fendell Orcbane
    replied
    Originally posted by Nick
    FAangband 1.2.9 is now available for Windows, Mac or source as a tar.gz or zip file.

    This is savefile compatible with 1.2.8, and fixes all the bugs I currently know about. Please let me know if there are bugs, dislikes or other problems.
    After Comp 120 is done or I win I'll be sure to give it a try. One thing that I hated about the last version is that I couldn't get connected stairs so my high elf strategy didn't work anymore and I just got frustrated and gave up.

    Leave a comment:


  • Mondkalb
    replied
    Originally posted by buzzkill
    32x32 tiles?
    Standard FA tileset or UT32?
    As mentioned above: Gervais tileset

    Leave a comment:


  • buzzkill
    replied
    Originally posted by Mondkalb
    I have copied the .wav files from an older version. With these the sound is working.

    Another minor issue: Some items depicted as glove tiles are in fact caps.
    32x32 tiles?
    Standard FA tileset or UT32?

    Leave a comment:


  • Mondkalb
    replied
    Originally posted by Nick
    Yes - I assume you copied the whole sound folder?
    Yes, renamed the original and copied the older one.

    Leave a comment:


  • Nick
    replied
    Originally posted by Mondkalb
    I have copied the .wav files from an older version. With these the sound is working.
    Yes - I assume you copied the whole sound folder?

    Another minor issue: Some items depicted as glove tiles are in fact caps.
    OK, will check.

    Leave a comment:


  • Mondkalb
    replied
    I have copied the .wav files from an older version. With these the sound is working.

    Another minor issue: Some items depicted as glove tiles are in fact caps.

    Leave a comment:


  • Mondkalb
    replied
    Originally posted by Nick
    I need to check, but my guess is that I have blindly adopted the Vanilla main-win.c file without remebering that FA needs special treatment for playing mp3 files instead of wav files. There will be a 1.2.10 before too long - I don't have any showstopper bugs yet, so will probably wait for a few more minor ones to accumulate.

    I believe it was still working with v. 1.25 or such (already with mp3 files).

    Leave a comment:


  • buzzkill
    replied
    Originally posted by Mondkalb
    There seems to be also a minor glitch considering the movement (playing with tiles). Whenever a monster is moving the tile is visible at the former place and the new place at the same time for one turn. (Gervais tileset).
    This one has been around for a while now. Ctrl-r is the interim fix.

    Leave a comment:


  • Nick
    replied
    Originally posted by Mondkalb
    There seems to be also a minor glitch considering the movement (playing with tiles). Whenever a monster is moving the tile is visible at the former place and the new place at the same time for one turn. (Gervais tileset)

    And, when saved in dark towns the light radius is zero after restarting the game. Can be fixed by leaving and re-entering the town.
    Thanks, will check those too.

    Leave a comment:


  • Mondkalb
    replied
    There seems to be also a minor glitch considering the movement (playing with tiles). Whenever a monster is moving the tile is visible at the former place and the new place at the same time for one turn. (Gervais tileset)

    And, when saved in dark towns the light radius is zero after restarting the game. Can be fixed by leaving and re-entering the town.

    Leave a comment:

Working...
😀
😂
🥰
😘
🤢
😎
😞
😡
👍
👎