Traps are a good example of a problem that arises with trying to get game balance right. The difference between stupidly easy and stupidly hard is very small. Add to that that the issue of getting it right across all race/class combinations and levels...
That said, I like the idea of traps in vaults being nastier. Since trap properties are level-related, this is actually really easy to do.
FAangband 1.2
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While were on topic, may I suggest a whole other tier of traps specifically for vaults. Suoercharged traps. Normal traps are mostly harmless. The sheer quantity makes then an annoyance more than a danger in a vault setting. Disarming is pretty much a joke too, way too easy.Leave a comment:
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Another consequence (feature?) of the trap layer is that vaults don't seem to have their usual traps.Leave a comment:
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V1.24 Temporary resists aren't reflected on the character screen. I don't know if they ever were or not. The problem is, even with my experience with FA, I don't know what a temporary resist is worth, I'm assuming 50% but spell and potion descriptions don't give a clue. This is the first time I've had to rely so heavily on temporary resists, which is why it happened to come to my attention.
edit... also, just had a master rogue create traps around me, including the tile I was standing on which contained two traps. I've never seen two traps on the same tile before. Looking at it reveals only the top trap. Attempting to disarm prompted for "disarm which trap". I was able to disarm them both.Leave a comment:
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In 1.1.6 it gives 55%, and 65% with apropriate specialty, and they are shown in 'C' screen. 1.2.x works differently.Leave a comment:
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V1.24 Temporary resists aren't reflected on the character screen. I don't know if they ever were or not. The problem is, even with my experience with FA, I don't know what a temporary resist is worth, I'm assuming 50% but spell and potion descriptions don't give a clue. This is the first time I've had to rely so heavily on temporary resists, which is why it happened to come to my attention.
edit... also, just had a master rogue create traps around me, including the tile I was standing on which contained two traps. I've never seen two traps on the same tile before. Looking at it reveals only the top trap. Attempting to disarm prompted for "disarm which trap". I was able to disarm them both.Last edited by buzzkill; October 13, 2011, 16:54.Leave a comment:
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When using + to lay a trap this appears in the messages window: "Illegal repeatable direction! <nnnnnx>. I let it run to 13198 before using the "Game" menu to save. At which point I was asked for a direction to place the trap. Prior to clicking the "Game" menu keyboard shortcuts would not work.
The fourth Graphics option, 8x16, displays this in the main FAangband window: "Parse error in /Applications/FAangband/FAangband.app/Contents/Resources/lib/pref/graf-nmd.prf line 24 column 1: S: undefined directive". The display then switches to ASCII.
In stores, the return key used to be accepted as "y", as when prompted to sell an item. Now you have to explicitly use the "Y" key. Probably more correct this way, just noting a difference.Leave a comment:
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FAangband 1.2.6 is now available from the download page.
It fixes all known bugs (and no doubt introduces new ones...), and brings the codebase into alignment with Angband 3.3, so it includes new lighting support, keymaps, etc
It should be savefile compatible with earlier FA 1.2.x, but as usual back up savefiles before importing.
Found just a couple of things:- When using + to lay a trap this appears in the messages window: "Illegal repeatable direction! <nnnnnx>. I let it run to 13198 before using the "Game" menu to save. At which point I was asked for a direction to place the trap. Prior to clicking the "Game" menu keyboard shortcuts would not work.
- The fourth Graphics option, 8x16, displays this in the main FAangband window: "Parse error in /Applications/FAangband/FAangband.app/Contents/Resources/lib/pref/graf-nmd.prf line 24 column 1: S: undefined directive". The display then switches to ASCII.
- In stores, the return key used to be accepted as "y", as when prompted to sell an item. Now you have to explicitly use the "Y" key. Probably more correct this way, just noting a difference.
Leave a comment:
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FAangband 1.2.6
FAangband 1.2.6 is now available from the download page.
It fixes all known bugs (and no doubt introduces new ones...), and brings the codebase into alignment with Angband 3.3, so it includes new lighting support, keymaps, etc
It should be savefile compatible with earlier FA 1.2.x, but as usual back up savefiles before importing.Leave a comment:
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I don't know if you already got to this or not (ISTR something similare being mentioned), but when one of a stack of staffs gets destroyed, just the staff (0 charges) gets destroyed, all the charges are transfered to the other staffs, thus my staff of object location (59 charges).Leave a comment:
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I don't know if you already got to this or not (ISTR something similare being mentioned), but when one of a stack of staffs gets destroyed, just the staff (0 charges) gets destroyed, all the charges are transfered to the other staffs, thus my staff of object location (59 charges).Leave a comment:
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I tried to wield an amulet only to find the one I was already wearing was sticky cursed. When I cast remove curse successfully, after debiting my mana, I was told I have no cursed items. Not until I tried to take it off via the t command did the curse display on the inspect screen (and I suppose I will ba able to remove the curse once I regenerate the required SP).Leave a comment:
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I tried to wield an amulet only to find the one I was already wearing was sticky cursed. When I cast remove curse successfully, after debiting my mana, I was told I have no cursed items. Not until I tried to take it off via the t command did the curse display on the inspect screen (and I suppose I will ba able to remove the curse once I regenerate the required SP).Leave a comment:
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Not sure where my torches went, may have been to eager leaving stuff at home.
In either case I fell through a trap door and my only torch ran out. Of course I can't read a scroll because there is no light, nor can I read the light spell from my spell book - for the same reason.
Did my character just get an early retirement?Leave a comment:
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