Hey Nick =]
Found another bug
The key to de-shapechange is assigned to 'list viewable objects', so I am currently stuck as a Dragon, without amulet.
FAangband 1.2
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Came by another bug:
Killed Creeping adamantite Coins, it drops "6xx adamantite coins", I move over the coins, they aren't picked up automatically. Then, I [G]et them, but they go to slot A of the inventory instead of going to gold stash; Couldn't drop them - unselectable on [d], but it looked like " a) 645 adamantite coins" on the inventory. I WOR, tried to sell them to some store, and the game crashed.
BTW, I killed it with a bow, in "fleeing" status. Dunno if it could be this. Didn't came to this bug killing other shallower coins. Also, it was the first Creeping Adamantite Coins i've came by ^^Leave a comment:
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Came by another bug:
Killed Creeping adamantite Coins, it drops "6xx adamantite coins", I move over the coins, they aren't picked up automatically. Then, I [G]et them, but they go to slot A of the inventory instead of going to gold stash; Couldn't drop them - unselectable on [d], but it looked like " a) 645 adamantite coins" on the inventory. I WOR, tried to sell them to some store, and the game crashed.
BTW, I killed it with a bow, in "fleeing" status. Dunno if it could be this. Didn't came to this bug killing other shallower coins. Also, it was the first Creeping Adamantite Coins i've came by ^^Leave a comment:
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Thanks for those. There should be a version 1.2.11 (or possibly 1.3) out in the next few weeks. I hope.Leave a comment:
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2 Minor bugs
1. When using standard roller, "enter" doesn't work to continue when creating a new character o.o
2. In the options, the "?" key didn't bring the help file, but I fixed that by renaming "optdesc.txt" to "option.txt" =]
Keep it up, Nick =]Leave a comment:
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At one time, FAngband Paladins did have the pointy pentalty. However, after going back and checking, I now realize that the last version that had the pointy penalty for Paladins was 1.03. Despite the fact that the penalty is not applied, they still do have the "blessed fighter" ability in the abilities screen, which says that they are not comfortable with edged weapons unless the weapon is blessed.
You fight better with blessed weapons (Paladin). You are not comfortable with edged melee weapons, unless they have been Blessed (Priest).
Really splitting into two separate specialties would be neater.Leave a comment:
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At one time, FAngband Paladins did have the pointy pentalty. However, after going back and checking, I now realize that the last version that had the pointy penalty for Paladins was 1.03. Despite the fact that the penalty is not applied, they still do have the "blessed fighter" ability in the abilities screen, which says that they are not comfortable with edged weapons unless the weapon is blessed.Leave a comment:
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Paladins have never had a pointy penalty in any Angband variant (nor in the base game), as far as I'm aware.Leave a comment:
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Hello, I noticed that Paladins can use edged weapons without a penalty. Was the edged weapon penalty removed for Paladins or is this a bug?Leave a comment:
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When asked whether I want to purchase in shops, hitting n actually purchases the item.
Shapechange for Beorning is listed as ] in their description. However when I press it, it lists items & I can't locate a different key in the keybindings.
Thanks for the reports. I'll try to get a bugfix out soon.Leave a comment:
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Noticed a few bugs I haven't seen mentioned:
Hitting ESC in the help menus can crash the game on my computer (Windows 7).
When asked whether I want to purchase in shops, hitting n actually purchases the item.
Shapechange for Beorning is listed as ] in their description. However when I press it, it lists items & I can't locate a different key in the keybindings.Leave a comment:
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Yeah, V has an update that I need to pull in which improves that.Leave a comment:
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Well at least it is still in pref files in 1.2.10 then.
It also looks terrible by default on windows (big tile option is on), so default prefs/options needs update. I mean if someone download it and run first time, and get this terrible picture, he is unlikely to ever run it again.Last edited by LostTemplar; May 21, 2012, 22:09.Leave a comment:
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Currently it is possible to set a symbol for an "invisible trap" feature from visual menu, it seems strange, maybe normal floor symbol should be used instead.Leave a comment:
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