RePosBand: play as a monster in Angbad 3.2
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I had a fun bug, did a git pull to get the newest version, but for some reason the compiling kinda screwed... so I created a hound and went downstairs. The square I started on in dlvl 1 was downstairs... so I went down again. The start square in dlvl 2 was also downstairs... so I went to 3. and 4. and 5... So I held down shift + . (for >) and kept going downstairs!
5 minutes later I was at dlvl 380. I killed something invisible (after it killed me and I didn't die?) and leveld up. I eventually quit when invisible undead had me in a confusion/fear lock I couldn't escape because I couldn't die.
Hopefully a make clean will fix itComment
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New version that fixes rather serious bug - attacks to batter/wound weren't defined so they didn't do any damage. If you ever wondered why half ogres were so easy, it's because they literally couldn't hurt you. It's still at https://github.com/downloads/simongr...nd%200.6.3.rarComment
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A reaction on your newest dead troll.
What i notice with randart is that you find better artifact earlier in the game. Especially when you play a non-weapon monster. Maybe this is just luck with finds. And overal i think randarts are way better than the normal arts if you check the normal Angbandladder. Is this on purpose? It doesn't make you want to play with the standart artifacts if you know the chances to survive are higher with randarts.Comment
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Nexus hounds should probably have teleporting ability, no? Since their nexus breathes dont teleport, they should have some kind of theme rather than just straight damage.
By the way, don't have their attacks teleport, that would be a nightmare. Maybe you could have them be better at magic devices or somethingComment
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A reaction on your newest dead troll.
What i notice with randart is that you find better artifact earlier in the game. Especially when you play a non-weapon monster. Maybe this is just luck with finds. And overal i think randarts are way better than the normal arts if you check the normal Angbandladder. Is this on purpose? It doesn't make you want to play with the standart artifacts if you know the chances to survive are higher with randarts.
Nexus hounds should probably have teleporting ability, no? Since their nexus breathes dont teleport, they should have some kind of theme rather than just straight damage.
By the way, don't have their attacks teleport, that would be a nightmare. Maybe you could have them be better at magic devices or something
Djabanete and I were tossing around ideas for new special artifacts. I'd like every PITA unique to have a chance at dropping a relatively strong artifact.. there are already (from Pos) special artifacts for Smeagol, Grip and Fang, Eol, one of the orc captains, and the elemental royalty, plus the racial artifacts. Other uniques we've been talking about adding artifacts to are Nar the dwarf (his clothing is described as ragged, so either a rag or something damaged), Kavlax (a suit of PDSM that's been irradiated by his gravity breath and so weighs a lot and gives a penalty to speed), Gorlim (a dim torch with a bonus to stealth and speed), Saruman (his technicolor robe, not sure what its bonuses and penalties should be), boots or gloves or something for Mim, a pick for Maeglin, and a rag for Ghan-Buri-Ghan (who has to be added as a mob too). Any other tough uniques and artifact ideas? Maybe something for Lorgan or the Tarrasque?
These special artifacts only have a 1/15 chance of dropping, so I'm not worried too much about adding too many.. I'd like players to average 1-3 per game, so 30-40 artifacts in total, or ~20 new ones.Comment
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In other words, more randart winners than standart winners does not necessarily mean randarts are better.Comment
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There's also the whole "users don't tend to post non-winners" thing. So players who roll a good set of randarts would tend to be posted more often that players with a bad set of randards. (Selection bias, I guess.)Comment
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RePosBand 0.6.3
When using DVG graphics I get an (non-crash) error reading graf-dvg.prf which prevents the rest of the file from loading, resulting in lots of items appearing as ASCII.
Commenting out the following line eliminates it, and I don't see anything wrong here in the prf, so it must be is the source???
Code:##### Dragon Scale Mail ##### ... K:dragon armor:Multi-Hued Dragon Scale Mail~:0x80:0xC4 K:dragon armor:Pseudo-Dragon Scale Mail~:0x80:0xC0 K:dragon armor:Law Dragon Scale Mail~:0x80:0xC2 [B][COLOR="DarkOrange"]# K:dragon armor:Bronze Dragon Scale Mail~:0x80:0xBE[/COLOR][/B] K:dragon armor:Gold Dragon Scale Mail~:0x80:0xBF K:dragon armor:Chaos Dragon Scale Mail~:0x80:0xC1 K:dragon armor:Balance Dragon Scale Mail~:0x80:0xC3 K:dragon armor:Power Dragon Scale Mail~:0x80:0xC5
www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
My banding life on Buzzkill's ladder.Comment
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RePosBand 0.6.3
When using DVG graphics I get an (non-crash) error reading graf-dvg.prf which prevents the rest of the file from loading, resulting in lots of items appearing as ASCII.
Commenting out the following line eliminates it, and I don't see anything wrong here in the prf, so it must be is the source???
Code:##### Dragon Scale Mail ##### ... K:dragon armor:Multi-Hued Dragon Scale Mail~:0x80:0xC4 K:dragon armor:Pseudo-Dragon Scale Mail~:0x80:0xC0 K:dragon armor:Law Dragon Scale Mail~:0x80:0xC2 [B][COLOR="DarkOrange"]# K:dragon armor:Bronze Dragon Scale Mail~:0x80:0xBE[/COLOR][/B] K:dragon armor:Gold Dragon Scale Mail~:0x80:0xBF K:dragon armor:Chaos Dragon Scale Mail~:0x80:0xC1 K:dragon armor:Balance Dragon Scale Mail~:0x80:0xC3 K:dragon armor:Power Dragon Scale Mail~:0x80:0xC5
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