For the past few weeks I've been noisily working on porting the monster races of Pos into the latest version of V so I could enjoy playing as a monster while enjoying the latest features and conveniences of V. The basic gameplay is essentially working now, though the UI is still a little quirky. I'm not sure where I should go from here in development - there's still plenty of features left to add, so I figured I'd ask the good people of oook what they want to see.
If you're not familiar with Pos, the basic idea (putting aside possessors for a moment) is that you start as a wimpy member of some monster race, complete with its (wimpy) powers and unusual equipment slots, and by gaining levels you change into tougher members of that species. For example, you can start as a 2-headed hydra, and at level 8 you grow a third head and get the power to cast fear. Later on you get the power to cast stinking clouds, and then to breath fire and even plasma, just like tougher hydrae can. As you gain heads you also gain more slots to equip helmets and (in RePos) amulets. If you make it to level 45, you'll be sitting pretty with 11 helmet and 11 amulet slots!
That's what I've got working so far. There are other features too, and that's what I want your help with. Is this basic gameplay enough, and I should focus on ironing out the UI bugs and adding monster races? Do you want to see the random quests and artifact reforging of the Adventurer's Guild added? Do you want King monsters added? The ability to summon friendly monsters (a prerequisite for implementing some races)? What say you, banders?
Here's the game, beta version 0.5.2:
edit: Ugh, and of course it wouldn't be a release without at least one completely untested, crash-inducing feature being included. Upload should be fixed now.
edit: LATEST VERSION:
OSX compile:
If you're not familiar with Pos, the basic idea (putting aside possessors for a moment) is that you start as a wimpy member of some monster race, complete with its (wimpy) powers and unusual equipment slots, and by gaining levels you change into tougher members of that species. For example, you can start as a 2-headed hydra, and at level 8 you grow a third head and get the power to cast fear. Later on you get the power to cast stinking clouds, and then to breath fire and even plasma, just like tougher hydrae can. As you gain heads you also gain more slots to equip helmets and (in RePos) amulets. If you make it to level 45, you'll be sitting pretty with 11 helmet and 11 amulet slots!
That's what I've got working so far. There are other features too, and that's what I want your help with. Is this basic gameplay enough, and I should focus on ironing out the UI bugs and adding monster races? Do you want to see the random quests and artifact reforging of the Adventurer's Guild added? Do you want King monsters added? The ability to summon friendly monsters (a prerequisite for implementing some races)? What say you, banders?
Here's the game, beta version 0.5.2:
edit: Ugh, and of course it wouldn't be a release without at least one completely untested, crash-inducing feature being included. Upload should be fixed now.
edit: LATEST VERSION:
OSX compile:
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