I get this problem too. Floor tiles show up as white rectangles, as do walls. This makes it very difficult to distinguish between the two, and makes adventures in the dungeon very tedious until the font is changed to something else (I do this every time I start a new install of RePos).
RePosBand: play as a monster in Angbad 3.2
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RePos 6.3 playing with the comp lich.
The nether bolt is fairly useless because of it's high mana cost and everything seems to resist it.
A young red dragon resists it, should it? It doesn't show as resisting nether in the monster memory. As a matter of fact, I think that everything may resist both nether bolt and the death orb. I'm afraid to try it any more.www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
My banding life on Buzzkill's ladder.Comment
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It looks to me like the code should be fine.
!(PROJECT_AWARE) should look something like 111111011111 so &=ing should only remove that one flag like the code seems to indicate it should. Presumably he only wants one bolt to appear even though it actually projects two separate bolts.
An alternate approach would be to split out the damage with a new type flag instead.
I get this problem too. Floor tiles show up as white rectangles, as do walls. This makes it very difficult to distinguish between the two, and makes adventures in the dungeon very tedious until the font is changed to something else (I do this every time I start a new install of RePos).
RePos 6.3 playing with the comp lich.
The nether bolt is fairly useless because of it's high mana cost and everything seems to resist it.
A young red dragon resists it, should it? It doesn't show as resisting nether in the monster memory. As a matter of fact, I think that everything may resist both nether bolt and the death orb. I'm afraid to try it any more.Comment
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Actually, I'm kind of curious about this one.. did this
Code:if (type != GF_ARROW) { project(-1, 0, y, x, (k + 1)/2, type, flg); /* Make the physical portion TOP SECRET -Simon */ flg &= !(PROJECT_AWARE); project(-1, 0, y, x, k/2, GF_ARROW, flg); } else project(-1, 0, y, x, k, type, flg);
Code:flg &= ~(PROJECT_AWARE);
Zaiband: end the "I shouldn't have survived that" experience. V3.0.6 fork on Hg.
Zaiband 3.0.10 ETA Mar. 7 2011 (Yes, schedule slipped. Latest testing indicates not enough assert() calls to allow release.)
Z.C++: pre-alpha C/C++ compiler system (usable preprocessor). Also on Hg. Z.C++ 0.0.10 ETA December 31 2011Comment
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What's the deal?
RePos 6.3 - competition lich character.
My SP seems to have maxed out at 337. INT is 18/197 and I can add more, but adding more doesn't increase my SP any. What's the deal?www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
My banding life on Buzzkill's ladder.Comment
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Looking at tables.c, INT/WIS stop adding mana at 18/180... that seems pretty low to me, but it's that way in the nightlies too so it's not a Repos change. Min fail rate maxes at 18/200 and fail rate adjustment (not important for monsters atm) maxes at 220, so there's still value in adding to it, but it does seem strange that it stops giving mana so low.Comment
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Looking at tables.c, INT/WIS stop adding mana at 18/180... that seems pretty low to me, but it's that way in the nightlies too so it's not a Repos change. Min fail rate maxes at 18/200 and fail rate adjustment (not important for monsters atm) maxes at 220, so there's still value in adding to it, but it does seem strange that it stops giving mana so low.www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
My banding life on Buzzkill's ladder.Comment
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New version up. Just bugfixes and balancing though. Savefile compatible unless you're an Umber Hulk.. they lost their missile weapon slot. Innate elemental melee should now correctly do half physical damage, the quiver will now display, ice ogres have been made less weak. Other minor changes I think... need to start documenting my changes better. I was hoping to put this release off until 3.2.1 but now that the competition is (almost) over I might as well release it.Comment
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RePosBand 0.6.5 is up, with basilisks no longer having a nonsensical king and passwall being changed so that monsters will still try to hit you with spells while you're in the wall. You can be hit, too, if you're standing on a wall but there aren't any walls between you and the monster. This should keep passwall viable for retreating without also rendering you invulnerable to breath weapons etc.
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The Roflwtfzomgbbq Quylthulg summons L33t Paladins -more-
In UnAngband, the level dives you.
ASCII Dreams: http://roguelikedeveloper.blogspot.com
Unangband: http://unangband.blogspot.com
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Clearly it just automatically gets squelched. Unfortunately a bug prevents spoil from getting listed in the squelch settings menu so you can't unsquelch it.Comment
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