RePosBand: play as a monster in Angbad 3.2

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  • Sirridan
    Knight
    • May 2009
    • 560

    #46
    Screwing around with wizard mode before I upgrade to fix the bug for equipment...

    BTW Sauron and Morgy went down crazy fast, as did others. Fighting within walls is so awesome

    Code:
      [Reposband 0.5.4 Character Dump]
    
     Name   Dreadful Wizard                          Self  RB  CB  EB   Best
     Sex    Female                            STR! 18/100  +6  +0 +14318/***
     Race   Dreadlord                         INT! 18/100  +3  +0 +13218/***
     Class  Monster                           WIS! 18/100  +1  +0 +13418/***
     Title  ***WINNER***                      DEX! 18/100  +6  +0 +13818/***
     HP     861/861                           CON! 18/100  +6  +0 +13518/***
     SP     409/409                           CHR! 18/100  -7  +0 +13218/***
    
     Level               50   Armor  [103,+145]     Saving Throw        100%
     Cur Exp      999999998   Fight   (+69,+71)     Stealth             Good
     Max Exp      999999998   Melee   (+74,+96)     Fighting       Legendary
     Adv Exp       ********   Shoot   (+87,+18)     Shooting       Legendary
     MaxDepth  5000' (L100)   Blows    5.7/turn     Disarming           100%
     Game Turns        7711   Shots      1/turn     Magic Device          81
     Standard Turns    2611   Infra     1270 ft     Perception       1 in 23
     Resting Turns      327   Speed          28     Searching            39%
     Gold           1001419   Burden  287.7 lbs
    
    
    
    
    
    
    rAcid:.?..*..+?.++.                   Nexus:.?.....+?...+
    rElec:.?..*..+?.+..                   Nethr:+?..+..+?....
    rFire:.?*+*+.+?.+..                   Chaos:.?+...++?....
    rCold:+?..*..+?.+..                   Disen:.?+.+..+?....
    rPois:+?..++.+?+...                   S.Dig:+?......?....
    rLite:.?.....+?....                   Feath:.?......?....
    rDark:.?+.+..+?....                   pFear:.?...+.+?++..
    Sound:.?.....+?....                   pBlnd:.?....++?+...
    Shard:.?.....+?....                   pConf:.?.....+?....
    
    Light:........+.+..                   Tunn.:..+..........
    Regen:....+..+.....                   Speed:...+++......+
      ESP:.+..+.+.+.+..                   Blows:.........+...
    Invis:++..+.+.+.+..                   Shots:.............
    FrAct:.?......?..+.                   Might:.............
    HLife:.?.....+?....                   ImpHP:.............
    Stea.:.............                   ImpSP:.?......?....
    Sear.:......+......                    Fear:.............
    Infra:......+.+....                   Aggrv:.?+.+.+.?+...
    
    
      [Character Equipment]
    
    a) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] {special}
         Dropped by Morgoth, Lord of Darkness at 5000 feet (level 100).
         
         You do not know the full extent of this item's powers.
         Slays evil creatures.
         *Slays* undead.
         Grants telepathy.  Grants the ability to see invisible things.  
         
         Combat info:
         5.7 blows/round.
         This weapon may benefit from one or more off-weapon brands or
         slays.
         Average damage/round: 1531.5 vs. evil creatures, 1967 vs.
         creatures not resistant to fire, 2837.9 vs. undead, and 1096.1 vs.
         others.
         Sometimes creates earthquakes on impact.
         
    b) The Mace of Disruption 'Deathwreaker' (7d8) (+18,+18) (+6)
         Created by debug option.
         
         +6 strength, tunneling.
         Slays animals, evil creatures, undead, dragons.
         *Slays* undead.
         Branded with flames.
         Provides immunity to fire.
         Provides resistance to fire, dark, chaos, disenchantment.
         Cannot be harmed by acid, electricity, fire, cold.
         Aggravates creatures nearby.  
         
         Combat info:
         6.0 blows/round.
         Average damage/round: 1062 vs. animals, 1062 vs. evil creatures,
         1307.4 vs. dragons, 1307.4 vs. creatures not resistant to fire,
         1798.8 vs. undead, and 816 vs. others.
         
    c) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
         Created by debug option.
         
         +10 speed.
         Branded with flames.
         Provides resistance to fire.
         Cannot be harmed by acid, electricity, fire, cold.
         
    d) The Ring of Power 'The One Ring' (+15,+15) (+5) (charging) {cursed}
         Created by debug option.
         
         Permanently cursed.
         +5 strength, intelligence, wisdom, dexterity, constitution,
         charisma, speed.
         Provides immunity to acid, lightning, fire, cold.
         Provides resistance to acid, lightning, fire, cold, poison, dark,
         nether, disenchantment.
         Cannot be harmed by acid, electricity, fire, cold.
         Sustains strength, intelligence, wisdom, dexterity, constitution,
         charisma.
         Speeds regeneration.  Grants telepathy.  Grants the ability to see
         invisible things.  Aggravates creatures nearby.  Drains
         experience.  
         
         When aimed, it does bizarre things.
         Takes 773 to 2405 turns to recharge at your current speed.
         Your chance of success is 77.7%
         
    e) The Elfstone 'Elessar' (+7,+7) [+10] (+2)
         Created by debug option.
         
         +2 strength, wisdom, charisma, speed.
         Provides resistance to fire, poison.
         Provides protection from fear.
         Cannot be harmed by acid, electricity, fire, cold.
         
         When activated, it heals 500 hit points.
         Takes 740 turns to recharge at your current speed.
         Your chance of success is 89.3%
         
    f) The Palantir of Westernesse (+2)
         Created by debug option.
         
         +2 intelligence, wisdom, infravision.
         +10% to searching.
         Provides resistance to chaos.
         Provides protection from blindness.
         Cannot be harmed by acid, electricity, fire, cold.
         Grants telepathy.  Grants the ability to see invisible things. 
         Aggravates creatures nearby.  Drains experience.  
         
         When activated, it maps the entire level and detects nearby
         objects, traps, doors, and stairs.
         Takes 188 to 370 turns to recharge at your current speed.
         Your chance of success is 86.1%
         
         Radius 3 light.
    g) The Power Dragon Scale Mail 'Bladeturner' (-8) [80,+35]
         Created by debug option.
         
         Provides resistance to acid, lightning, fire, cold, poison, light,
         dark, sound, shards, nexus, nether, chaos, disenchantment.
         Provides protection from fear, blindness, confusion.
         Cannot be harmed by acid, electricity, fire, cold.
         Speeds regeneration.  Sustains your life force.  
         
         When activated, it bestows upon you berserk rage, bless, and
         resistance.
         Takes 185 turns to recharge at your current speed.
         Your chance of success is 77.7%
         
    h) The Massive Iron Crown of Morgoth [0,+0] (+125) {special, cursed}
         Dropped by Morgoth, Lord of Darkness at 5000 feet (level 100).
         
         You do not know the full extent of this item's powers.
         Permanently cursed.
         +125 strength, intelligence, wisdom, dexterity, constitution,
         charisma, infravision.
         Grants telepathy.  Grants the ability to see invisible things.  
         
         Radius 1 light.
    i) The Leather Shield of the Haradrim (+5,+5) [9,+15] (+1)
         Created by debug option.
         
         +1 strength, constitution, attack speed.
         Provides resistance to poison.
         Provides protection from fear, blindness.
         Cannot be harmed by acid, electricity, fire, cold.
         Sustains strength, constitution.
         Aggravates creatures nearby.  
         
         When activated, it puts you in a berserker rage for d50+50 turns.
         Takes 185 turns to recharge at your current speed.
         Your chance of success is 93.1%
         
    j) The Iron Helm of Dor-Lomin [7,+20] (+4)
         Created by debug option.
         
         +4 strength, dexterity, constitution.
         Provides resistance to acid, lightning, fire, cold.
         Provides protection from fear.
         Cannot be harmed by acid, electricity, fire, cold.
         Grants telepathy.  Grants the ability to see invisible things.  
         
         Radius 1 light.
    k) The Set of Caestus of Fingolfin (+10,+10) [5,+20] (+4)
         Created by debug option.
         
         +4 dexterity.
         Provides resistance to acid.
         Cannot be harmed by acid, electricity, fire, cold.
         Prevents paralysis.  
         
         When aimed, it fires a magical arrow with damage 150.
         Takes 114 to 222 turns to recharge at your current speed.
         Your chance of success is 92.5%
         
    l) The Pair of Leather Boots of Feanor [2,+20] (+15)
         Created by debug option.
         
         +15 speed.
         Provides resistance to nexus.
         Cannot be harmed by acid, electricity, fire, cold.
         
         When activated, it hastens you for d20+20 turns.
         Takes 740 turns to recharge at your current speed.
         Your chance of success is 92.5%
         
    
    
      [Character Quiver]
    
    
    
      [Character Inventory]
    
    a) a Wand of Drain Life (0 charges)
         An inheritance from your family.
         
         
         
    b) a Ring of Speed (+6)
         Created by debug option.
         
         +6 speed.
         
    c) The Phial of Galadriel {special}
         Dropped by Morgoth, Lord of Darkness at 5000 feet (level 100).
         
         You do not know the full extent of this item's powers.
         
         It can be activated.
         
         Radius 3 light.
    d) The Augmented Chain Mail of Caspanion [45] {special}
         Dropped by Morgoth, Lord of Darkness at 5000 feet (level 100).
         
         You do not know the full extent of this item's powers.
         
         It can be activated.
         
    e) The Cloak 'Holcolleth' [1,+4] (+3)
         Created by debug option.
         
         +3 intelligence, wisdom, stealth, speed.
         Provides resistance to acid.
         Cannot be harmed by acid, electricity, fire, cold.
         
         When activated, it puts to sleep the monsters around you.
         Takes 203 turns to recharge at your current speed.
         Your chance of success is 96.2%
         
    f) The Cloak of Thingol [1] {special}
         Dropped by Morgoth, Lord of Darkness at 5000 feet (level 100).
         
         You do not know the full extent of this item's powers.
         
         It can be activated.
         
    
    
    ============================================================
                       CHAR.
    |   TURN  | DEPTH |LEVEL| EVENT
    ============================================================
             1      0'    1   Began the quest to destroy Morgoth.
            92      0'    2   Reached level 2
            92      0'    3   Reached level 3
            92      0'    4   Reached level 4
            92      0'    5   Reached level 5
            92      0'    6   Reached level 6
            92      0'    7   Reached level 7
            92      0'    8   Reached level 8
            92      0'    9   Reached level 9
            92      0'   10   Reached level 10
            92      0'   11   Reached level 11
            92      0'   12   Reached level 12
            92      0'   13   Reached level 13
            92      0'   14   Reached level 14
            92      0'   15   Reached level 15
            92      0'   16   Reached level 16
            92      0'   17   Reached level 17
            92      0'   18   Reached level 18
            92      0'   19   Reached level 19
            92      0'   20   Reached level 20
            92      0'   21   Reached level 21
            92      0'   22   Reached level 22
            92      0'   23   Reached level 23
            92      0'   24   Reached level 24
            92      0'   25   Reached level 25
            92      0'   26   Reached level 26
            92      0'   27   Reached level 27
            92      0'   28   Reached level 28
            92      0'   29   Reached level 29
            92      0'   30   Reached level 30
           152      0'   31   Reached level 31
           152      0'   32   Reached level 32
           162      0'   33   Reached level 33
           162      0'   34   Reached level 34
           162      0'   35   Reached level 35
           162      0'   36   Reached level 36
           162      0'   37   Reached level 37
           162      0'   38   Reached level 38
           162      0'   39   Reached level 39
           162      0'   40   Reached level 40
           162      0'   41   Reached level 41
           162      0'   42   Reached level 42
           162      0'   43   Reached level 43
           162      0'   44   Reached level 44
           162      0'   45   Reached level 45
           162      0'   46   Reached level 46
           162      0'   47   Reached level 47
           162      0'   48   Reached level 48
           162      0'   49   Reached level 49
           162      0'   50   Reached level 50
          1620      0'   50   Found The Spear of Orome (LOST)
          1636      0'   50   Found The Ring of Power 'The One Ring'
          1657      0'   50   Found The Palantir of Westernesse
          1678      0'   50   Found The Elfstone 'Elessar'
          1861      0'   50   Found The Cloak 'Holcolleth'
          1866      0'   50   Found The Pair of Leather Boots of Feanor
          1875      0'   50   Found The Set of Caestus of Fingolfin
          1891      0'   50   Found The Mace of Disruption 'Deathwreaker'
          1894      0'   50   Found The Pick of Erebor (LOST)
          1899      0'   50   Found The Light Crossbow 'Cubragol'
          1908      0'   50   Found The Leather Shield of the Haradrim
          1920      0'   50   Found The Power Dragon Scale Mail 'Bladeturner'
          1925      0'   50   Found The Iron Helm of Dor-Lomin
          2524   4900'   50   Killed Huan, Wolfhound of the Valar
          2849   4900'   50   Killed Carcharoth, the Jaws of Thirst
          3046   4950'   50   Killed Ancalagon the Black
          6825   4950'   50   Killed Sauron, the Sorcerer
          6848   4950'   50   Found The Amulet of Ingwe (LOST)
          6979   5000'   50   Killed Morgoth, Lord of Darkness
          7009   5000'   50   Found The Augmented Chain Mail of Caspanion
          7014   5000'   50   Found The Phial of Galadriel
          7019   5000'   50   Found The Cloak of Thingol
          7019   5000'   50   Found The Mighty Hammer 'Grond'
          7022   5000'   50   Found The Massive Iron Crown of Morgoth
    
    
      [Options]
    
    Maximise effect of race/class bonuses        : yes (birth_maximize)
    Randomise the artifacts (except a very few)  : no  (birth_randarts)
    Restrict the use of stairs/recall            : no  (birth_ironman)
    Restrict the use of stores/home              : no  (birth_no_stores)
    Restrict creation of artifacts               : no  (birth_no_artifacts)
    Don't stack objects on the floor             : no  (birth_no_stacking)
    Lose artifacts when leaving level            : no  (birth_no_preserve)
    Don't generate connected stairs              : no  (birth_no_stairs)
    Don't show level feelings                    : no  (birth_no_feelings)
    Items always sell for 0 gold                 : no  (birth_no_selling)
    Monsters chase current location              : yes (birth_ai_sound)
    Monsters chase recent locations              : yes (birth_ai_smell)
    Monsters act smarter in groups               : yes (birth_ai_packs)
    Monsters learn from their mistakes           : no  (birth_ai_learn)
    Monsters exploit player's weaknesses         : no  (birth_ai_cheat)
    Monsters behave more intelligently (broken)  : no  (birth_ai_smart)

    Comment

    • Arjen
      Adept
      • Dec 2010
      • 241

      #47
      Trying out the hounds. Died twice... And twice to Broda.

      Comment

      • Ycombinator
        Adept
        • Apr 2010
        • 156

        #48
        When building from github master on Linux, make keeps complaining about missing reposband.h header at the dependency generation stage. There is no such file in the repository, and I can't find anything that can generate it. Has anyone succeeded in compiling RePosBand on *nix?
        Descriptions sound awesome, I'm eager to try it :-)

        Code:
               Self  RB
        STR! 18/100  +6
        INT! 18/100  +3
        WIS! 18/100  +1
        DEX! 18/100  +6
        CON! 18/100  +6
        CHR! 18/100  -7
        Ugh, isn't this too much for an immaterial undead creature? Or race bonuses increase with level-up?

        Comment

        • Sirridan
          Knight
          • May 2009
          • 560

          #49
          Race bonuses increase on level up, the lost soul starts with -5 to str dex and con I think, or something along those lines. Every time you evolve, your race changes, and so do your racial bonuses. It culminates to +6 str/dex/con at 45 or 50 when you hit dreadlord or dreadmaster.

          I was able to compile it on Linux, but there were two problems for me:

          1. reposband.h, for some reason I couldn't find it? It *was* in the zip but it didn't extract for some reason. I re-extracted it and all was well. I can say for sure it is in the .5.4.1 zip that he posted.

          2. It kept looking for reposband.glade when it did the make install, if this happens to you, just create a blank file named reposband.glade in lib/xtra/ and it installs fine after that.

          oh yeah, make sure you make clean, to delete the old windows .o files that trip up *nix toolchain.

          Comment

          • Adley
            Adept
            • Feb 2010
            • 185

            #50
            You have two weapon slots as a dreadbeing?
            And i'm going to add : normal to wield slay foo as a foo?
            Originally posted by Derakon
            Sadly, every character ever created in Angband was given a magnifying glass by their eccentric uncle for their fifth birthday...

            Comment

            • pampl
              RePosBand maintainer
              • Sep 2008
              • 225

              #51
              0.6 is out.
              I nerded out this weekend and spent the whole time programming. Now there are standard bearers for monster races (used to be called King monsters, but I don't like that title) whom you can supplant by killing. If you become the standard bearer you get permanent heroism and blessing. ATM hounds, basilisks and crystal/law drakes don't have a standard bearer they can beat. For red dragons it's Glaurung, for hydras it's the Lernaean Hydra, for trolls it's Rogrog the black troll, for Xs it's the King of Earth, for ghosts it's Tsekalus the dreadlord, for liches it's Vecna, for spiders it's Shelob, for angels it's Gabriel, and for Balrogs it's either Gothmog or the Balrog of Moria, I forget. For chaos drakes and GWoC it's a new unique who's native to dlvl 97 and looks pretty mean. Also, these race champions (as well as about 5-10 other uniques, a number I hope to increase*) have a 1/15 chance to drop an artifact that's fairly nice, or a 100% chance if they're your race's champion. Technically it's possible to kill your race champion twice, if you kill Glaurung before level 20 as a red dragon then turn into a chaos drake and kill your new standard bearer. You'll be guaranteed both artifacts, but the permanent heroism/blessing won't be doubled. They also don't stack with normal heroism and blessing. It'll probably be possible to 'double dip' with other combinations in the future, it's not something I really plan on preventing - it actually strikes me as kind of a neat challenge goal.

              Minor changes: branding from non-weapon equipment effects innate melee, confusion attacks give more feedback, acid/disenchant can hit any of your slots instead of just the first of a given type, Umber Hulks now properly kill walls (though they do insist on stopping and opening doors before they eat them), some monsters from Pos and NPP ported over. (edit: also, super regeneration and poison immunity work now. Branding from EQ provides a better multiplier than innate branding so there's still a reason to wear that ring of flames even if you're a GHW)

              This version isn't save compatible with previous versions. It's going to be the last update I release for a few weeks (besides any critical bug fixes) as I begin work in earnest on summoning.

              Originally posted by Sirridan
              Screwing around with wizard mode before I upgrade to fix the bug for equipment...
              Heehee, nice. How well did wielding two weapons work? I haven't done any work on that yet.

              Originally posted by Ycombinator
              Ugh, isn't this too much for an immaterial undead creature? Or race bonuses increase with level-up?
              They do, but you've got a good point when you imply that PASS_WALL creatures should maybe not have the best stats. If I start getting complaints about the dread/xorn end-game being too boring and easy I'll bump them down some.

              Originally posted by Adley
              You have two weapon slots as a dreadbeing?
              And i'm going to add : normal to wield slay foo as a foo?
              Nah, that was from when equipping was broken and any slot could be used for any item. ATM no one has multiple weapon slots, though Xorns and Xaren will have two once I implement multi-weapon combat. I'm not sure if they should also get multiple ranged weapon slots or how that would work.

              I have no idea how the player manages to hold their light source, so I dunno what monster characters would ever be able to equip more or fewer light sources.

              *I've got the Silmarillion on hold at the library, but I could always use the help of any Tolkien nerds for ideas and description writing.
              Last edited by pampl; January 9, 2011, 23:10.

              Comment

              • juggle5
                Scout
                • Feb 2009
                • 30

                #52
                Originally posted by Sirridan
                I was able to compile it on Linux, but there were problems for me:

                1. reposband.h, for some reason I couldn't find it? It *was* in the zip but it didn't extract for some reason. I re-extracted it and all was well. I can say for sure it is in the .5.4.1 zip that he posted.
                Pampl,
                I tried compiling the latest 0.6 version on Mac, and I can't find reposband.h either. I tried checking both the .tar.gz file and the .zip file. Then I tried browsing the source files on github, and reposband.h doesn't appear to be there. Can you add it to source control and post a 0.6.1 version? Thanks!

                Comment

                • pampl
                  RePosBand maintainer
                  • Sep 2008
                  • 225

                  #53
                  Originally posted by juggle5
                  Pampl,
                  I tried compiling the latest 0.6 version on Mac, and I can't find reposband.h either. I tried checking both the .tar.gz file and the .zip file. Then I tried browsing the source files on github, and reposband.h doesn't appear to be there. Can you add it to source control and post a 0.6.1 version? Thanks!
                  It's up on github now. I can't post a zip that works any better, though, because my compression program already seems to think it successfully included reposband.h. I'll try a .rar version and see if that fixes the problem.

                  Comment

                  • juggle5
                    Scout
                    • Feb 2009
                    • 30

                    #54
                    Thanks! I can compile PosBand now.

                    I think some of the links you had before *did* have reposband.h in them (e.g., the 0.6.0 package); just the links to download the source code had the missing file.

                    Comment

                    • Ycombinator
                      Adept
                      • Apr 2010
                      • 156

                      #55
                      I was able to compile and run RePosBand on Linux by copying src/powers* and lib/xtra/*.glade files from the 0.6 archive to the git repo copy. Archive alone didn't work for me.
                      Seems to work fine otherwise, keep up the great work!

                      Comment

                      • Challtdow
                        Rookie
                        • Sep 2010
                        • 2

                        #56
                        Pampl, is there anywhere else you can upload this too? I've really enjoyed the earlier versions, but mediafire keeps giving me a 403 error when I try to download this one.

                        Chall T. Dow

                        Comment

                        • Therem Harth
                          Knight
                          • Jan 2008
                          • 926

                          #57
                          Just FWIW I had to grab the autogen.sh file from git to get it to compile on Debian Squeeze... Else I got this:

                          Code:
                          $ ./autogen.sh
                          : command not found2: 
                          : command not found5: 
                          '/autogen.sh: line 15: syntax error near unexpected token `
                          '/autogen.sh: line 15: `run_or_die ()

                          Comment

                          • pampl
                            RePosBand maintainer
                            • Sep 2008
                            • 225

                            #58
                            Originally posted by Challtdow
                            Pampl, is there anywhere else you can upload this too? I've really enjoyed the earlier versions, but mediafire keeps giving me a 403 error when I try to download this one.

                            Chall T. Dow
                            Sure, here's a github link:

                            I think I should stop using mediafire anyway, their pop up ads bug me.
                            Originally posted by Ycombinator
                            I was able to compile and run RePosBand on Linux by copying src/powers* and lib/xtra/*.glade files from the 0.6 archive to the git repo copy. Archive alone didn't work for me.
                            Seems to work fine otherwise, keep up the great work!
                            Originally posted by Therem Harth
                            Just FWIW I had to grab the autogen.sh file from git to get it to compile on Debian Squeeze... Else I got this:

                            Code:
                            $ ./autogen.sh
                            : command not found2: 
                            : command not found5: 
                            '/autogen.sh: line 15: syntax error near unexpected token `
                            '/autogen.sh: line 15: `run_or_die ()
                            Noted. I'll be sure to include those files now.

                            Comment

                            • Arjen
                              Adept
                              • Dec 2010
                              • 241

                              #59
                              Does those 'king' monsters already work? Because i just killed Gothmog and have killed the Balrog of Moria without the perma bless or unique item.

                              Comment

                              • pampl
                                RePosBand maintainer
                                • Sep 2008
                                • 225

                                #60
                                Originally posted by Arjen
                                Does those 'king' monsters already work? Because i just killed Gothmog and have killed the Balrog of Moria without the perma bless or unique item.
                                Uh oh, that sounds bad. This is 0.6 and you're a Balrog, right? Gothmog doesn't have a unique artifact yet but he should definitely have given you the perma bless and heroism. What were the circumstances you killed him under - were you already blessed/heroic, did you kill him in melee or with ranged or magic items, etc?

                                Comment

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