By the way, is the +8 ring of damage as starting equipment intentional? That made my dragon a melee powerhouse!
RePosBand: play as a monster in Angbad 3.2
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I copied Pos's starting equipment where applicable. If you think that's OP, you don't wanna see at what angels start with
Whoops, I'm really bad about remembering to change that thing.Comment
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Any chance you could include the generated "configure" script in the repo? It's incredibly annoying getting the exact right versions of the auto* crud installed & working.Comment
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That's not good. Did you get the "Congratulations" message at least? Did it end by saying "You notice the Lernaean Hydra drop a strange pair of gloves"? Also, do you remember if when you entered the level it gave you a subtle hint about the Lernaean Hydra being generated?
Sure, sorry about that. I'm a bit of an amateur at this stuff so I'm never sure what to include. What's the file name?
Good news for Mac users, Nick has compiled an OSX version.Last edited by pampl; January 12, 2011, 19:21.Comment
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Yes i did got the warning and the Congratulations and the notice. I only can't wield gloves because Hydra's dont't have a glove slot.Last edited by Arjen; January 12, 2011, 20:04.Comment
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Yeah, it wasn't supposed to be gloves, it was supposed to be the Iron Crown of the Hydras. Which pair of gloves is it?Yes i did got the warning and the Congratulations and the notice. I only can't wield gloves because Hydra's dont't have a glove slot.
I think I'll do centipedes soon. Multiple body segments = multiple suits of armor, and maybe multiple capes. Only their 2 antennae can wear rings though, and I'll probably have to think up some reason why they can't wear 50 pairs of boots. Lousy hp and str/con but high dex, like spiders. They'll be the first race which can't wear a helmet.Comment
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I responded on your char dump but I'll post it here too, so everyone can see it: ATM the randomize artifacts option will also randomize racial artifacts, possibly making your racial artifact something you can't even wear. I'll post the fix for it soon. I'll also fix innate melee giving two feedback messages ("The Ogre grunts in pain") per hit. Get in your bug reports ASAP if you want them to be fixed for 0.6.3!Comment
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I have tried 3 spiders so far, in a very short time - so they're living up to original Pos standard
I used to use quests in Pos as a means of getting a few early levels and gaining more useful powers, so would quite like to see quests implemented at some point. Also, obviously, summoning.
One buglet - quickstarting a new spider (something that is comes up quite frequently) doesn't work - I got a Human Warrior. Maybe you haven't allowed for the increase in the number of races?One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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I'm glad you mentioned spiders, that reminded me I still have to implement web spells. The quickstart problem is sort of intended - it just uses option 0 for everything (so a female human warrior) instead of basing it on your last character, because otherwise it tries to use the race you were when you died, which means starting as an ancient dragon or whatever. Not as fun as it sounds - it extrapolates the speed and AC bonus back to level 1, making you start with pretty big negatives in both. I should probably fix that, though it does have the side effect of giving XP drain a little more teeth.I have tried 3 spiders so far, in a very short time - so they're living up to original Pos standard
I used to use quests in Pos as a means of getting a few early levels and gaining more useful powers, so would quite like to see quests implemented at some point. Also, obviously, summoning.
One buglet - quickstarting a new spider (something that is comes up quite frequently) doesn't work - I got a Human Warrior. Maybe you haven't allowed for the increase in the number of races?Comment
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It should be just "configure". (Only exists after running the autogen.sh file.)
On second thought it might be better to avoid including it in the repository direct and instead providing a source download for each version (with "configure" included).Comment
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I've discovered something weird. When i was clearing out an undead pit, i noticed my auto-destroy was reset. I wasn't destroying anything anymore. And in the past destroyed objects were spawned back in the level, psuedo-ided or even fully ided. So i went and put everything back in the auto-destroy and continued. Now i just cleared a demon pit. Same thing occurs. I put some spellbooks in the autodestroy and suddenly they are back on the ground with a lot of other stuff. And now i can't even put them back in auto-destroy or even just destroy them at all! So now i have to literally throw away stuff i don't want.
I have no idea what triggered this, i only know it started both times when i was killed a lot of monsters who drop a lot of items.Comment
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