I downloaded the source for NPPAngband, did 'make -f Makefile.osx', and rolled up a dwarf warrior. Here's my thoughts so far:
* I asked for a quest right off and got 10 Lost Souls at 50'. Now, it's not like they pose any significant threat to me (Wisdom? Who needs that?), but blindly stumbling around trying to kill 10 invisible monsters is a bit of a pain...
* I'm used to being able to just hit enter to confirm buying/selling items (e.g. "dm<enter>" to sell the item in slot m), so requiring me to actually hit 'y' is jarring.
* Likewise, it'd be nice if <escape> were accepted as an analog for "no"
* I like the "automatically inscribe all X with this inscription" prompt after you inscribe something.
* On the flipside, the message explaining the 's' option when destroying objects is a bit awkward.
* Prompting for pickup selection when there's only one item on the floor is pointless, especially since I have "prompt before picking things up" turned off.
* Likewise, informing me that there are no items left on the floor doesn't seem necessary.
* Not all accents display correctly. For example, the Dunedain on the birth screen
* I got a quest for lemures, and after fulfilling the quest conditions, there were still more lemures left to kill. Intended?
* It seems a bit odd that elvish walls don't light themselves up.
* I encountered a random flickering granite wall (savefile available if desired)
* I like how monsters flee past other monsters when frightened.
* A Scroll of Recharging added only 2 charges to a Staff of Perception. Intended? Also, Staves of Perception seem to be a bad deal currently -- they cost more per-charge than scrolls of Identify do.
* While looking doesn't extend out of line of sight, if you switch to targeting mode, you can still look around at things your character can't actually see.
* Object detection (and other detections?) appears to detect every object that fits onto the window; thus, expanding your main window increases the power of these spells.
* I like that monsters automatically drop all their items in a stack instead of spilling them all over the dungeon.
* When I destroyed an un-ID'd Ring of Searching, it auto-ID'd in the process. Intended?
* I find it interesting that my character automatically knows the flavors of items he sees in stores. At least, I'm assuming that's why I haven't had to ID various flavored items...
Okay, I think that's more than enough for now. So far, so good...
* I asked for a quest right off and got 10 Lost Souls at 50'. Now, it's not like they pose any significant threat to me (Wisdom? Who needs that?), but blindly stumbling around trying to kill 10 invisible monsters is a bit of a pain...
* I'm used to being able to just hit enter to confirm buying/selling items (e.g. "dm<enter>" to sell the item in slot m), so requiring me to actually hit 'y' is jarring.
* Likewise, it'd be nice if <escape> were accepted as an analog for "no"
* I like the "automatically inscribe all X with this inscription" prompt after you inscribe something.
* On the flipside, the message explaining the 's' option when destroying objects is a bit awkward.
* Prompting for pickup selection when there's only one item on the floor is pointless, especially since I have "prompt before picking things up" turned off.
* Likewise, informing me that there are no items left on the floor doesn't seem necessary.
* Not all accents display correctly. For example, the Dunedain on the birth screen
* I got a quest for lemures, and after fulfilling the quest conditions, there were still more lemures left to kill. Intended?
* It seems a bit odd that elvish walls don't light themselves up.
* I encountered a random flickering granite wall (savefile available if desired)
* I like how monsters flee past other monsters when frightened.
* A Scroll of Recharging added only 2 charges to a Staff of Perception. Intended? Also, Staves of Perception seem to be a bad deal currently -- they cost more per-charge than scrolls of Identify do.
* While looking doesn't extend out of line of sight, if you switch to targeting mode, you can still look around at things your character can't actually see.
* Object detection (and other detections?) appears to detect every object that fits onto the window; thus, expanding your main window increases the power of these spells.
* I like that monsters automatically drop all their items in a stack instead of spilling them all over the dungeon.
* When I destroyed an un-ID'd Ring of Searching, it auto-ID'd in the process. Intended?
* I find it interesting that my character automatically knows the flavors of items he sees in stores. At least, I'm assuming that's why I haven't had to ID various flavored items...
Okay, I think that's more than enough for now. So far, so good...
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