Beta-4 is coming out in a day or two & has two more of your suggested features. I added detection so that it is a set range rather than the whole screen (although it is more like Oangband than Angband), and inspecting a weapon gives more information about its combat damage. Not quite as detailed as Angbands, but that is because in NPP there are more factors that can affect the amount of damage a weapon dishes out (for example, using a flame brand weapon is more effective when you are standing in fire.)
Yes, some spells have lingering effects, and little "aftershocks" randomly pop up later.
Staircases are placed in areas surrounded by three walls, or by another stair. So they can frequently get generated together.
Yes.
That message happens when a monster with the PASS_WALL flag (such as a ghost) doesn't set off the trap. I changed the message to "passes through your trap.
The game does do this, but not specifically for pits/nests. The game would get real messy when all that oil catches fire, and then so much smoke is given off that the player is bombarded with messages about breathing in smoke.
I can't re-create this. It has been unchanged for a long time. They should only interrupt resting when they are in line-of-sight (meaning you can hit them with a spell).
All of the walls, including ice walls, ivy walls, etc.... have the exact same chance of sucessful tunneling. But the lighter the weapon, the longer it can take. Other than that it is just random chance.
Someday I will fix this. But death molds can be your best friend sometimes.
Had you failed or quit any quests before then? That cuts your fame almost in half,and greatly reduces the quality of your rewards from that point on.
Good observation. I will look into this. Thanks.
Another good observation. I am thinking of a little fame boost for harder quests. By far the hardest an undead themed level (you would have to kill around 100 black reavers and archliches. ). But 13 GWs of power should qualify as well.
THis is another one I can't re-create. If you notice this again, a savefile would be a great help.
It all depends on whether you ever failed a quest, or abondoned one. That is a big step back in player fame.
Yes, some spells have lingering effects, and little "aftershocks" randomly pop up later.
Staircases are placed in areas surrounded by three walls, or by another stair. So they can frequently get generated together.
Yes.
That message happens when a monster with the PASS_WALL flag (such as a ghost) doesn't set off the trap. I changed the message to "passes through your trap.
The game does do this, but not specifically for pits/nests. The game would get real messy when all that oil catches fire, and then so much smoke is given off that the player is bombarded with messages about breathing in smoke.
I can't re-create this. It has been unchanged for a long time. They should only interrupt resting when they are in line-of-sight (meaning you can hit them with a spell).
All of the walls, including ice walls, ivy walls, etc.... have the exact same chance of sucessful tunneling. But the lighter the weapon, the longer it can take. Other than that it is just random chance.
Someday I will fix this. But death molds can be your best friend sometimes.
Had you failed or quit any quests before then? That cuts your fame almost in half,and greatly reduces the quality of your rewards from that point on.
Good observation. I will look into this. Thanks.
Another good observation. I am thinking of a little fame boost for harder quests. By far the hardest an undead themed level (you would have to kill around 100 black reavers and archliches. ). But 13 GWs of power should qualify as well.
THis is another one I can't re-create. If you notice this again, a savefile would be a great help.
It all depends on whether you ever failed a quest, or abondoned one. That is a big step back in player fame.
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