I got three characters to the mid-levels in Ironman when I was doing it; all of them stopped due to boredom, not to unsurmountable barriers (though I did abandon a mage before that who lost his books, I guess that counts). I always thought of Sangband as relatively iron-friendly because I found food and light more plentiful than I assumed they were in V (with which I lack real experience though!), but I guess I was wrong.
I know one was a DE mage and another was a HO magicless burglar or assassin. I am not sure if the third was a HT or not. (Probably so - I'm pretty sure it was OoI, I found giants too trendy to be cool, and Dwarves have the same stealth problem but without the raging powah to help deal with said problem.) Fearing pink was a problem for the HO, but really, Ironman characters face so many problems, what's one more? So I don't think it's such a big deal - and for that one HO who made it deep, it wasn't.
I don't think quests should be overstressed in evaluating S's character; they're a great part of the game, but questless or low-quest play, Ironman or not, is a lot of fun too and is definitely an important side to the game.
I agree about the books though. Unfortunately, camlost's policy is not to deliberately make things easier for challenge games, and even though I reaaally would like a little easing up on the Ironman book situation, I also think camlost has a hard enough time as maintainer without the player community challenging his policies, so I don't want to push it on this one.
Sangband 1.0.1's new thread
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Orcs fear pink, while trolls do not. SAngband seems to be overall designed for non ironman play with quests, and max. dlvl for books, available in stores. Detection is not the worst problem now.Leave a comment:
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Yup, half-trolls make for crappy ironmen, for just this reason. :-)
Half-orcs are still plenty tough, without the incredibly bad early detection.
A suicide command would be great, by the way!
Some ironman tips:
- Be prepared for frustration if you play a non-mage magic-user: you'll probably lose all copies of at least one pile of town books. :-(( I doubt there are enough fireproof books to matter (I was ironmanning before they were added), and although you get more books now than in the past due to book drops now being targetted to your school, there are probably still not enough books to last the journey. Resistance/immunity doesn't save you. Town-book drops peter out at a fairly shallow point, especially book one. Mages are the exception: they can convert boulders (yes, boulders) to blankets of elemental protection by spamming Chaos Cloud at them. Necromancers might be able to use wall-walking to save themselves, but I could never get a necromancer far enough to see. Burglars might be able to steal their way to enough copies, I never had much luck with it, but I didn't try very hard. Depending on how book drop type is determined, trashing your luck might make the generation be based on a shallow enough level to get town book drops, but I was always too chicken to experiment here.
- It may be best to not wear-ID early rings, due to Teleportation.
- If you toggle on all the various info in section (4) of the options, one of the info pieces tells you flat out when you're aggravating, nice when you're not sure if you just wear-ID'd Aggravation.
- Don't worry about food or light; after the first few levels, you'll have plenty enough.
- Fear pink.
- Don't do what I did - don't clear every level, or you may abandon the game out of boredom, as I did. The early levels are an exception, especially if you use magic - every book counts (see above).
- Buy at least one CLW and Phase Door, to get them ID'd.Last edited by Bostock; November 22, 2010, 09:49.Leave a comment:
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It's no different than ?PD into water. I usually throw the heavy stuff toward the water's edge and then walk back.
Water is one of the hard stops in the game though. I'm somewhat glad for it in some ways. Just taking a few points of damage wouldn't dissuade people from going in. The message could be improved, though. For those stuck in the water, drowning would be fine, though.
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Ooh yes, I hadn't thought of that - sorry. Yes, that's *very* painful. But perhaps it's WAD? But if so I'm inclined to agree with you: encumbrance is a big enough problem as it is (especially for the early game for most races), without a mechanic that means you really ought to go round at less than 50% of your weight limit (rather than the usual 60% where the -1 speed kicks in).
Perhaps the solution is to prevent TELE_TO landing you in water? Presumably it already prevents you landing in lava ...Leave a comment:
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This is a "make game easy" kind of solution, so I dont like it. As I think about situation again, only thing that annoys me here is "You dare not cross carrying so much weight." message, just change it to something like "You cannot swim carrying so much weight." and it will be good. Adding some kind of drowing effect will be good too.Leave a comment:
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Perhaps the solution is to prevent TELE_TO landing you in water?
One more issue, concerning SAngband ladder : dead characters are not displayed as dead until "flag this character as dead" option is used.Last edited by LostTemplar; November 21, 2010, 20:40.Leave a comment:
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Perhaps the solution is to prevent TELE_TO landing you in water? Presumably it already prevents you landing in lava ...Leave a comment:
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Well, simple "tengu commands you to return" and you are in water pool.Leave a comment:
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How can it not be about pickup? Your original post said that you couldn't swim *when already in water*. So if you could get into the water in the first place, only two things can have happened: you picked up more weight, or you lost STR. I assumed the former (and ignored edge cases like falling into water from a trap door).Leave a comment:
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It is not about pickup, but about teleport. Let character swim to the edge of water pool, or kill him instantly (or maybe just damage over time) by drowing.Leave a comment:
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Even if character is already in water, he refuses to swim due to heavy load, imho this is not good and should be fixed.Leave a comment:
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My (few) ironman experiences ended in the same way - dying due to being trapped without being able to find doors.
I guess I'm not really attuned to the different style of play required for ironman, as I rarely get perception in the early game, only really using it if I think I want to get the Sense Area talent to save an inventory slot later.Leave a comment:
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