Sangband 1.0.1's new thread

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  • LostTemplar
    replied
    Detect doors is nice, I spend all my initial money on it now, used to by food & light sources before but it seems wrong. Low perception is useless anyway, but getting 17 in wrestling asap seems good idea. Still miss suicide button badly.
    Last edited by LostTemplar; November 20, 2010, 18:01.

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  • camlost
    replied
    Originally posted by LostTemplar
    I am new to SAngband, and have a few questions.
    1) Is there any way to suicide in Windows version ? ^C not working.
    2) how much wrestling do I need to actually dig, and how much perception to actually search as a half troll ?
    Have already lost about dozen characters to inability to find stairs, it becomes a bit boring now.
    (note, he's playing ironman)
    1) Not without code changes.
    2) It looks like you get the first point of tunnelling at 17, and the second at 50.

    I would try to keep perception = power with half troll ironman warrior. Perhaps half that with a more skilled race. Why not carry around _DoorDetect? They're pretty common and well-charged. Of course, if you're losing them in the first 5 levels... there's not a lot to do about that.

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  • LostTemplar
    replied
    I am new to SAngband, and have a few questions.
    1) Is there any way to suicide in Windows version ? ^C not working.
    2) how much wrestling do I need to actually dig, and how much perception to actually search as a half troll ?
    Have already lost about dozen characters to inability to find stairs, it becomes a bit boring now.

    Leave a comment:


  • camlost
    replied
    Originally posted by NotMorgoth
    However, a look at tables.c seems to indicate they already have 9 rather than 8, and this change goes back at least as far as the unofficial beta, so I am assuming there is an error either in the manual or in tables.c. (Apologies if I have misunderstood this, as I really don't understand coding..)
    Your reading of the code is correct, elves have had a proficiency of 9 for a while now. I'll consider making them better at karate.

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  • NotMorgoth
    replied
    Something that has been discussed either here or on the earlier thread is increasing the elf's cost for karate to 9 and reducing their swordsmanship. At present, the race documentation shows them with 8 for karate.

    However, a look at tables.c seems to indicate they already have 9 rather than 8, and this change goes back at least as far as the unofficial beta, so I am assuming there is an error either in the manual or in tables.c. (Apologies if I have misunderstood this, as I really don't understand coding..)

    Anyway, I'm going to go ahead and argue in favour of leaving elves with 8 for karate (or changing it to 8 if necessary.)

    Essentially, this is because there are already very few races that are good at karate; only elves and high elves have a cost lower than 10, and of those that are better at karate than other melee fighting styles, nearly all are generally bad in melee and/or have low HP ( eg elf, hobbit, gnome.)

    This is in contrast to wrestling, for which a number of races have a good cost, and most of them are generally strong fighters and have high HP, eg dwarf, giant, half troll.

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  • BullCityFats
    replied
    Originally posted by camlost
    Most of the documentation is updated, where did you notice the omission? It may or may not be fixed. It's definitely fixed in the race help file, and both manuals in the equivalent section.
    It's in the manual.txt file in the docs folder in 1.0.1.169, in the table of racial stat adjustments.

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  • camlost
    replied
    Originally posted by hitchi
    A Gruesome software bug LEAPS out at you!
    Panic Save succeeded!

    Every time i cast Sound Blast.
    Fixed in r203. I was dividing xp by power, which is the hinder power, not the player power. Hinder power of 0 is guaranteed hindrance... Usually the compiler points those errors out.

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  • camlost
    replied
    Originally posted by Derakon
    Intentional, though the documentation might not have been updated. Elves are wise and dwarves are smart, unlike in most games.
    Most of the documentation is updated, where did you notice the omission? It may or may not be fixed. It's definitely fixed in the race help file, and both manuals in the equivalent section.

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  • Derakon
    replied
    Intentional, though the documentation might not have been updated. Elves are wise and dwarves are smart, unlike in most games.

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  • BullCityFats
    replied
    Dwarf Stat Adjustment Bug?

    Okay, a quick search didn't reveal this being mentioned before. Seems the dwarf is supposed to get a +2 to Wis but instead gets a +2 to Int.

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  • BullCityFats
    replied
    Originally posted by UniqueName
    If you're using 129 try using 169. That will at least eliminate the SendMessage bug. You can get it from http://code.google.com/p/skills-angband/
    Well sunufabitch, it works. Yeehaw.

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  • UniqueName
    replied
    Originally posted by BullCityFats
    I have rebooted, and there are no hung iexplore processes.
    If you're using 129 try using 169. That will at least eliminate the SendMessage bug. You can get it from http://code.google.com/p/skills-angband/

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  • BullCityFats
    replied
    Originally posted by UniqueName
    If you're using Build 129 then it still uses synchronous SendMessage for font changes. You could try rebooting or for me killing hung iexplore processes.
    I have rebooted, and there are no hung iexplore processes.

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  • UniqueName
    replied
    Originally posted by camlost
    Are you downloading the executable? Are you compiling from source? Both?

    Have you tried setting the download to a compatibility mode? I think that helped someone, though not with this problem.
    http://angband.oook.cz/forum/showthr...?t=3637&page=7
    If you're using Build 129 then it still uses synchronous SendMessage for font changes. You could try rebooting or for me killing hung iexplore processes.

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  • chris
    replied
    Originally posted by BullCityFats
    Yeah, I was thinking it was probably a graphics issue of some sort. As to your last question, um. I don't know what that means.
    Well, its not that important. I'd wait for Camlost to help you out here ... I haven't really played Sangband, and I tried (but not too hard) to figure out how to setup preferences. Maybe he could help you just getting up a small terminal with just the dungeon view, like in regular Vanilla. That would be the first thing I would try ...

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