Sangband 1.0.1's new thread
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I'm also OK on 64-bit Windows 7 with no compatibility options required.
Sorry I can't reproduceLeave a comment:
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Are you downloading the executable? Are you compiling from source? Both?
Have you tried setting the download to a compatibility mode? I think that helped someone, though not with this problem.
http://angband.oook.cz/forum/showthr...?t=3637&page=7
I'm guessing here, but maybe there is some graphics related issue. By default, it comes up full screen, and uses some really small fonts. Like, around a 3pt font or something (about 20 characters per inch). Screen going blank is suggestive. The other nice thing to know is: Is your CPU spiked?Leave a comment:
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Oh, and I've had the same thing happen with the unofficial 100 bugfix as well; it unpacks fine, but freezes before it even creates the .info files.Leave a comment:
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I'm downloading the zipped executable & files) It unzips fine, so I don't think the executable is corrupted (it's 1,639k, if that can tell you anything).Leave a comment:
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I've been away from SAngband for a while, but got the itch. Frustratingly, I can't get it to work. I've tried a couple of different compiles and I always get the same result: the screen just goes blank and then I get a message that sangband.exe is not responding. I'm running on Vista Home Premium, sad to say, and am not a tech wiz. I've been through the thread looking for others with the problem and haven't found anything. Any hints?
Have you tried setting the download to a compatibility mode? I think that helped someone, though not with this problem.
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I've been away from SAngband for a while, but got the itch. Frustratingly, I can't get it to work. I've tried a couple of different compiles and I always get the same result: the screen just goes blank and then I get a message that sangband.exe is not responding. I'm running on Vista Home Premium, sad to say, and am not a tech wiz. I've been through the thread looking for others with the problem and haven't found anything. Any hints?Leave a comment:
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I forgott to say, this was with sound and music disabled in the config file.
I sent you the save file, if my email is marked as spoofed is because i am spoofing it myself.
Thank you.Leave a comment:
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Can I have a copy of the savefile? middendorfproject@gmail.com
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A Gruesome software bug LEAPS out at you!
Panic Save succeeded!
ALSA lib pcm.c:7245snd_pcm_recover) underrun occured
*** glibc detected *** ./sangband: malloc(): smallbin double linked list corrupted: 0x09556780 ***
Inconsistency detected by ld.so: dl-open.c: 222: dl_open_worker: Assertion `_dl_debug_initialize (0, args->nsid)->r_state == RT_CONSISTENT' failed!Leave a comment:
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This is a guess from a brief code read. Try setting Sound = 2 (or 3 if you want sounds) in config.txt. I'll check this out later when I have a chance to confirm.Leave a comment:
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How does one enable music?I had a look at the tunes and some are very atmosferic.Leave a comment:
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Also, is there or could there be a command to switch the two weapons around without unwielding either of them? E.g. if one is sharp and one is blunt, or one has acid brand and one has *slay* dragon etc. etc. All sorts of reasons to swap them, and ideally we'd like a single keypress and neither weapon dropping on the floor.Leave a comment:
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2-weaponing is great (and it's the best-balanced 2-weaponing I've ever seen). But it's annoying from an interface perspective, especially when you usually wield a shield in the second hand: first you spend keypresses unwielding the shield (quite possibly also making it fall on the floor), then wielding the second weapon and ensuring it goes to the 2nd hand.
Could there perhaps be an inscription that would make the inscribed weapon automatically wield into the 2nd hand if valid, unwielding the shield in the process if needed, and charging the appropriate turn cost? (But perhaps never forcing the shield onto the floor - while fair and logical, it's a little mean and annoying.)Leave a comment:
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